封装Client

1 封装Client

1.1 概述

为了更方便的使用client的功能,我们这里把Client相关代码进行封装。

1.2 封装Client

封装后主要有如下三个文件:
在这里插入图片描述
MessageHeader.hpp:

#ifndef _MessageHeader_hpp_
#define _MessageHeader_hpp_

enum CMD
{
	CMD_LOGIN,
	CMD_LOGIN_RESULT,
	CMD_LOGOUT,
	CMD_LOGOUT_RESULT,
	CMD_NEW_USER_JOIN,
	CMD_ERROR
};

struct DataHeader
{
	short dataLength;
	short cmd;
};

//DataPackage
struct Login : public DataHeader
{
	Login()
	{
		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
};

struct LoginResult : public DataHeader
{
	LoginResult()
	{
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
		result = 0;
	}
	int result;
};

struct Logout : public DataHeader
{
	Logout()
	{
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

struct LogoutResult : public DataHeader
{
	LogoutResult()
	{
		dataLength = sizeof(LogoutResult);
		cmd = CMD_LOGOUT_RESULT;
		result = 0;
	}
	int result;
};

struct NewUserJoin : public DataHeader
{
	NewUserJoin()
	{
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		scok = 0;
	}
	int scok;
};

#endif // !_MessageHeader_hpp_

EasyTcpClient.hpp:

#ifndef _EasyTcpClient_hpp_
#define _EasyTcpClient_hpp_

#ifdef _WIN32
	#define WIN32_LEAN_AND_MEAN
	#include<windows.h>
	#include<WinSock2.h>
	#pragma comment(lib,"ws2_32.lib")
#else
	#include<unistd.h> //uni std
	#include<arpa/inet.h>
	#include<string.h>

	#define SOCKET int
	#define INVALID_SOCKET  (SOCKET)(~0)
	#define SOCKET_ERROR            (-1)
#endif
#include <stdio.h>
#include "MessageHeader.hpp"

class EasyTcpClient
{
	SOCKET _sock;
public:
	EasyTcpClient()
	{
		_sock = INVALID_SOCKET;
	}
	
	virtual ~EasyTcpClient()
	{
		Close();
	}
	//初始化socket
	void InitSocket()
	{
#ifdef _WIN32
		//启动Windows socket 2.x环境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		if (INVALID_SOCKET != _sock)
		{
			printf("<socket=%d>关闭旧连接...\n", _sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
		if (INVALID_SOCKET == _sock)
		{
			printf("错误,建立Socket失败...\n");
		}
		else {
			printf("建立Socket=<%d>成功...\n", _sock);
		}
	}

	//连接服务器
	int Connect(const char* ip,unsigned short port)
	{
		if (INVALID_SOCKET == _sock)
		{
			InitSocket();
		}
		// 2 连接服务器 connect
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(port);
#ifdef _WIN32
		_sin.sin_addr.S_un.S_addr = inet_addr(ip);
#else
		_sin.sin_addr.s_addr = inet_addr(ip);
#endif
		printf("<socket=%d>正在连接服务器<%s:%d>...\n", _sock, ip, port);
		int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
		if (SOCKET_ERROR == ret)
		{
			printf("<socket=%d>错误,连接服务器<%s:%d>失败...\n",_sock, ip, port);
		}
		else {
			printf("<socket=%d>连接服务器<%s:%d>成功...\n",_sock, ip, port);
		}
		return ret;
	}

	//关闭套节字closesocket
	void Close()
	{
		if (_sock != INVALID_SOCKET)
		{
#ifdef _WIN32
			closesocket(_sock);
			//清除Windows socket环境
			WSACleanup();
#else
			close(_sock);
#endif
			_sock = INVALID_SOCKET;
		}
	}

	//处理网络消息
	bool OnRun()
	{
		if (isRun())
		{
			fd_set fdReads;
			FD_ZERO(&fdReads);
			FD_SET(_sock, &fdReads);
			timeval t = { 0,0 };
			int ret = select(_sock + 1, &fdReads, 0, 0, &t); 
			if (ret < 0)
			{
				printf("<socket=%d>select任务结束1\n", _sock);
				Close();
				return false;
			}
			if (FD_ISSET(_sock, &fdReads))
			{
				FD_CLR(_sock, &fdReads);

				if (-1 == RecvData(_sock))
				{
					printf("<socket=%d>select任务结束2\n", _sock);
					Close();
					return false;
				}
			}
			return true;
		}
		return false;
	}

