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       Before writing the debug.log .. unity5.x like code, then packaged in the current program will have a folder corresponding to "outlog.txt", then the file 2017 is moved to the disc user C Appdata / LocalLow / company name folder. Inconvenient wrote on his own

 

Code: 

 

using UnityEngine;

using System.IO;

using System;

using System.Diagnostics;

using Debug = UnityEngine.Debug;

 

 

public class DebugTrace

{

    private FileStream fileStream;

    private StreamWriter streamWriter;

 

    private bool isEditorCreate = false; // whether to generate a log file in an editor

    private int showFrames = 1000; // print all

 

    #region instance

    private static readonly object obj = new object();

    private static DebugTrace m_instance;

    public static DebugTrace Instance

    {

        get

        {

            if (m_instance == null)

            {

                lock (obj)

                {

                    if (m_instance == null)

                        m_instance = new DebugTrace();

                }

            }

            return m_instance;

        }

    }

    #endregion

 

    private DebugTrace()

    {

 

    }

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Origin www.cnblogs.com/ibsusbw/p/12191294.html