Metasequoia 4 for Mac (3D modeling software Metasequoia)

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Metasequoia for Mac Software activation

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Metasequoia 4 for Mac (3D modeling software Metasequoia)

Metasequoia4 Mac Features

强大的建模功能
水杉具有基本的多边形编辑功能。它还具有协助更精细处理的功能。
1、衔铁
通过[Armature],您可以沿中心线创建对象形状。
您可以通过仅指定中心线和线宽来创建对象。此功能将减少创建对象的时间。
您可以通过建模功能更详细地编辑生成的对象。
2、骨和变形
设置[Bone],对象可以链接到骨骼的变形。
并且[Morph]是滑动顶点的函数。您可以创建面部表情等。
骨骼和变形设置可以导出为相应的文件格式FBX或PMD。
3、测量(仅限水杉4 EX)
您可以测量对象的大小。此功能适用于商业用途或3D打印机输出。
4、查看单位
您可以在屏幕上显示毫米或英寸等单位。并且,可以用单位输入数值。
5、测量长度,角度和厚度
您可以测量任何位置的距离,角度,厚度。立即显示与对象的移动或变形相关联的数值的变化。
6、UV编辑
[UV编辑]功能大大提高。
新功能; 添加自动展开,分割或拼接等。UV编辑效率更高。
7、OpenSubdiv
OpenSubdiv; 皮克斯的细分表面; 现在支持。
通过将权重设置为顶点或线,生成对象的边。而且,你会得到紫外线变形较小的纹理。
如果将OpenSubdiv对象导出到FBX文件,则可以在兼容软件之间传输形状数据。
8、环境遮挡(仅限水杉4 EX)
环境遮挡使僻静部分变暗,而开口部分变暗。此结果将导出为顶点颜色,您可以从任何方向检查对象。
9、支持RenderMan
你可以通过RenderMan和Metasequoia 4获得高质量的渲染图像。
另外,需要安装RenderMan(商业或非商业)。)
在标准版中,渲染分辨率有一个上限。)
10、导入导出
Metasequoia支持多种第三方3DCG软件的文件格式。您可以使用大多数3DCG软件将文件相互传递。
导入或导出时,Metasequoia将支持坐标轴的转换,反转曲面方向以及指定放大系数。它将解决每个软件的差异。
Metasequoia 4 for Mac (3D modeling software Metasequoia)

Metasequoia Mac系统要求

OS
X约塞米蒂(10.10)
OS X El Capitan(10.11)
macOS Sierra(10.12)
macOS High Sierra(10.13)
macOS Mojave(10.14)
记忆2GB或更多4GB或更多
监控1024 x 768或更高分辨率1280 x 1024,或更高分辨率的
Retina显示屏
老鼠 有两个按钮和一个滚轮
Metasequoia4特色介绍
在Windows和macOS / OS X上运行
Metasequoia 4是适用于Windows或macOS / OS X的3DCG建模软件。您可以在不同平台上以相同的方式使用它(部分功能不同)。
所有GUI组件都通过矢量绘图显示。
在高分辨率显示器(如IGZO或Retina显示器)中,按钮和图标显示效果很好。Metasequoia 4 for Mac (3D modeling software Metasequoia)

Metasequoia for Mac激活版软件更新日志

Increased alignment of bones.
In the [Paint] command, add a Pose-based animation playback.
In [the Paint] command, add [the Needle] rights for rendering the back vertex weights.
In [the Paint] command may be listed in the weight assigned to the selected vertex weights.
Import / export weights can handle multiple selected objects.
Prep
calculated normals has been changed. If you do not specify the crease, you can also edit sided polygon normals.
glTF shader display reproducibility is improved.
And the ratio of the display grid on the 3D view, fix their spacing may be too close.
Import and export
standard file formats from MQO / MQX change MQOZ.
Import OBJ, which corresponds to the load as UTF-8 character code option.
For glTF import / export and import DAE, it has supported and deformed bones.
As the bone structure becomes node basis, therefore compatibility and PMD FBX import / export hierarchy is improved.
In the [File Browser] in support 3MF and DAE file format thumbnail display.
Cancel COB (trueSpace), POV (POV -Ray), WRL (VRML 1.0), SUF (DoGA), AMF, JMF (three.js) file export.
Insert an object from a file, supports the import of bones and deformation information. (Except when using the conventional combination of objects of the same name.)
Error recovery
in the [selection] by [CurObj] Problems occur when the specified object in the object hierarchy of the folded list.
In [render], the specular reflection of the material specified in the ray tracing rendering takes a long time.

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