文章目录
1 封装Client
1.1 概述
为了更方便的使用client的功能,我们这里把Client相关代码进行封装。
1.2 封装Client
封装后主要有如下三个文件:
MessageHeader.hpp:
#ifndef _MessageHeader_hpp_
#define _MessageHeader_hpp_
enum CMD
{
CMD_LOGIN,
CMD_LOGIN_RESULT,
CMD_LOGOUT,
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN,
CMD_ERROR
};
struct DataHeader
{
short dataLength;
short cmd;
};
//DataPackage
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin : public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
scok = 0;
}
int scok;
};
#endif // !_MessageHeader_hpp_
EasyTcpClient.hpp:
#ifndef _EasyTcpClient_hpp_
#define _EasyTcpClient_hpp_
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h> //uni std
#include<arpa/inet.h>
#include<string.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include <stdio.h>
#include "MessageHeader.hpp"
class EasyTcpClient
{
SOCKET _sock;
public:
EasyTcpClient()
{
_sock = INVALID_SOCKET;
}
virtual ~EasyTcpClient()
{
Close();
}
//初始化socket
void InitSocket()
{
#ifdef _WIN32
//启动Windows socket 2.x环境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
if (INVALID_SOCKET != _sock)
{
printf("<socket=%d>关闭旧连接...\n", _sock);
Close();
}
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == _sock)
{
printf("错误,建立Socket失败...\n");
}
else {
printf("建立Socket=<%d>成功...\n", _sock);
}
}
//连接服务器
int Connect(const char* ip,unsigned short port)
{
if (INVALID_SOCKET == _sock)
{
InitSocket();
}
// 2 连接服务器 connect
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(port);
#ifdef _WIN32
_sin.sin_addr.S_un.S_addr = inet_addr(ip);
#else
_sin.sin_addr.s_addr = inet_addr(ip);
#endif
printf("<socket=%d>正在连接服务器<%s:%d>...\n", _sock, ip, port);
int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
if (SOCKET_ERROR == ret)
{
printf("<socket=%d>错误,连接服务器<%s:%d>失败...\n",_sock, ip, port);
}
else {
printf("<socket=%d>连接服务器<%s:%d>成功...\n",_sock, ip, port);
}
return ret;
}
//关闭套节字closesocket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
closesocket(_sock);
//清除Windows socket环境
WSACleanup();
#else
close(_sock);
#endif
_sock = INVALID_SOCKET;
}
}
//处理网络消息
bool OnRun()
{
if (isRun())
{
fd_set fdReads;
FD_ZERO(&fdReads);
FD_SET(_sock, &fdReads);
timeval t = { 0,0 };
int ret = select(_sock + 1, &fdReads, 0, 0, &t);
if (ret < 0)
{
printf("<socket=%d>select任务结束1\n", _sock);
Close();
return false;
}
if (FD_ISSET(_sock, &fdReads))
{
FD_CLR(_sock, &fdReads);
if (-1 == RecvData(_sock))
{
printf("<socket=%d>select任务结束2\n", _sock);
Close();
return false;
}
}
return true;
}
return false;
}
//是否工作中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//接收数据 处理粘包 拆分包
int RecvData(SOCKET _cSock)
{
//缓冲区
char szRecv[4096] = {};
// 5 接收客户端数据
int nLen = (int)recv(_cSock, szRecv, sizeof(DataHeader), 0);
DataHeader* header = (DataHeader*)szRecv;
if (nLen <= 0)
{
printf("<socket=%d>与服务器断开连接,任务结束。\n",_cSock);
return -1;
}
recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
OnNetMsg(header);
return 0;
}
//响应网络消息
void OnNetMsg(DataHeader* header)
{
switch (header->cmd)
{
case CMD_LOGIN_RESULT:
{
LoginResult* login = (LoginResult*)header;
printf("<socket=%d>收到服务端消息:CMD_LOGIN_RESULT,数据长度:%d\n", _sock, login->dataLength);
}
break;
case CMD_LOGOUT_RESULT:
{
LogoutResult* logout = (LogoutResult*)header;
printf("<socket=%d>收到服务端消息:CMD_LOGOUT_RESULT,数据长度:%d\n", _sock, logout->dataLength);
}
break;
case CMD_NEW_USER_JOIN:
{
NewUserJoin* userJoin = (NewUserJoin*)header;
printf("<socket=%d>收到服务端消息:CMD_NEW_USER_JOIN,数据长度:%d\n", _sock, userJoin->dataLength);
}
break;
}
}
//发送数据
int SendData(DataHeader* header)
{
if (isRun() && header)
{
return send(_sock, (const char*)header, header->dataLength, 0);
}
return SOCKET_ERROR;
}
private:
};
#endif
client.cpp:
#include "EasyTcpClient.hpp"
#include<thread>
void cmdThread(EasyTcpClient* client)
{
while (true)
{
char cmdBuf[256] = {};
scanf("%s", cmdBuf);
if (0 == strcmp(cmdBuf, "exit"))
{
client->Close();
printf("退出cmdThread线程\n");
break;
}
else if (0 == strcmp(cmdBuf, "login"))
{
Login login;
strcpy(login.userName, "lyd");
strcpy(login.PassWord, "lydmm");
client->SendData(&login);
}
else if (0 == strcmp(cmdBuf, "logout"))
{
Logout logout;
strcpy(logout.userName, "lyd");
client->SendData(&logout);
}
else {
printf("不支持的命令。\n");
}
}
}
int main()
{
EasyTcpClient client1;
client1.Connect("192.168.74.1", 4567);
EasyTcpClient client2;
client2.Connect("192.168.74.136", 4567);
EasyTcpClient client3;
client3.Connect("192.168.74.134", 4567);
/*
//启动UI线程
std::thread t1(cmdThread, &client1);
t1.detach();
std::thread t2(cmdThread, &client2);
t2.detach();
std::thread t3(cmdThread, &client3);
t3.detach();
*/
Login login;
strcpy(login.userName, "lyd");
strcpy(login.PassWord, "lydmm");
while (client1.isRun() || client2.isRun() || client3.isRun())
{
client1.OnRun();
client2.OnRun();
client3.OnRun();
client1.SendData(&login);
client2.SendData(&login);
client3.SendData(&login);
//printf("空闲时间处理其它业务..\n");
//Sleep(1000);
}
client1.Close();
client2.Close();
client3.Close();
printf("已退出。\n");
getchar();
return 0;
}
参考资料: