2. Basics - understanding Graphics System

Analysis 2.1 graphics system - introduction to the function and structure diagram of the system

  1. Functions of the computer graphics system

    Calculation stored interactive input output

  2. Composition of computer graphics system

    Hardware : a display device a graphical input device storage media graphics output device (graphics display subsystem)

    Software : Game -> Game Engine -> graphics standards (OpenGL or DirectX) -> Graphics Driver [-> GPU -> memory] (hardware)

  3. Graphics Hardware

    • Input device: perforated paper, a light pen, a mouse, data Yi (four stages)

    • The display device: CRT display, a liquid crystal display, 3D display

    • Output devices: a printer / plotter

    • Graphics display subsystem

Data from 2.2 to perforated paper coating: an input device

  1. Enter the four stages of device development

    Perforated paper -> light pen (open stage interactive graphics) -> Mouse (GUI) -> Data clothing (multi-channel, multi-media intelligent human-computer interaction stage)

  2. Dynamic VR aware device

    • Three mouse

      • The virtual space of six degrees of freedom:

        Freedom of movement along the X, Y, Z three orthogonal coordinate axes, and rotational degrees of freedom about three coordinates

    • Data Glove

      • Core: a motion capture member

    • Data clothing

      • Motion capture data Yi: Let the VR system to recognize the body movement designed input device

      • Sensory feedback data garment: the tactile and other sensory output

    • Force feedback device

2.3 CRT basic principles

  1. A cathode ray tube

    • The CRT (Cathode Ray Tube) is a vacuum device, which uses an electromagnetic field of high-speed, through the electron beam is focused, deflected to different positions of the screen surface of the bombardment of a fluorescent screen material and produce a visible pattern

    • Structure:

      ① electron gun: the Z-axis direction generated proceeds bombardment fine screen eBook

      • The electron beam is required: sufficient strength; size, the presence or absence should be controlled; well focused

      ② deflection system: magnetic deflection / electric deflection

      ③ screen: the glass coated with a phosphor made of a bottom wall

      • Phosphor requirements: high emission efficiency; Suitable afterglow time; long life

  2. A color cathode ray tube

    • Trichromatic principle - red, yellow, blue (RGB)

    • Typical: Three Trinitron Color CRT

    • Color book issues:

      • Each switch can control the electron gun: 2 * 2 * 2 = 8

      • Each electron gun n different strength: n * n * n

      • Each electron gun to control the intensity of 256 kinds: 256 * 256 * 256 = 2 24 [True Color System]

  3. scanning method

    • Then scanned graphical display

      • Random scan (Random-Scan): unsuitable for complex images

    • Raster scan graphics display

      • Working principle: controlling the electron beam according to a certain sequential scanning grating pattern, and the character, the image signal is controlled by the Z-axis to form a highlight.

      • Related concepts:

        ① refresh rate: the number of times per second refresh

        ② horizontal scan

        ③ horizontal retrace (blanking)

        ④ vertical retrace (blanking)

      • Progressive scan and interlaced

        Interlaced scanning: scans the even-numbered rows, odd-numbered scanning lines and then

      • Disadvantages:

        ① need to scan conversion

        ② will produce aliasing

The basic principle of a flat panel display 2.4

  1. Flat panel displays

    • Features: thin, power-saving (low power consumption), low radiation, no flicker, no interference

    • classification:

      • Emission: self-luminous, a light emitting medium itself (the LED, plasma display)

      • Non-emissive type: passive light, medium itself does not emit light (liquid crystal display)

  2. LCD Monitor

    • Color display principle: Each pixel has three sub-pixels (RGB)

    • Viewing angle: left and right sides of the visual angle and the largest

  3. Plasma display

    • Since the light emitting Plasma Display Panel (PDP) using a gas discharge principle to realize display technology

  4. LED display

    • Liquid-Emitting Diode (LED) light emitting diode display

    • Pixel location diodes arranged in a matrix form to display

    • Advantages: wide high brightness, high efficiency, long life, viewing angle ......

2.5 popular 3D display device

  1. Earlier three-dimensional display

    • Near the far smaller big

  2. Three-dimensional display principle

    • Principle of stereo vision of the human eye

    • 3D animation or film principle: two cameras, with 3D glasses

  3. Three-dimensional display apparatus

    • Three-dimensional glasses: color 3D glasses, polarized 3D glasses, shutter 3D glasses

    • HMD: two small displays, display of two different eyes

    • Glasses box: split-screen display

  4. Autostereoscopic display

    • Based on the parallax barrier is a liquid crystal display technology

    • Gas projection technology

    • Direction: the naked eye, holographic, interactive

2.6 display subsystem

  1. Graphic Display Subsystem

    • The graphic display processor (video)

      • (Display main chip / graphics processor) GPU: good numerical matrix operations, compute-intensive tasks more advantages

  2. Related concepts

    • Pixel: Each unit is a matrix of pixels

    • Resolution: horizontal display resolution = number of pixels * vertical number of pixels

      • Depending on: the spot size; frame buffer size (resolution frame buffer capacity = * color bit plane)

    • Color lookup table: palette storage is a one-dimensional linear color table is composed of a high-speed random access memory

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Origin www.cnblogs.com/maeryouyou/p/11918632.html