package main
import "fmt"
type Humaner interface { //超级接口
//只声明,有别的类型实现
SayHi()
Actioner
}
type Actioner interface { //子接口
PlayBall(ball string)
}
type Student struct {
name string
age int
}
func (s *Student) SayHi() {
fmt.Println("此学生叫", s.name)
}
func (*Student) PlayBall(ball string) {
fmt.Println("在玩", ball)
}
func main() {
//定义接口变量
var i Humaner
s := Student{"小王", 22}
i = &s
i.SayHi()
//01接口的继承
i.PlayBall("篮球")
//02接口的转换 父类可以转化为子类,不在具有父类特点
var act Actioner
act = i
act.PlayBall("乒乓球")
}
4.8 go 接口的继承
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转载自blog.csdn.net/h4241778/article/details/105318179
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