Optimizing Graphics in Unity 学习

https://learn.unity.com/tutorial/optimizing-graphics-in-unity

1. Rendering

2. Camera

3. Textures

4. Multithreaded Rendering & Graphics Jobs

5. Framebuffer

6. Shaders

1. Rendering

2. Camera

  Clear

    Clear flags

    Discard and Restore buffer

    Tile-based Rendering

    RenderTexture Switching

    FrameBuffer Compression

  Culling

    Frustum Culling

    Occlusion Culling

    Multiple Cameras

    Per-Layer culling distances

  Skinned Motion Vectors

  Fillrate

    Overdarw

    Overdraw view

    Transparency

    Alpha Blending

    Draw Order

    Z-testing

  Draw Call Batching

    Instancing

  Geometry

  Level of Detail (LOD)

    Static Scenes

    High-Quality LODs

    Runtime Mesh Combination

    Animation LODs 

3. Textures

  Asset Auditing

  Texture Compression

    ASTC

    PVRTC

  GPU Upload

    Load Behavior

  Awake Behavior

  Memory Behavior 

4. Multithreaded Rendering & Graphics Jobs

5. Framebuffer

6. Shaders

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转载自www.cnblogs.com/revoid/p/12685486.html
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