Java面向对象--小练习

面向对象的小练习

用面向对象的思维来模拟LOL里的盖伦上阵杀敌

public class Hero {
    String name;
    String skill_q;
    String skill_w;
    String skill_e;
    String skill_r;
    
    public Hero(String name) {
        this.name = name;
    }
    
    public Hero(String name, String skill_q, String skill_w, String skill_e, String skill_r) {
        this(name); //调用当前类中的其他的构造方法
        this.skill_q = skill_q;
        this.skill_w = skill_w;
        this.skill_e = skill_e;
        this.skill_r = skill_r;
    }
    
    public void fight() {
        System.out.println(this.name + "在上阵杀敌");
    }
    
    public static void main(String[] args) {
        Hero h = new Hero("盖伦”,"小宝剑","防御","电风扇","大宝剑");
        h.fight();
    }
}

用面向对象的思维来完成植物大战僵尸

植物
僵尸
场景(客户端)
小总结: 不一定所有代码都写在一个类里面。
// 植物类
public class ZhiWu {
	String name;
	int hp;
	int attack;
	public ZhiWu(String name, int hp, int attack) {
		this.name = name;
		this.hp = hp;
		this.attack = attack;
	}
	//植物打僵尸
	public void fight(JiangShi js) {
		System.out.println(this.name + "在干" + js.name);
		//僵尸掉血
		js.hp -= this.attack;
		System.out.println("僵尸的血量剩余:" + js.hp);
	}
}
// 僵尸类
public class JiangShi {
	String name;
	int hp;
	int attack;
	public JiangShi(String name, int hp, int attack) {
		this.name = name;
		this.hp = hp;
		this.attack = attack;
	}
	public void eat(ZhiWu zw) {
		System.out.println(this.name + "正在吃" + zw.name + "植物");
		zw.hp -= this.attack;
		System.out.println("植物还有血量:" + zw.hp);
	}
}
// 场景类
public class Client {
	public static void main(String[] args) {
	// 创建植物和僵尸
	ZhiWu zw = new ZhiWu("豌豆", 1000, 5);
	JiangShi js = new JiangShi("铁桶僵尸",800, 20);
	
	zw.fight(js);
	js.eat(zw);
	}
}

猜你喜欢

转载自www.cnblogs.com/isChenJY/p/12728769.html