此处是在控制台中输入了window.mainPage.flyToPosition(-1000, 500),他是经过平移过去的。
整个坐标盘是这样的:
这里使用two.bind(‘update’, function(frameCount){})用于平移时的绑定跟新,当平移结束后,使用two.unbind(‘update’);
平移相关的代码:
export function flyTo({x, y}){
waterWave(x, y);
//计算出目前中心点与x,y坐标的差值
//当前屏幕中点 对应的 场景坐标
let dot = getScreenOriginal();
console.log("dot:" + dot);
//屏幕中心点坐标
let original = {
x: 0,
y: 0
};
original.x = two.width / 2;
original.y = two.height / 2;
let differenceValueX = (dot.x - x) * two.scene._matrix.elements[0];
let differenceValueY = (dot.y - y) * two.scene._matrix.elements[4];
console.log(two.scene._matrix.elements);
console.log("差值:"+ differenceValueX + " " + differenceValueY);
two.bind('update', function(frameCount){
//判断方向
if(differenceValueX >= 0){ //向左移动,x+
if((differenceValueX <= 20 &&differenceValueX >= -20) && (differenceValueY) < 0){
console.log("向正下方移动...");
mouse.graphicMove(0, -10);
differenceValueY += 10;
}
else if((differenceValueY >= -20 && differenceValueY <= 20)){
console.log("向正左方向移动...");
mouse.graphicMove(10, 0);
differenceValueX -= 10;
}
else if(differenceValueY >=0){ //向上移动,y+
console.log("向左上移动...")
mouse.graphicMove(10, 10);
differenceValueX -= 10;
differenceValueY -= 10;
}
}
else{ //向右移动 x-
if(differenceValueY >=0 && (differenceValueX > -20 && differenceValueX < 20)) {
console.log("向正上方移动...");
mouse.graphicMove(0, 10);
differenceValueY -= 10;
}
else if(differenceValueY < 0 && (differenceValueX > -20 && differenceValueX < 20)){ //垂直向下移动
console.log("向正下方移动...");
mouse.graphicMove(0, -10);
differenceValueY += 10;
}
else if(differenceValueY > 0){ //向右上方移动
mouse.graphicMove(-10, +10);
differenceValueX += 10;
differenceValueY -= 10;
}
else if(differenceValueX < 0 && (differenceValueY <= 20 && differenceValueY >= -20)){
console.log("向正右方移动");
mouse.graphicMove(-10, 0);
differenceValueX += 10;
}
else if(differenceValueY < 0){
console.log("向右下方移动...");
mouse.graphicMove(-10, -10);
differenceValueX += 10;
differenceValueY += 10;
}
}
// console.log("differenceValueX:" + differenceValueX + " differenceValueY:" + differenceValueY);
if(differenceValueX < 20 && differenceValueX > -20 &&
differenceValueY < 20 && differenceValueY > -20 ){
// console.log("differenceValueX:" + differenceValueX + " differenceValueY:" + differenceValueY);
console.log("update over");
two.unbind('update');
}
}).play();
}
画圆波纹相关代码:
export function waterWave(x, y) {
let repeat = 1000;
let radius = 1000;
let cir = two.makeCircle(x, y, radius);
cir.noFill();
cir.linewidth = 3;
cir.stroke = "rgba(255, 255, 0, 0.5)";
let radiusTime = setInterval(function(){
radius -= 10;
if(radius <= 0){
radius = 1000;
cir.radius = radius;
}
cir.radius = radius;
}, 1);
let time = setInterval(function(){
if(repeat < 0){
cir.remove();
clearInterval(radiusTime);
clearInterval(time);
}
repeat--;
}, 0);
}
把浏览器中心点转换为场景坐标点:
//计算当前屏幕圆心 对应的 图形坐标
function getScreenOriginal(){
let original = {
x: 0,
y: 0
};
original.x = two.width / 2;
original.y = two.height / 2;
// console.log(two.scene._matrix.elements)
//获取水平位移及垂直位移
//将浏览器上界面坐标转换为two.js的场景坐标,也就是 cirX和cirY为当前界面中点的场景坐标
let cirX = (original.x - two.scene._matrix.elements[2]) / two.scene._matrix.elements[0];
let cirY = (original.y - two.scene._matrix.elements[5]) / two.scene._matrix.elements[4];
console.log("当前圆心 cirX:" + cirX + " cirY:" + cirY);
original.x = cirX;
original.y = cirY;
return original;
}