doc/html/boost_asio/example/porthopper/client.cpp

//
// client.cpp
// ~~~~~~~~~~
//
// Copyright (c) 2003-2010 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//

#include <boost/asio.hpp>
#include <boost/lambda/lambda.hpp>
#include <boost/lambda/bind.hpp>
#include <boost/lambda/if.hpp>
#include <boost/shared_ptr.hpp>
#include <algorithm>
#include <cstdlib>
#include <exception>
#include <iostream>
#include <string>
#include "protocol.hpp"

using namespace boost;
using boost::asio::ip::tcp;
using boost::asio::ip::udp;

int main(int argc, char* argv[])
{
	try
	{
		if (argc != 3)
		{
			std::cerr << "Usage: client <host> <port>\n";
			return 1;
		}
		using namespace std; // For atoi.
		std::string host_name = argv[1];
		std::string port = argv[2];

		boost::asio::io_service io_service;

		// Determine the location of the server.
		tcp::resolver resolver(io_service);
		tcp::resolver::query query(host_name, port);
		tcp::endpoint remote_endpoint = *resolver.resolve(query);

		// Establish the control connection to the server.
		tcp::socket control_socket(io_service);
		control_socket.connect(remote_endpoint);

		// Create a datagram socket to receive data from the server.
		boost::shared_ptr<udp::socket> data_socket(
			new udp::socket(io_service, udp::endpoint(udp::v4(), 0)));

		// Determine what port we will receive data on.
		udp::endpoint data_endpoint = data_socket->local_endpoint();

		// Ask the server to start sending us data.
		control_request start = control_request::start(data_endpoint.port());
		boost::asio::write(control_socket, start.to_buffers());

		unsigned long last_frame_number = 0;
		for (;;)
		{
			// Receive 50 messages on the current data socket.
			for (int i = 0; i < 50; ++i)
			{
				// Receive a frame from the server.
				frame f;
				data_socket->receive(f.to_buffers(), 0);
				if (f.number() > last_frame_number)
				{
					last_frame_number = f.number();
					std::cout << "\n" << f.payload();
				}
			}

			// Time to switch to a new socket. To ensure seamless handover we will
			// continue to receive packets using the old socket until data arrives on
			// the new one.
			std::cout << " Starting renegotiation";

			// Create the new data socket.
			boost::shared_ptr<udp::socket> new_data_socket(
				new udp::socket(io_service, udp::endpoint(udp::v4(), 0)));

			// Determine the new port we will use to receive data.
			udp::endpoint new_data_endpoint = new_data_socket->local_endpoint();

			// Ask the server to switch over to the new port.
			control_request change = control_request::change(
				data_endpoint.port(), new_data_endpoint.port());
			boost::system::error_code control_result;
			boost::asio::async_write(control_socket, change.to_buffers(),
				(
					lambda::var(control_result) = lambda::_1
					));

			// Try to receive a frame from the server on the new data socket. If we
			// successfully receive a frame on this new data socket we can consider
			// the renegotation complete. In that case we will close the old data
			// socket, which will cause any outstanding receive operation on it to be
			// cancelled.
			frame f1;
			boost::system::error_code new_data_socket_result;
			new_data_socket->async_receive(f1.to_buffers(),
				(
					// Note: lambda::_1 is the first argument to the callback handler,
					// which in this case is the error code for the operation.
					lambda::var(new_data_socket_result) = lambda::_1,
					lambda::if_(!lambda::_1)
					[
						// We have successfully received a frame on the new data socket,
						// so we can close the old data socket. This will cancel any
						// outstanding receive operation on the old data socket.
						lambda::var(data_socket) = boost::shared_ptr<udp::socket>()
					]
			));

			// This loop will continue until we have successfully completed the
			// renegotiation (i.e. received a frame on the new data socket), or some
			// unrecoverable error occurs.
			bool done = false;
			while (!done)
			{
				// Even though we're performing a renegotation, we want to continue
				// receiving data as smoothly as possible. Therefore we will continue to
				// try to receive a frame from the server on the old data socket. If we
				// receive a frame on this socket we will interrupt the io_service,
				// print the frame, and resume waiting for the other operations to
				// complete.
				frame f2;
				done = true; // Let's be optimistic.
				if (data_socket) // Might have been closed by new_data_socket's handler.
				{
					data_socket->async_receive(f2.to_buffers(), 0,
						(
							lambda::if_(!lambda::_1)
							[
								// We have successfully received a frame on the old data
								// socket. Stop the io_service so that we can print it.
								lambda::bind(&boost::asio::io_service::stop, &io_service),
								lambda::var(done) = false
							]
					));
				}

				// Run the operations in parallel. This will block until all operations
				// have finished, or until the io_service is interrupted. (No threads!)
				io_service.reset();
				io_service.run();

				// If the io_service.run() was interrupted then we have received a frame
				// on the old data socket. We need to keep waiting for the renegotation
				// operations to complete.
				if (!done)
				{
					if (f2.number() > last_frame_number)
					{
						last_frame_number = f2.number();
						std::cout << "\n" << f2.payload();
					}
				}
			}

			// Since the loop has finished, we have either successfully completed
			// the renegotation, or an error has occurred. First we'll check for
			// errors.
			if (control_result)
				throw boost::system::system_error(control_result);
			if (new_data_socket_result)
				throw boost::system::system_error(new_data_socket_result);

			// If we get here it means we have successfully started receiving data on
			// the new data socket. This new data socket will be used from now on
			// (until the next time we renegotiate).
			std::cout << " Renegotiation complete";
			data_socket = new_data_socket;
			data_endpoint = new_data_endpoint;
			if (f1.number() > last_frame_number)
			{
				last_frame_number = f1.number();
				std::cout << "\n" << f1.payload();
			}
		}
	}
	catch (std::exception& e)
	{
		std::cerr << "Exception: " << e.what() << std::endl;
	}

	return 0;
}
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