	//是否工作中
	bool isRun()
	{
		return _sock != INVALID_SOCKET;
	}

	//接收数据 处理粘包 拆分包
	int RecvData(SOCKET _cSock)
	{
		//缓冲区
		char szRecv[4096] = {};
		// 5 接收客户端数据
		int nLen = (int)recv(_cSock, szRecv, sizeof(DataHeader), 0);
		DataHeader* header = (DataHeader*)szRecv;
		if (nLen <= 0)
		{
			printf("<socket=%d>与服务器断开连接,任务结束。\n",_cSock);
			return -1;
		}
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);

		OnNetMsg(header);
		return 0;
	}

	//响应网络消息
	void OnNetMsg(DataHeader* header)
	{
		switch (header->cmd)
		{
		case CMD_LOGIN_RESULT:
		{
			
			LoginResult* login = (LoginResult*)header;
			printf("<socket=%d>收到服务端消息:CMD_LOGIN_RESULT,数据长度:%d\n", _sock, login->dataLength);
		}
		break;
		case CMD_LOGOUT_RESULT:
		{
			LogoutResult* logout = (LogoutResult*)header;
			printf("<socket=%d>收到服务端消息:CMD_LOGOUT_RESULT,数据长度:%d\n", _sock, logout->dataLength);
		}
		break;
		case CMD_NEW_USER_JOIN:
		{
			NewUserJoin* userJoin = (NewUserJoin*)header;
			printf("<socket=%d>收到服务端消息:CMD_NEW_USER_JOIN,数据长度:%d\n", _sock, userJoin->dataLength);
		}
		break;
		}
	}

	//发送数据
	int SendData(DataHeader* header)
	{
		if (isRun() && header)
		{
			return send(_sock, (const char*)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}
private:

};

#endif

client.cpp:

#include "EasyTcpClient.hpp"
#include<thread>

void cmdThread(EasyTcpClient* client)
{
	while (true)
	{
		char cmdBuf[256] = {};
		scanf("%s", cmdBuf);
		if (0 == strcmp(cmdBuf, "exit"))
		{
			client->Close();
			printf("退出cmdThread线程\n");
			break;
		}
		else if (0 == strcmp(cmdBuf, "login"))
		{
			Login login;
			strcpy(login.userName, "lyd");
			strcpy(login.PassWord, "lydmm");
			client->SendData(&login);

		}
		else if (0 == strcmp(cmdBuf, "logout"))
		{
			Logout logout;
			strcpy(logout.userName, "lyd");
			client->SendData(&logout);
		}
		else {
			printf("不支持的命令。\n");
		}
	}
}

int main()
{

	EasyTcpClient client1;
	client1.Connect("192.168.74.1", 4567);

	EasyTcpClient client2;
	client2.Connect("192.168.74.136", 4567);

	EasyTcpClient client3;
	client3.Connect("192.168.74.134", 4567);
/*
	//启动UI线程
	std::thread t1(cmdThread, &client1);
	t1.detach();

	std::thread t2(cmdThread, &client2);
	t2.detach();

	std::thread t3(cmdThread, &client3);
	t3.detach();
*/
	Login login;
	strcpy(login.userName, "lyd");
	strcpy(login.PassWord, "lydmm");
	while (client1.isRun() || client2.isRun() || client3.isRun())
	{
		client1.OnRun();
		client2.OnRun();
		client3.OnRun();

		client1.SendData(&login);
		client2.SendData(&login);
		client3.SendData(&login);
		//printf("空闲时间处理其它业务..\n");
		//Sleep(1000);
	}
	client1.Close();
	client2.Close();
	client3.Close();

	printf("已退出。\n");
	getchar();
	return 0;
}

参考资料:

  1. C++ 百万并发网络通信引擎架构与实现 (服务端、客户端、跨平台) Version 1.0

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转载自blog.csdn.net/SlowIsFastLemon/article/details/106660127
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