Recalling the three years of game development experience

Changes in the gaming industry too fast, in order to develop a successful game is not so easy as imagined, under the following gave you share my becoming three years is how came to be independent game developers.

First of all, as I am of what the feelings of many years of game development, the project team will always be in a delicate position, especially if only as a game development rather than management's words. Many times you can see things go wrong, however, and no ability to change any situation. Such examples I've seen too much. I used this metaphor "took place in slow motion version of the train accident in front of you, and you can only do a spectator." This will make people very uncomfortable. The worst part is that your destiny is in the hands of others. For this, I personally feel very good - I do not like to lose control of their own rights. This is after I finally break the shackles of a independent game developers choose to become an important reason.

People feel like reading above the gaming industry has been very bad, but it is not. I've had some great experiences and some excellent people to work with excellent project. If you are going to entering the game industry, and is hesitant to do this completely independent game, or go to a studio to accumulate experience, I highly recommend you go to a studio. You have the opportunity to spend some great time there.

Recall that before I entered the game development industry, I have been as an insurance salesman in one, I was dealing with all kinds of people every day, all day to worry about the performance of the month. And his family to discuss, or want to learn some technical knowledge, and I am also very fond of the game.

Prior has been self-taught, in chance, I need to squirrel major combat in project-based learning, in the search engine search to the first dream maker culture is superior article. Then finish reading this article, let me enlightened, I deeply remember the "good dream maker culture", then again to find information is experiencing "good dream maker culture", I feel very nice ring, and since then since, I joined the excellent dream maker culture system of learning. From simple to complex, the following picture is what I was made to learn.


After the study was finished, I joined Lionhead Studios, in the development of "movie mogul" host version, I met Cliff Harris. He is the PC version of the AI ​​main program, but also an independent game developers, usually their own to do some games. In the PC version of the development of the late Cliff left the studio, became a full-time independent game developers. We always had contact, he often gave me a message, said today that his game has sold out how much. I consider this business decision for a long time, but Cliff is definitely a major incentive element.

I did not have to leave the studio to prepare their own business, but that is my goal. I always properly plan things in advance in order to arrange everything I first need to get some front-line experience, the best way that is, engaged in independent game producers to seek inspiration. Very fortunately, I found two studios independent game development community, I simply can be called a hero -Introversion and Pom Pom. Introversion showed me the importance of creativity and community, Pom Pom is the inspiration I do not care too much about the game engine but rather to focus on the game itself, they want to focus on completion, it was born from the development tools.

After leaving the studio, some companies hire me to do outsourcing program. This situation is ideal. I can get an income, and will not be a full-time constraints. I was working for my own company, the meaning is completely different. Yes, this income is dependent on hiring company, but I was my own boss, not the other so and so. I have a job that company carries responsibility, but my destiny in their own hands. Failure or success would also depend entirely on my own.

Not long ago, I was under the guidance of excellent teachers Raymond dream maker culture, and developed a small independent game developers Fire Balls and success on the line. Let me earn a life pot of gold. I am also very grateful excellent dream maker culture, and Raymond teacher.

Time rush, a flash for three years, looking back three years, for me it is a trip difficult journey, but recall those dismal times, or happy, or I have to admit, worth it. I'm not rich, but I still miss the maker culture of learning in the process of gifted dream, I have developed a lot of knowledge, so I found my favorite job! I finished the game Dream! ! !

This is now the QQ group of gifted dream maker culture, you have time to add it, let me discuss the exchange.

Guess you like

Origin www.cnblogs.com/Alice-ymck/p/11423371.html