Rainbow Plan project team first job - Project Plan

--Rainbow Plan project team to learn English App

1. Introduction Team

1.1 Team Name: Rainbow Plan (Rainbow Project)

1.2 Team members:

Players Student ID Team name
201731024235 He Jiwu (Leader)
201731024221 Liquan Xi
201731024222 Xie Kaiyu
201731024229 Fu Weixin
201731024112 Xiao Yi Fei
201731024110 To Gordon
201731024106 Dan mother

2. Introduction to the players

2.1 players Style:

  • He Jiwu: basic knowledge of some programming, good at checking and summary of the programming language can be effective learning, but for all kinds of programming language to master is not deep, the lack of practice and practice, served as team leader.
  • Liquan Xi: cheerful, sun up, good at speeches and reports, like C # programming language, but knowledge is still shallow, lack of practical experience.
  • Xie Kaiyu: there is little understanding of the basics of programming and control, and are willing to delve into the issue of programming, a better ability to learn, to make sure the main role.
  • Fu Weixin: I regarded as a religious man, good at some of the structural logic, and exercise a certain degree of knowledge and experience in database, but it would be able to either work backend.
  • Xiao Yi Fei: Buddha Department of wind, good office, programming little interest, as a team looking front-end engineers.
  • To Gordon: more serious, careful, there is a certain interest in the program design simple commands, hoping assume the role of test engineers.
  • Mother Dan: In terms of computers, databases and more than a little hope to achieve aid to help the team understand the role of other aspects, not drag.

    2.2 age groups

    Team has a strong ability to learn, and has a certain degree of programming knowledge, also has a good team execution and team trust force.

    3. Project Name

    After discussion, named: Rainbow Plan Learning English App

    4. Project

    "Learning English APP" is an English word learning platform, the product achieved by means of mobile APP. This product incorporates contemporary popular trends English learning of APP, now college students consider the fast-paced life, to meet the needs of college students learning English, the use of fragmented free time characteristics of learning. Users can learn English words by memory fragmentation time by APP, in addition, can also be included with the use of APP sharing phrase, improve the quality of fragmented learning English.

    5.NABCD analysis

    5.1 Need demand

    1. The major groups
    main groups: Because this APP is designed for college students, so the main population of the APP are college students, of course, APP users can be anyone, as long as people are willing to learn English we are very willing them in use.
    Demand: Because college students are either for school or for research and job search, English is squarely in the sights of a hurdle, so college students are our potential customers.
    2. The demand for
    college students is certainly the most important needs is to learn English. They APP for our needs are and hopefully we designed the interface to be more lively APP but they need a little simple, overly complex interface will make people feel tired: APP hope we have part of our characteristics, if for different people personalized learning module, included ways of learning (included in your favorite), fragmented learning (the use of fragments of time to learn anytime, anywhere), game-based learning, and so on. I hope we can also design can publish dynamic module.

    5.2 Approach way

    Download our APP on the phone, based primarily on the development of Android to version corresponding.

    5.3 Benifit benefits

    1. User: can utilize fragmented time learning, as well as individual modules designed their individualized learning modules, as well as lively and simple design for the user interface, but also included their favorite words and phrases, there can be more abundant than other software content.
    2. Team: meet the needs of users, giving users a better experience and attract users. A further understanding of the needs of users, to facilitate the optimization of the rest of late. Increase the team's ability to work together to solve, increasing technical capabilities of team members.

    5.3 Competitors competition

    Compare: English Learning APP
    purposes: college students learning English
    advantages: commercialization is 0, the page is no simple commercial, non-commercial advertising. User groups are primarily students, the user good atmosphere for the exchange, students of the same universities can contact each other, exchange study offline. APP has its own unique advantages, there are some other APP module does not have, such as collection of learning, personalized learning.
    Disadvantages: still in the design, it may be the final product out certain functions are not mature enough, and the costs are low, it may not be so smooth client. Appeared relatively late time, the user may be some other APP software robbed.

    5.4 Delibery delivery

    Published ways: online promotion, the promotion of users, as well as to promote academic exchange group by number of students.
    Users are estimated: 82

    6. Initial division (refer to "Method of Construction" part5.3)

    6.1 The project team plans

    Organizational restructuring team member roles, and a preliminary plan, the ability to determine their own good, in order to formalize plans to make the project plan.

    6.2 project needs analysis

    Demand Investigation and Analysis players 24222 project and summarizes written needs analysis, team members assisted the demand survey and report. (This is written with the same period of the project plan and is expected completion time for three days, to 2019.9.25)

    Analysis and Design Project 6.3 Software

    Based on needs analysis, the function of the software by the head of the 24235 and the players 24106,24112,24229 analysis and design, and the rest of the team and be presented and discussed little while, the process of recording and reporting process made by the players 24221 from 24110 members make analysis and design report. (Expected to be three times as well as two minor design analysis cycle will be discussed within a week time than to 2019.10.7, pay attention to the National Day holiday !!!)

    6.4 Knowledge Learning software development project

    24235, led by the head of the project to achieve the basic function of software training capacity, mainly to study the development of knowledge-based Android mobile applications and end of the actual training operations, accompanied by self-learning and access to information, the process led by the head of a member help each other learn. (Team leader and team consultations, within the time more than two weeks to 2019.10.20)

    6.5 project software coding and testing

    24235 players 24112,24221,24229 by the head of the organization to achieve specific arrangements for each software function, and team members knot code review and testing process will develop a software template points by pairing members of the development process and record progress, by the head of the track (written logs) for the entire process, assist and problem solving. (More than three weeks less time to 2019.11.5, collective time will make timely progress of the project plan.)

    6.6 Project Software Maintenance

    The responsibility of the team leader, team members experience human interaction and the use of software project and arrange for software maintenance logs and writing, until the end of the project team. (Time to end of the project)

    6.7 Project report and presentation

    24221 and reporting team players 24110,24106 reporting display production PPT, as well as project results show. (Time, consistent with the software maintenance time, until the end of the project, the actual situation last curriculum.)

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Origin www.cnblogs.com/lobooi/p/11578306.html