ThreadPoolExecutor一些源码剖析

先看看ThreadPoolExecutor的类图:

红色为比较重要,需要用到的部分
在这里插入图片描述

来看看重要类的主要成员和方法
ThreadPoolExecutor

1.成员变量

// ctl是一个原子变量,用来记录线程池状态和线程池中线程的个数
// 类似于ReentrantLock
// 高3位表示线程池状态,低29位表示线程数量⚠️
// 默认是RUNNING状态,线程数量为0
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));

// 线程数的掩码位数,我的Mac上是29
private static final int COUNT_BITS = Integer.SIZE - 3;

// 线程最大数量,我的Mac上是11111111111111111111111111111,29位
private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

// 线程池运行状态,都是存在高3位的
// 11100000000000000000000000000000,32位
private static final int RUNNING    = -1 << COUNT_BITS;
// 0  
private static final int SHUTDOWN   =  0 << COUNT_BITS;
// 00100000000000000000000000000000,32位
private static final int STOP       =  1 << COUNT_BITS;
// 01000000000000000000000000000000,32位
private static final int TIDYING    =  2 << COUNT_BITS;
// 01100000000000000000000000000000,32位
private static final int TERMINATED =  3 << COUNT_BITS;

// 获取高3位,也就是运行状态
private static int runStateOf(int c)     { return c & ~CAPACITY; }

// 获取低29位,也就是线程个数
private static int workerCountOf(int c)  { return c & CAPACITY; }

// 计算ctl新值:运行状态 + 线程个数
private static int ctlOf(int rs, int wc) { return rs | wc; }

// 添加worker时需要加一个锁
private final ReentrantLock mainLock = new ReentrantLock()

// 阻塞队列,容纳排队的任务
private final BlockingQueue<Runnable> workQueue;

线程池状态如下:

  • RUNNING:接受新任务并处理阻塞队列里的任务
  • SHUTDOWN:拒接新任务,但处理阻塞队列里的任务
  • STOP:拒接新任务,并且抛弃阻塞队列里的任务,同时会中断正在处理的任务
  • TIDYING:所有任务处理完后(包含阻塞队列里的任务)后当前线程池里的active线程数量为0,将要调用terminated()方法
  • TERMINATED:终止状态,调用terminated()后的状态

状态转换如下:

  • RUNNING ——> SHUTDOWN:显式调用了shutdown()方法,或在finalize()方法中隐式调用了shutdown()方法
  • RUNNING或SHUTDOWN ——> STOP:显式调用了shutdownNow()方法
  • SHUTDOWN ——> TIDYING:线程池和任务队列都为空
  • STOP ——> TIDYING:线程池为空
  • TIDYING ——>TERMINATED:当terminated() hook方法结束

2.重要方法

public void execute(Runnable command)

public void shutdown()

public List<Runnable> shutdownNow()
ThreadPoolExecutor内部类Worker
private final class Worker
        extends AbstractQueuedSynchronizer
        implements Runnable{...}

1.成员变量

// worker承担的线程
final Thread thread;
// worker的Runnable任务
Runnable firstTask;

2.重要方法

// 作为一个Runnable,应该要有自己的run()吧
public void run()

// 作为一个AQS,要有自己的lock、unlock、tryAcquire、tryRelease方法吧
public void lock() 

protected boolean tryAcquire(int unused)

protected boolean tryRelease(int unused)
Executors内部类DefaultThreadFactory
static class DefaultThreadFactory implements ThreadFactory

2.重要方法

public Thread newThread(Runnable r)

