服务端
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include<Windows.h>
#include<WinSock2.h>
#include<stdio.h>
#pragma comment(lib, "ws2_32.lib")
int main()
{
WORD ver = MAKEWORD(2, 2);
WSAData data;
int statut = WSAStartup(ver, &data);
SOCKET _sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);
_sin.sin_addr.S_un.S_addr = INADDR_ANY;
if (SOCKET_ERROR == bind(_sock, (sockaddr*)&_sin, sizeof(_sin)))
{
printf("bind绑定失败...\n");
}
else
{
printf("bind绑定成功!\n");
}
if (SOCKET_ERROR == listen(_sock, 5))
{
printf("listen失败...\n");
}
else
{
printf("listen成功...\n");
}
sockaddr_in clientAddr = {};
int addrlen = sizeof(sockaddr);
SOCKET _cSock = INVALID_SOCKET;
char msgBuf[] = "hello,server!";
int msgBufLen = strlen(msgBuf);
while (true)
{
_cSock = accept(_sock, (sockaddr*)&clientAddr, &addrlen);
if (INVALID_SOCKET == _cSock)
{
printf("接收到无效客户端SOCKET...\n");
}
printf("新客户端加入 IP: %s \n", inet_ntoa(clientAddr.sin_addr));
send(_cSock, msgBuf, msgBufLen + 1, 0);
}
closesocket(_sock);
WSACleanup();
return 0;
}
客户端
#define WIN32_LEAN_AND_MEAN
#include<Windows.h>
#include<WinSock2.h>
#include<stdio.h>
#pragma comment(lib, "ws2_32.lib")
int main()
{
WORD ver = MAKEWORD(2, 2);
WSADATA data;
WSAStartup(ver, &data);
SOCKET _sock = socket(AF_INET, SOCK_STREAM, 0);
if (INVALID_SOCKET == _sock)
{
printf("socket创建失败...\n");
}
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);
_sin.sin_addr.S_un.S_addr = inet_addr("192.168.0.2");
int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
if (SOCKET_ERROR == ret)
{
printf("connect连接失败...\n");
}
else
{
printf("connect连接成功...\n");
}
char recvBuf[256] = {};
int nLen = recv(_sock, recvBuf, 256, 0);
if (nLen > 0)
{
printf("接收到数据: %s", recvBuf);
}
closesocket(_sock);
getchar();
WSACleanup();
return 0;
}