自定义手写笔【手动签名】

这是自定义的view

/**
 * 自定义手写笔设置
 */

public class LinePathView extends View {
    private static final String TAG = "LinePathView";
    private Context mContext;
    //起点X
    private float mX;
    //起点Y
    private float mY;
    //手写画笔
    private final Paint huabuPaint = new Paint();
    //路径
    private final Path huabuPath = new Path();
    //画布
    private Canvas huabu;
    //生成的图片
    private Bitmap huabuBitmap;
    //画笔宽度 px;
    private int mPaintWidth = 10;
    //画笔颜色
    private int mPenColor = Color.BLACK;
    //背景色
    private int mBackColor = Color.WHITE;

    public LinePathView(Context context) {
        super(context);
        init(context);
    }

    public LinePathView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context);
    }

    public LinePathView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(context);
    }


    private void init(Context context) {
        this.mContext = context;
        //设置抗锯齿
        huabuPaint.setAntiAlias(true);
        //设置签名笔画样式
        huabuPaint.setStyle(Paint.Style.STROKE);
        //设置笔画宽度
        huabuPaint.setStrokeWidth(mPaintWidth);
        //设置签名颜色
        huabuPaint.setColor(mPenColor);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        //创建跟view一样大的bitmap,用来保存签名(在控件大小发生改变时调用。)
        huabuBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
        huabu = new Canvas(huabuBitmap);
        huabu.drawColor(mBackColor);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //画此次笔画之前的签名
        canvas.drawBitmap(huabuBitmap, 0, 0, huabuPaint);
        // 通过画布绘制多点形成的图形
        canvas.drawPath(huabuPath, huabuPaint);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                // 重置绘制路线
                huabuPath.reset();
                float x = event.getX();
                float y = event.getY();
                mX = x;
                mY = y;
                // mPath绘制的绘制起点
                huabuPath.moveTo(x, y);
                break;
            case MotionEvent.ACTION_MOVE:
                final float eventX = event.getX();
                final float eventY = event.getY();
                final float previousX = mX;
                final float previousY = mY;
                final float dx = Math.abs(eventX - previousX);
                final float dy = Math.abs(eventY - previousY);
                // 两点之间的距离大于等于3时,生成贝塞尔绘制曲线
                if (dx >= 3 || dy >= 3) {
                    // 设置贝塞尔曲线的操作点为起点和终点的一半
                    float cX = (eventX + previousX) / 2;
                    float cY = (eventY + previousY) / 2;
                    // 二次贝塞尔,实现平滑曲线;previousX, previousY为操作点,cX, cY为终点
                    huabuPath.quadTo(previousX, previousY, cX, cY);
                    // 第二次执行时,第一次结束调用的坐标值将作为第二次调用的初始坐标值
                    mX = eventX;
                    mY = eventY;
                }
                break;
            case MotionEvent.ACTION_UP:
                //将路径画到bitmap中,即一次笔画完成才去更新bitmap,而手势轨迹是实时显示在画板上的。
                huabu.drawPath(huabuPath, huabuPaint);
                huabuPath.reset();
                break;
        }
        // 更新绘制
        invalidate();
        return true;
    }

    /**
     * 清除画板
     */
    public void clear() {
        if (huabu != null) {
            //清除画布信息
            huabuPaint.setColor(mPenColor);
//            huabu.drawColor(mBackColor, PorterDuff.Mode.CLEAR);//这个方法有问题,多次清除之后没有办法保存图像
            huabu.drawColor(mBackColor);//使用这个
            invalidate();
        }
    }

    /**
     * 保存画板
     */
    public void save() {
        String picName = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date(System.currentTimeMillis()));//图片名称
        String url = Application_Ma.getContext().getExternalFilesDir(Environment.DIRECTORY_DCIM).getPath() + "/" + picName + ".jpg";
        try {
            save(url, false, 0);
        } catch (IOException e) {
            e.printStackTrace();
            Log_Ma.e(TAG, e.toString());
            ToastUtils.showToast("保存失败");
        }
    }

    /**
     * 保存画板
     *
     * @param path       保存到路径
     * @param clearBlank 是否清除边缘空白区域
     * @param blank      要保留的边缘空白距离
     */
    public void save(String path, boolean clearBlank, int blank) throws IOException {
        Bitmap bitmap = huabuBitmap;
        if (clearBlank) {
            bitmap = clearBlank(bitmap, blank);
        }
        ByteArrayOutputStream bos = new ByteArrayOutputStream();
        bitmap.compress(Bitmap.CompressFormat.JPEG, 100, bos);
        byte[] buffer = bos.toByteArray();
        if (buffer != null) {
            File file = new File(path);
            if (file.exists()) {
                file.delete();
            }
            OutputStream outputStream = new FileOutputStream(file);
            outputStream.write(buffer);
            outputStream.close();
        }
        ToastUtils.showToast("路径:" + path);
    }

