Learning Computer Graphics (2)

1. Rendering pipeline

The rendering pipeline process is the above steps, point mapping->connection->rasterization->coloring.

The OpenGL pipeline process is as follows:

 

Vertex Specification : Specify vertex attributes
Vertex Buffers Object:VBO
Texture Sampling : Texture sampling
Texture buffer object TBO
Vertex Shading : Vertex shading (vertex processing)
Tessellation : subdivision processing
Geometry Shading: geometry shading, geometry processing
Rasterization : Rasterization
Fragment Shading : fragment shading (quasi-pixel processing)
(Among them, render can be understood as rendering or drawing)

 

Render : Draw data from the "hard drive" to the screen
Tessellation : Pay attention to details
Shader : a piece of code, in the programmable stage
Vertex ( Vertex ) : the most basic element
Primitive : the most basic shape
Rasterization : continuous to discrete
Pixel : a point in an image
Fragment : quasi-pixel
Texture : image

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Origin blog.csdn.net/m0_46749624/article/details/123485263