Real-time cloud rendering technology: a key node in VR virtual reality applications

In recent years,
virtual reality (VR) technology has become more and more widely used in the market, and virtual reality has become a hot technology topic. Relevant data shows that from 2019 to 2021, the scale of my country's virtual reality market continues to expand, growing from 28.28 billion yuan in 2019 to 58.39 billion yuan in 2021, doubling the market size. It is expected to maintain rapid growth in the next three years and will exceed the 100 billion yuan mark by 2023.

Virtual reality technology allows people to experience a new virtual environment, in which people can view the three-dimensional virtual world through devices such as helmets or glasses, and interact through handles or gestures.

VR virtual reality and cloud rendering

VR virtual reality technology

VR virtual reality includes 4 main technologies:

1.3D graphics rendering technology
: This is a very important part of virtual reality technology, which can achieve efficient presentation of objects and scenes in the virtual world. 3D graphics rendering technology includes ray tracing, shadow calculation, reflection and refraction effects, etc.

2. Sensor technology: These technologies can capture the user’s movement and location information and pass it to the virtual reality system. These sensors include accelerometers, gyroscopes, magnetometers, depth cameras, etc.

3. Interactive technologies: These technologies allow users to interact in virtual reality environments, including gesture recognition, touch screens, handles, etc.

4. Network technologies: These technologies allow multiple users to interact online in a virtual reality environment.

VR virtual reality industry chain

In the virtual reality industry chain, the hardware sector is the most basic part. This part mainly includes virtual reality helmets, glasses, controllers and other equipment. These devices allow users to experience the visual, auditory and tactile effects of virtual reality environments. There are many types of virtual reality helmets on the market, including high-end PC VR helmets, such as HTC Vive, Oculus Rift, etc., and portable mobile phone VR helmets, such as Google Daydream, Samsung Gear VR, etc.

The software sector is a key part of the virtual reality industry chain. This part includes virtual reality development tools and virtual reality game engines. These development tools and engines provide rich features that can help developers create a variety of virtual reality content. There are currently a variety of mainstream virtual reality development tools and engines on the market, such as Unity, Unreal Engine, CryEngine, Lumberyard, etc.

The content production and distribution segment includes virtual reality games, applications, videos, etc. These contents can be distributed through app stores, game platforms and other channels, allowing users to easily obtain and experience virtual reality content.

The downstream application and service segment includes virtual reality experience center, virtual reality training, etc. These services can provide users with a better virtual reality experience and also provide new business opportunities for the development of the virtual reality industry. For example, the virtual reality experience center can provide users with a brand new virtual reality experience environment, allowing users to experience the charm of virtual reality. Virtual reality training can provide companies and individuals with virtual reality-related training and education to help them better master virtual reality technology.

In short, the VR virtual reality industry chain includes hardware, software, content production and distribution, downstream applications and services, and each part plays an indispensable role. The hardware part provides users with the equipment needed for virtual reality experience, the software part provides developers with the tools needed to develop virtual reality content, the content production and distribution part provides rich virtual reality content, and the downstream applications and services part Provides users and enterprises with better virtual reality experience and business opportunities.

Introduction to 4 mainstream engines for virtual reality production and development

In terms of virtual reality production and development, there are currently a variety of mainstream development tools and engines on the market. Among them, Unity, Unreal Engine, CryEngine, Lumberyard, etc. Both are very popular development tools and engines. These development tools and engines provide rich features and support to help developers create stunning virtual reality content.

The role of powerful rendering computing power in promoting the maturity of virtual reality

Although the domestic virtual reality industry has achieved great development, compared with other countries and regions, there is still a lot of room for improvement. It mainly remains in basic fields such as entertainment and teaching, and has not yet made significant breakthroughs in commercialization and practical applications.

In this case,
the services provided by 3DCAT real-time rendering cloud are very valuable. 3DCAT Yuanverse real-time rendering cloud is a set of cloud-based rendering that emerged at the historic moment to solve the problems of insufficient terminal computing power, poor picture performance, and high initial procurement costs under the premise of the rapid development of 5G network, cloud computing, game engine and other technologies. A comprehensive solution for 3D applications and real-time push to the terminal.

3Dcat helps XR applications migrate to the cloud with one click

First of all, the multi-terminal support provided by 3DCAT real-time rendering cloud allows users to experience virtual reality content on a variety of different platforms and devices without being restricted by hardware configuration. 3DCAT supports multiple terminals and cross-platform adaptation. The cloud rendering method only needs to be packaged and uploaded in one format (exe), and it can run on a variety of terminals and systems. As long as the terminal (system) can open the browser, it can access various interactive applications;

Secondly, the 3DCAT real-time rendering cloud can provide low-latency graphics rendering, which is very important for virtual reality, because high latency can cause users to feel physical discomfort and affect the experience. 3DCAT cloud rendering can reduce latency by providing high-efficiency computing capabilities, allowing users to experience a smooth virtual reality experience.

Finally, 3DCAT can provide massive computing power. RAYVISION's task scheduling engine can easily manage millions of rendering frame queues with millisecond-level scheduling. A single cluster can manage 10,000 nodes, far exceeding the industry average. This can make the scenes and objects in the virtual world more realistic and rich, and improve the user experience.

All in all, the real-time rendering cloud can help the virtual reality industry mature by providing high efficiency, low latency, and massive computing capabilities, provide users with a better virtual reality experience, and promote the development of virtual reality applications in various fields.

The content of this article "Real-time Cloud Rendering Technology: Key Nodes for VR Virtual Reality Applications" is compiled and released by 3DCAT real-time rendering cloud solution provider. If you need to reprint, please indicate the source and link.

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Origin blog.csdn.net/RealTime_3DCAT/article/details/131988196