正片开始

  1. Test.java(测试类)
@Test
public void fixTest(){
    ExecutorService executorService = Executors.newFixedThreadPool(3);   < — — — — — a.进去
    for (int i = 0; i<100; i++){
        executorService.execute(()->{
            System.out.println(Thread.currentThread().getName());
        });
    }
    executorService.shutdown();
}
  1. Executors(工具类,专门生成线程池)
// 其实就是new一个ThreadPoolExecutor,填充它的参数
public static ExecutorService newFixedThreadPool(int nThreads) {
    return new ThreadPoolExecutor(nThreads, nThreads,
                                  0L, TimeUnit.MILLISECONDS,
                                  new LinkedBlockingQueue<Runnable>());    < — — — — — b.进去
    }
  1. ThreadPoolExecutor
// ThreadPoolExecutor构造方法,就是填充它的参数,不重点分析
public ThreadPoolExecutor(int corePoolSize,
                          int maximumPoolSize,
                          long keepAliveTime,
                          TimeUnit unit,
                          BlockingQueue<Runnable> workQueue,
                          ThreadFactory threadFactory,
                          RejectedExecutionHandler handler) {
	// if各种判断,对参数的合法性做一些校验
    if (corePoolSize < 0 ||
        maximumPoolSize <= 0 ||
        maximumPoolSize < corePoolSize ||
        keepAliveTime < 0)
        throw new IllegalArgumentException();
    if (workQueue == null || threadFactory == null || handler == null)
        throw new NullPointerException();
    // 参数填充
    this.acc = System.getSecurityManager() == null ?
            null :
            AccessController.getContext();
    this.corePoolSize = corePoolSize;
    this.maximumPoolSize = maximumPoolSize;
    this.workQueue = workQueue;
    this.keepAliveTime = unit.toNanos(keepAliveTime);
    this.threadFactory = threadFactory;
    this.handler = handler;
}
  1. Test.java(测试类)
@Test
public void fixTest(){
    ExecutorService executorService = Executors.newFixedThreadPool(3);   
    for (int i = 0; i<100; i++){
        executorService.execute(()->{        < — — — — — c.进去
            System.out.println(Thread.currentThread().getName());
        });
    }
    executorService.shutdown();
}
  1. ThreadPoolExecutor
// 传入我们的Runnable任务
public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        
        // 得到线程池状态ctl的值,ctl是一个AtomicInteger
        int c = ctl.get();
        // 如果worker数量小于核心线程参数(按照线程池规则,这时会启动新线程来接纳该任务)
        // 进入if
        if (workerCountOf(c) < corePoolSize) {
        	// 进入addWorker方法
            if (addWorker(command, true))   < — — — — — d.进去
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }
  1. ThreadPoolExecutor
// 参数:firstTask就是我们传入的Runnable任务对象,core = true
private boolean addWorker(Runnable firstTask, boolean core) {
    retry:
    // 死循环,等待打破
    for (;;) {
    	// 再次得到线程池状态ctl的值
        int c = ctl.get();
        // 得到线程池运行状态
        int rs = runStateOf(c);

        // 现在是默认状态RUNNING,所以rs < SHUTDOWN,跳过if
        if (rs >= SHUTDOWN &&
            ! (rs == SHUTDOWN &&
               firstTask == null &&
               ! workQueue.isEmpty()))
            return false;

		// 内层死循环,等待打破
        for (;;) {
        	// 得到线程池状态之———— worker数量
            int wc = workerCountOf(c);
            // 如果wc大于了最大线程数量,此处false
            // wc == 0,小于corePoolSize 和 maximumPoolSize
            // 跳过if
            if (wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))
                return false;
            // 利用CAS把ctl+1
            if (compareAndIncrementWorkerCount(c))
            	// 成功就退出两层循环
                break retry;
            // CAS失败则再次获取线程池状态,可能刚刚有其他线程进行了CAS
            c = ctl.get();  // Re-read ctl
            // 如果线程池状态和刚刚不一致,进入if
            // 否则,在内层循环中开启第二轮循环
            if (runStateOf(c) != rs)
            	// 跳到外层循环重新开始第二轮大循环
                continue retry;
            // else CAS failed due to workerCount change; retry inner loop
        }
    }

	// 到了这里,证明CAS成功,线程池状态ctl已经成功被原子性地+1
    boolean workerStarted = false;
    boolean workerAdded = false;
    Worker w = null;
    try {
    	// 新建一个worker,把我们传入的Runnable任务对象传进去
        w = new Worker(firstTask);      < — — — — — e.进去
        final Thread t = w.thread;
        if (t != null) {
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                // Recheck while holding lock.
                // Back out on ThreadFactory failure or if
                // shut down before lock acquired.
                int rs = runStateOf(ctl.get());

                if (rs < SHUTDOWN ||
                    (rs == SHUTDOWN && firstTask == null)) {
                    if (t.isAlive()) // precheck that t is startable
                        throw new IllegalThreadStateException();
                    workers.add(w);
                    int s = workers.size();
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    workerAdded = true;
                }
            } finally {
                mainLock.unlock();
            }
            if (workerAdded) {
                t.start();
                workerStarted = true;
            }
        }
    } finally {
        if (! workerStarted)
            addWorkerFailed(w);
    }
    return workerStarted;
}
  1. ThreadPoolExecutor.Worker
// 内部类Worker的构造函数
Worker(Runnable firstTask) {
		// 把它的AQS的state状态设置为-1,避免在runWorker()被中断(以后分析),接着走
        setState(-1); // inhibit interrupts until runWorker
        // 把我们传入的Runnable任务对象传进去赋给Worker的成员变量firstTask
        this.firstTask = firstTask;
        // 使用DefaultThreadFactory的newThread()方法获得一个新建线程
        this.thread = getThreadFactory().newThread(this);   < — — — — — f.进去
        }

