音视频系列技术之SDL播放PCM

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SDL简介

SDL 是一套跨平台的音视频播放框架,对齐了底层硬件的差异,开发者可以专注于音视频的处理,本文记录在iOS上使用SDL播放pcm音频裸数据的实现过程。pcm是音频的裸数据。

  1. sdl编译:可以直接在sdl官网下载源码编译成iOS平台使用的.a静态库,编译方式有两种,1)xcode编译;2)shell脚本编译,详细可以参考源码里的readme文档
    源码目录:

     

用sh脚本编译的.a文件,最后运行不过去,会报错,在sdl论坛里提问了,也没有人回答,建议用第一种方式编译,笔者在学习的过程中节省时间,直接扣了别人已经编译好的.a文件

  1. 集成:1)copy 头文件到工程目录下,2) 添加库引用,参考如下库引用,可能有用不到的

     

  2. 代码编写,代码不多,100行左右即可实现,核心代码实现如下

执行流程:
初始化SDL --> 打开pcm文件-->调用SDL播放-->SDL回调里取每一帧的播放数据-->当前线程等待pcm播放完,然后再去取下一个缓存的数据

  #import "AudioPlayerSDL2.h"

  static Uint32 audio_len;
  static Uint8 *audio_pos;

  void fill_audio(void *udata, Uint8 *stream, int len){
      SDL_memset(stream, 0, len);
      if(audio_len == 0){
          return;
      }

      len = (len > audio_len? audio_len : len);
      printf("audio %d %d \n", audio_len, len);
      SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
      audio_pos += len;
      audio_len -= len;
  }

   int cppTest(){
      SDL_SetMainReady();
    
      if(SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER)){
          printf("Could not initialize SDL -%s\n", SDL_GetError());
          return -1;
      }
    
      SDL_AudioSpec wanted_spec;
      wanted_spec.freq = 44100;
      wanted_spec.format = AUDIO_S16SYS;
      wanted_spec.channels = 2;
      wanted_spec.silence = 0;
      wanted_spec.samples = 1024;
      wanted_spec.callback = fill_audio;
    
      if (SDL_OpenAudio(&wanted_spec, NULL) < 0){
          printf("can't open audio.\n");
          return -1;
      }
    
      NSString *pcmdir = [NSString stringWithFormat:@"resource.bundle/test1.pcm"];
    
      NSString *ppth = [[[NSBundle mainBundle] resourcePath] 
  stringByAppendingPathComponent:pcmdir];
      FILE *fp = fopen([ppth UTF8String], "r");
    
      if(fp == NULL){
          printf("cannot open this file\n");
          return -1;
      } else {
          printf("open file :%s", [pcmdir UTF8String]);
      }
    
      int pcm_buffer_size = 4096;
      char *pcm_buffer = (char *)malloc(pcm_buffer_size);
      int data_count = 0;
      SDL_PauseAudio(0);

      while (1) {
          if(fread(pcm_buffer, 1, pcm_buffer_size, fp) != pcm_buffer_size){
  //            fseek(fp, 0, SEEK_SET);
  //            fread(pcm_buffer, 1, pcm_buffer_size, fp);
  //            data_count = 0;
              break;
          }
        
          printf("Now Playing %10d Bytes data.\n", data_count);
          data_count += pcm_buffer_size;
        
          audio_len = pcm_buffer_size;
          audio_pos = (Uint8 *) pcm_buffer;
        
  //        SDL_PauseAudio(0);
          while (audio_len > 0) {
              SDL_Delay(1);
          }
      }
       if(pcm_buffer){
           free(pcm_buffer);
       }
     
      fclose(fp);
       SDL_Quit();

      return 0;
  }

使用ffmpeg从mp4中提取pcm文件
提取:ffmpeg -i 1.mp4 -vn -ar 44100 -ac 2 -f s16le out.pcm
播放:ffplay -ac 2 -ar 44100 -f s16le out.pcm

资料参考

代码实现参考:
https://blog.csdn.net/u013654125/article/details/79226397
pcm数据提取:
https://www.jianshu.com/p/5702783153df

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转载自blog.csdn.net/ajsliu1233/article/details/106554828