Netease game development intern face-to-face experience

The interview lasts 20 minutes (no hand tearing code)


1. Introduce yourself


2. What does MonoBehaviour do?


3. Talk about the difference between Update, FixedUpdate and LateUpdate


4. How much do you know about xlua


5. What do you think are the advantages and disadvantages of xlua?


6. Do you know about Unity plugins?


7. Tell me about shared_ptr and weak_ptr?
The interviewer explained that the problems caused by shared_ptr in terms of circular references should be solved with weak_ptr


8. Why do you want to do game development?


Rhetorical questions:
1. Work location (Shanghai Netease)
2. What is the main work content?


The interviewer is the person in charge of technology, and explained to me the difference between school admissions and interns, and told me not to be nervous, maybe I was a sophomore so I didn't make things difficult for me. But there's a feeling of being sucked out

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Origin blog.csdn.net/weixin_60154963/article/details/130753923