2 graphics notes

Deferred rendering (deferred shading)
openGL Framebuffer Objects: a plurality of buffers, the output of the shader reservoir frag
Depth sorting (depth culling)

to be continued...

 

Learning website:

https://learnopengl-cn.readthedocs.io/zh/latest/05%20Advanced%20Lighting/08%20Deferred%20Shading/

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Origin www.cnblogs.com/programmingdrifter/p/12356602.html
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