xingtai -飞机大战3.0

import pygame
import random
class diji1:
    def __init__(self, screen):
        self.name = "九品阴司"
        self.hp =10
        self.skin = pygame.image.load("alien_2.png")
        self.x =random.randint(0,512-128)
        self.y =0
        self.ache = 0
        self.speed = 3
        self.screen = screen
    def show(self):
        self.screen.blit(self.skin, (self.x, self.y))
    def down_yi_dong(self):
        self.y += self.speed


class tianshi:
    def __init__(self, screen):
        self.name = "天师"
        self.hp = 70
        self.skin = pygame.image.load("hero.png").convert_alpha().subsurface(pygame.Rect(120, 0, 78, 87))
        self.x = 88
        self.y = 99
        self.ache = 10
        self.speed = 10
        self.screen = screen

    def show(self):
        self.screen.blit(self.skin, (self.x, self.y))

    def left_yi_dong(self):
        self.x -= self.speed
        if self.x < 0:
            self.x = 0

    def right_yi_dong(self):
        self.x += self.speed
        if self.x >512-78:
            self.x = 512-78
    def up_yi_dong(self):
        self.y -= self.speed
        if self.y < 0:
            self.y = 0
    def down_yi_dong(self):
        self.y += self.speed
        if self.y > 768-87:
            self.y = 768-87

def key_kong_zhi(ts):
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_a:
                ts.left_yi_dong()
            elif event.key == pygame.K_d:
                ts.right_yi_dong()
            elif event.key == pygame.K_w:
                ts.up_yi_dong()
            elif event.key == pygame.K_s:
                ts.down_yi_dong()


def main():
    pygame.init()
    screen = pygame.display.set_mode((512, 768))
    beijing = pygame.image.load("map1.jpg")
    ts = tianshi(screen)
    dj = []
    for i in range(10):
         dj.append(diji1(screen))

    # 每过多少毫秒响应多少次
    pygame.key.set_repeat(1, 1)
    while True:
        key_kong_zhi(ts)
        screen.blit(beijing, (0, 0))
        ts.show()
        ys=0
        for i in  range(10):
            dj[ys].show()
            dj[ys].down_yi_dong()
            ys=ys+1
        pygame.display.update()


if __name__ == '__main__':
    main()
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转载自blog.csdn.net/houlaos/article/details/105666684
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