- 编写C++代码
main.cpp
实现一个三角形的绘制,该程序中包括创建顶点缓冲区glGenBuffers
()
glCreateShader
()
;glCompileShader
()
和三角形绘制glDrawArrays
()
#include <functional>
#include <emscripten.h>
#include <SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL_opengles2.h>
// Shader sources
const GLchar* vertexSource =
"attribute vec4 position; \n"
"void main() \n"
"{ \n"
" gl_Position = vec4(position.xyz, 1.0); \n"
"} \n";
const GLchar* fragmentSource =
"precision mediump float;\n"
"void main() \n"
"{ \n"
" gl_FragColor[0] = gl_FragCoord.x/640.0; \n"
" gl_FragColor[1] = gl_FragCoord.y/480.0; \n"
" gl_FragColor[2] = 0.5; \n"
"} \n";
// an example of something we will control from the javascript side
bool background_is_black = true;
// the function called by the javascript code
extern "C" void EMSCRIPTEN_KEEPALIVE toggle_background_color() { background_is_black = !background_is_black; }
std::function<void()> loop;
void main_loop() { loop(); }
int main()
{
SDL_Window *window;
SDL_CreateWindowAndRenderer(640, 480, 0, &window, nullptr);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
// Create a Vertex Buffer Object and copy the vertex data to it
GLuint vbo;
glGenBuffers(1, &vbo);
GLfloat vertices[] = { 0.0f, 0.5f, 0.5f, -0.5f, -0.5f, -0.5f };
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
// Create and compile the vertex shader
GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &vertexSource, nullptr);
glCompileShader(vertexShader);
// Create and compile the fragment shader
GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fragmentSource, nullptr);
glCompileShader(fragmentShader);
// Link the vertex and fragment shader into a shader program
GLuint shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
glUseProgram(shaderProgram);
// Specify the layout of the vertex data
GLint posAttrib = glGetAttribLocation(shaderProgram, "position");
glEnableVertexAttribArray(posAttrib);
glVertexAttribPointer(posAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0);
loop = [&]
{
// move a vertex
const uint32_t milliseconds_since_start = SDL_GetTicks();
const uint32_t milliseconds_per_loop = 3000;
vertices[0] = (milliseconds_since_start % milliseconds_per_loop) / float(milliseconds_per_loop) - 0.5f;
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
// Clear the screen
if (background_is_black)
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
else
glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// Draw a triangle from the 3 vertices
glDrawArrays(GL_TRIANGLES, 0, 3);
SDL_GL_SwapWindow(window);
};
emscripten_set_main_loop(main_loop, 0, true);
return EXIT_SUCCESS;
}
- 通过命令
emcc main.cpp -std=c++11 -s WASM=1 -s USE_SDL=2 -O3 -o index.js
来生成index .wasm
模块代码与index.js
粘合代码。 - 编写
index.html
代码,在页面端显示C++程序结果
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<!-- Create the canvas that the C++ code will draw into -->
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
<!-- Allow the C++ to access the canvas element -->
<script type='text/javascript'>
var canv = document.getElementById('canvas');
var Module = {
canvas: canv
};
</script>
<!-- Call the javascript glue code (index.js) as generated by Emscripten -->
<script src="index.js"></script>
<!-- Allow the javascript to call C++ functions -->
<script type='text/javascript'>
canv.addEventListener('click', _toggle_background_color, false);
canv.addEventListener('touchend', _toggle_background_color, false);
</script>
<!-- Describe what the user is seeing -->
<p>Click the canvas to change the background color.</p>
<hr>
<p>Minimal example of animating the HTML5 canvas from C++ using OpenGL through WebAssembly.</p>
<p>Source code: <a href="https://github.com/timhutton/opengl-canvas-wasm">https://github.com/timhutton/opengl-canvas-wasm</a></p>
</body>
</html>
- 通过命令
emrun --no_browser --port 8080 index.html
启动页面服务,在页面运行程序。
运行结果如下: