table of Contents
1. Think: UE4 changes the value of a certain parameter in the material
2. Encountered in the Know Cell Project
4. Operation: Change the value of Param_fAlpha parameter in M_MatColor material
1. Create a material: M_MatColor
2. Create a material instance: M_MatColor_Inst
3. Call the blueprint of the material to initialize the material in MyHUD: in BeginPlay
4. Get the material in the event ReceiveRrawHUD
First, the purpose
1. Think: UE4 changes the value of a certain parameter in the material
2. Encountered in the Know Cell Project
Two, reference
1、
Three, pay attention
1. BP_myHUD inherits My_HUD, but the material of My_HUD cannot be found in the BeginPlay of BP_myHUD. You can assign (initialize) the variable of BP_myHUD in the Tike or ReceiveRrawHUD of BP_myHUD, or right-click to call the parent class in BeginPlay of My_HUD. BeginPlay
4. Operation: Change the value of Param_fAlpha parameter in M_MatColor material
1. Create a material: M_MatColor
2. Create a material instance: M_MatColor_Inst
3. Call the blueprint of the material to initialize the material in MyHUD: in BeginPlay
4. Get the material in the event ReceiveRrawHUD