在调用ThreadPoolExecutor的构造方法时,就给ThreadPoolExecutor构造方法传入了Executors的defaultThreadFactory

  1. Executors.DefaultThreadFactory
// 获取新线程
// ⚠️注意:此处有伏笔:r是我们刚刚传入的“this”,也就是该worker本身。
// 该worker本身是一个Runnable对象,他有它的run()方法
public Thread newThread(Runnable r) {
	// 新建线程,给它组、线程名
    Thread t = new Thread(group, r, namePrefix + threadNumber.getAndIncrement(), 0);
    if (t.isDaemon())
        t.setDaemon(false);
    if (t.getPriority() != Thread.NORM_PRIORITY)
        t.setPriority(Thread.NORM_PRIORITY);
    return t;                                < — — — — — g.返回
}
  1. ThreadPoolExecutor
private boolean addWorker(Runnable firstTask, boolean core) {
    retry:
    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        if (rs >= SHUTDOWN &&
            ! (rs == SHUTDOWN &&
               firstTask == null &&
               ! workQueue.isEmpty()))
            return false;

        for (;;) {
            int wc = workerCountOf(c);
            if (wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))
                return false;
            if (compareAndIncrementWorkerCount(c))
                break retry;
            c = ctl.get();  // Re-read ctl
            if (runStateOf(c) != rs)
                continue retry;
            // else CAS failed due to workerCount change; retry inner loop
        }
    }

    boolean workerStarted = false;
    boolean workerAdded = false;
    Worker w = null;
    try {
        w = new Worker(firstTask);      
        // 得到该Worker的刚刚新建的thread成员对象
        final Thread t = w.thread;
        // 进入if
        if (t != null) {
        	// 拿到ThreadPoolExecutor实例的重入锁,加锁
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
            	// 再次获取线程池的运行状态
                int rs = runStateOf(ctl.get());

				// 如果rs是RUNNING,进入if
                if (rs < SHUTDOWN ||
                    (rs == SHUTDOWN && firstTask == null)) {
                    // precheck that t is startable
                    if (t.isAlive()) 
                        throw new IllegalThreadStateException();
                    // HashSet<Worker>把该worker添加进去
                    workers.add(w);
                    // 得到HashSet<Worker>内worker数量
                    int s = workers.size();
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    // 设置添加worker成功
                    workerAdded = true;
                }
            } finally {
            	// 解锁
                mainLock.unlock();
            }
            // 如果刚刚添加worker标志为true
            if (workerAdded) {
            	// 该worker的线程成员对象start(),会调用该thread包装的Runnable对象的run()方法
            	// 该thread包装的Runnable对象就是刚刚新建thread时,传入的该worker本身
                t.start();    < — — — — — h.进入
                workerStarted = true;
            }
        }
    } finally {
        if (! workerStarted)
            addWorkerFailed(w);
    }
    return workerStarted;
}
  1. ThreadPoolExecutor.Worker
public void run() {
		// 调用runWorker
        runWorker(this);     < — — — — — i.进入
    }
  1. ThreadPoolExecutor
// 传入Worker自己
final void runWorker(Worker w) {
	// 得到当前线程
    Thread wt = Thread.currentThread();
    // 得到该Worker的Runnable任务对象
    Runnable task = w.firstTask;
    w.firstTask = null;
    // 暂未详细分析⚠️
    w.unlock(); // allow interrupts
    boolean completedAbruptly = true;
    try {
    	// 如果该Worker的Runnable任务对象不为空,进入if
        while (task != null || (task = getTask()) != null) {
        	// Worker本身是一个AQS实现的锁,加锁
            w.lock();
                
            // runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))
            // 第一个为false || 第二个也为fasle,整体为false,跳过if
            if ((runStateAtLeast(ctl.get(), STOP) ||
                 (Thread.interrupted() &&
                  runStateAtLeast(ctl.get(), STOP))) &&
                !wt.isInterrupted())
                wt.interrupt();
            try {
            	// 空方法
                beforeExecute(wt, task);
                Throwable thrown = null;
                try {
                	// 执行该Worker的Runnable任务对象的run()方法,也就是我们自己写的run()方法
                    task.run();
                } catch (RuntimeException x) {
                    thrown = x; throw x;
                } catch (Error x) {
                    thrown = x; throw x;
                } catch (Throwable x) {
                    thrown = x; throw new Error(x);
                } finally {
                    afterExecute(task, thrown);
                }
            } finally {
                task = null;
                w.completedTasks++;
                // 解锁
                w.unlock();
            }
        }
        completedAbruptly = false;
    } finally {
        processWorkerExit(w, completedAbruptly);
    }
}

结束

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