Analysis 2.1 graphics system - introduction to the function and structure diagram of the system
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Functions of the computer graphics system
Calculation stored interactive input output
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Composition of computer graphics system
Hardware : a display device a graphical input device storage media graphics output device (graphics display subsystem)
Software : Game -> Game Engine -> graphics standards (OpenGL or DirectX) -> Graphics Driver [-> GPU -> memory] (hardware)
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Graphics Hardware
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Input device: perforated paper, a light pen, a mouse, data Yi (four stages)
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The display device: CRT display, a liquid crystal display, 3D display
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Output devices: a printer / plotter
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Graphics display subsystem
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Enter the four stages of device development
Perforated paper -> light pen (open stage interactive graphics) -> Mouse (GUI) -> Data clothing (multi-channel, multi-media intelligent human-computer interaction stage)
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Dynamic VR aware device
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Three mouse
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The virtual space of six degrees of freedom:
Freedom of movement along the X, Y, Z three orthogonal coordinate axes, and rotational degrees of freedom about three coordinates
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Data Glove
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Core: a motion capture member
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Data clothing
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Motion capture data Yi: Let the VR system to recognize the body movement designed input device
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Sensory feedback data garment: the tactile and other sensory output
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Force feedback device
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2.3 CRT basic principles
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A cathode ray tube
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The CRT (Cathode Ray Tube) is a vacuum device, which uses an electromagnetic field of high-speed, through the electron beam is focused, deflected to different positions of the screen surface of the bombardment of a fluorescent screen material and produce a visible pattern
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Structure:
① electron gun: the Z-axis direction generated proceeds bombardment fine screen eBook
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The electron beam is required: sufficient strength; size, the presence or absence should be controlled; well focused
② deflection system: magnetic deflection / electric deflection
③ screen: the glass coated with a phosphor made of a bottom wall
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Phosphor requirements: high emission efficiency; Suitable afterglow time; long life
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A color cathode ray tube
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Trichromatic principle - red, yellow, blue (RGB)
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Typical: Three Trinitron Color CRT
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Color book issues:
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Each switch can control the electron gun: 2 * 2 * 2 = 8
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Each electron gun n different strength: n * n * n
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Each electron gun to control the intensity of 256 kinds: 256 * 256 * 256 = 2 24 [True Color System]
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scanning method
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Then scanned graphical display
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Random scan (Random-Scan): unsuitable for complex images
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Raster scan graphics display
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Working principle: controlling the electron beam according to a certain sequential scanning grating pattern, and the character, the image signal is controlled by the Z-axis to form a highlight.
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Related concepts:
① refresh rate: the number of times per second refresh
② horizontal scan
③ horizontal retrace (blanking)
④ vertical retrace (blanking)
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Progressive scan and interlaced
Interlaced scanning: scans the even-numbered rows, odd-numbered scanning lines and then
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Disadvantages:
① need to scan conversion
② will produce aliasing
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The basic principle of a flat panel display 2.4
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Flat panel displays
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Features: thin, power-saving (low power consumption), low radiation, no flicker, no interference
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classification:
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Emission: self-luminous, a light emitting medium itself (the LED, plasma display)
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Non-emissive type: passive light, medium itself does not emit light (liquid crystal display)
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LCD Monitor
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Color display principle: Each pixel has three sub-pixels (RGB)
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Viewing angle: left and right sides of the visual angle and the largest
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Plasma display
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Since the light emitting Plasma Display Panel (PDP) using a gas discharge principle to realize display technology
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LED display
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Liquid-Emitting Diode (LED) light emitting diode display
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Pixel location diodes arranged in a matrix form to display
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Advantages: wide high brightness, high efficiency, long life, viewing angle ......
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2.5 popular 3D display device
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Earlier three-dimensional display
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Near the far smaller big
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Three-dimensional display principle
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Principle of stereo vision of the human eye
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3D animation or film principle: two cameras, with 3D glasses
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Three-dimensional display apparatus
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Three-dimensional glasses: color 3D glasses, polarized 3D glasses, shutter 3D glasses
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HMD: two small displays, display of two different eyes
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Glasses box: split-screen display
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Autostereoscopic display
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Based on the parallax barrier is a liquid crystal display technology
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Gas projection technology
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Direction: the naked eye, holographic, interactive
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2.6 display subsystem
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Graphic Display Subsystem
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The graphic display processor (video)
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(Display main chip / graphics processor) GPU: good numerical matrix operations, compute-intensive tasks more advantages
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Related concepts
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Pixel: Each unit is a matrix of pixels
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Resolution: horizontal display resolution = number of pixels * vertical number of pixels
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Depending on: the spot size; frame buffer size (resolution frame buffer capacity = * color bit plane)
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