UE4 mesh flickering issue resolved

Situation 1: Models placed on the same plane cause flickering

Solution: The flicker caused by the overlapping of the surface of the model, the distance between the models is 1-2cm, the visual effect is basically invisible, but it can solve the problem of several ships on the surface.

Situation 2 When the model is modeled, the joint parts are coplanar and cause flickering

Solution: Different components used different materials when modeling the model, which may cause two materials to be used on the same surface, resulting in flickering. At this time, the material needs to be adjusted and the pixel offset of the material can be used to solve the problem, as shown in the figure below .

 

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Origin blog.csdn.net/qq_43737816/article/details/128147921
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