《大话设计模式》读书笔记之C++实现--chapter24命令模式

#include <iostream>
#include <QDebug>
using namespace std;

class ConcreteHandleSecond;

class ConcreteHandleThird;

//利用枚举类确定请求的等级
enum Request{
    Normal,
    Important,
    Urgent,
    UrgentAndImport
};

//接口类定义处理请求的子类设置继承者以及具体的请求处理方法
class Handle{
public:
    void SetSuccessor(Handle* successor)
    {
        m_successor = successor;
    }
    virtual void HandleRequest(Request type) = 0;
    virtual ~Handle(){}                             //为避免内存泄漏,将基类的虚构函数定义为虚析构函数
protected:
    Handle* m_successor;
};

class ConcreteHandleFirst:public Handle{
public:
    void HandleRequest(Request type)
    {
        if(Normal == type)
            cout << "ConcreteHandleFirst handle normal request" << endl;
        else if(m_successor != nullptr && m_successor != Handle::m_successor)
            m_successor->HandleRequest(type);
        else                                        //如果继承者指针为空或者是基类的继承者指针,则无法处理请求
            cout << "ConcreteHandleFirst no successor handle this request" << endl;
    }
};

class ConcreteHandleSecond:public Handle{
public:
    void HandleRequest(Request type)
    {
        if(Important == type)
            cout << "ConcreteHandleSecond handle important request" << endl;
        else if(m_successor != nullptr && m_successor != Handle::m_successor)
            m_successor->HandleRequest(type);
        else
            cout << "ConcreteHandleSecond no successor handle this request" << endl;
    }
};

class ConcreteHandleThird:public Handle{
public:
    void HandleRequest(Request type)
    {
        if(Urgent == type)
            cout << "ConcreteHandleThird handle urgent request" <<endl;
        else if(m_successor != nullptr && m_successor != Handle::m_successor)
        {
            qDebug() << m_successor;
            m_successor->HandleRequest(type);
        }
        else
            cout << "ConcreteHandleThird no successor handle this request" << endl;
    }
};

int main(int argc,char** argv)
{
    Handle* handleFirst = new ConcreteHandleFirst();
    Handle* handleSecond = new ConcreteHandleSecond();
    Handle* handleThird = new ConcreteHandleThird();
    handleFirst->SetSuccessor(handleSecond);
    handleSecond->SetSuccessor(handleThird);

    handleFirst->HandleRequest(Urgent);
    return 0;
}

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转载自blog.csdn.net/wingwc/article/details/78261603
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