    /**
     * 保存画板
     *
     * @param clearBlank 是否清除边缘空白区域
     * @param blank      要保留的边缘空白距离
     */
    public Bitmap saveToBitmap(boolean clearBlank, int blank) {

        Bitmap bitmap = huabuBitmap;
        //BitmapUtil.createScaledBitmapByHeight(srcBitmap, 300);//  压缩图片
        if (clearBlank) {
            bitmap = clearBlank(bitmap, blank);
        }
//        int width = bitmap.getWidth();
//        int height = bitmap.getHeight();
//        int w;
//        int h;
//        if(width>2*height){
//            w = width -(width - 2*height);
//            h = height;
//        } else {
//            w = width;
//            h = height - (height - width/2);
//        }
//        return ThumbnailUtils.extractThumbnail(bitmap,w,h);
        return bitmap;
    }

    /**
     * 获取画板的bitmap
     *
     * @return 返回bitmap
     */
    public Bitmap getBitMap() {
        setDrawingCacheEnabled(true);
        buildDrawingCache();
        Bitmap bitmap = getDrawingCache();
        setDrawingCacheEnabled(false);
        return bitmap;
    }

    /**
     * 逐行扫描 清除边界空白。
     *
     * @param bp
     * @param blank 边距留多少个像素
     * @return 返回修改之后的bitmap
     */
    private Bitmap clearBlank(Bitmap bp, int blank) {
        int HEIGHT = bp.getHeight();
        int WIDTH = bp.getWidth();
        int top = 0, left = 0, right = 0, bottom = 0;
        int[] pixs = new int[WIDTH];
        boolean isStop;
        //扫描上边距不等于背景颜色的第一个点
        for (int y = 0; y < HEIGHT; y++) {
            bp.getPixels(pixs, 0, WIDTH, 0, y, WIDTH, 1);
            isStop = false;
            for (int pix : pixs) {
                if (pix != mBackColor) {
                    top = y;
                    isStop = true;
                    break;
                }
            }
            if (isStop) {
                break;
            }
        }
        //扫描下边距不等于背景颜色的第一个点
        for (int y = HEIGHT - 1; y >= 0; y--) {
            bp.getPixels(pixs, 0, WIDTH, 0, y, WIDTH, 1);
            isStop = false;
            for (int pix : pixs) {
                if (pix != mBackColor) {
                    bottom = y;
                    isStop = true;
                    break;
                }
            }
            if (isStop) {
                break;
            }
        }
        pixs = new int[HEIGHT];
        //扫描左边距不等于背景颜色的第一个点
        for (int x = 0; x < WIDTH; x++) {
            bp.getPixels(pixs, 0, 1, x, 0, 1, HEIGHT);
            isStop = false;
            for (int pix : pixs) {
                if (pix != mBackColor) {
                    left = x;
                    isStop = true;
                    break;
                }
            }
            if (isStop) {
                break;
            }
        }
        //扫描右边距不等于背景颜色的第一个点
        for (int x = WIDTH - 1; x > 0; x--) {
            bp.getPixels(pixs, 0, 1, x, 0, 1, HEIGHT);
            isStop = false;
            for (int pix : pixs) {
                if (pix != mBackColor) {
                    right = x;
                    isStop = true;
                    break;
                }
            }
            if (isStop) {
                break;
            }
        }
        if (blank < 0) {
            blank = 0;
        }
        //计算加上保留空白距离之后的图像大小
        left = left - blank > 0 ? left - blank : 0;
        top = top - blank > 0 ? top - blank : 0;
        right = right + blank > WIDTH - 1 ? WIDTH - 1 : right + blank;
        bottom = bottom + blank > HEIGHT - 1 ? HEIGHT - 1 : bottom + blank;
        //防止创建null的bitmap  引发的崩溃
        if (left == 0 && top == 0 && right == 0 && bottom == 0) {
            left = 1;
            top = 1;
            right = 351;
            bottom = 251;
        }
        return Bitmap.createBitmap(bp, left, top, right - left, bottom - top);
    }

    /**
     * 设置画笔宽度 默认宽度为10px
     */
    public void setPaintWidth(int mPaintWidth) {
        mPaintWidth = mPaintWidth > 0 ? mPaintWidth : 10;
        this.mPaintWidth = mPaintWidth;
        huabuPaint.setStrokeWidth(mPaintWidth);

    }

    /**
     * 背景色
     */
    public void setBackColor(@ColorInt int backColor) {
        mBackColor = backColor;
    }


    /**
     * 设置画笔颜色
     */
    public void setPenColor(int mPenColor) {
        this.mPenColor = mPenColor;
        huabuPaint.setColor(mPenColor);
    }
}

这是布局文件

 这是用法

没了,其他的自己看代码吧,这是参考别人的文章修改了一下,不过原来的找不到 ,要是找到的话,帮我贴一下地址~谢谢诶

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转载自blog.csdn.net/fengyeNom1/article/details/105651739