By using this little trick to create a checkerboard material effect in UE, you can quickly preview the UV stretching situation and facilitate debugging of the imported model.
1. Operation steps
1.1 First create a new material and set the Shading Model to Unlit:
1.2 We connect the x and y channels of uv to the sin node respectively, and finally multiply them and output them to get the checkerboard effect:
2. Extension
2.1 Apply Smoothstep and Max nodes during output to create a wireframe display effect:
2.2 Apply Smoothstep and Multiple nodes during output to create a point display effect:
2.3 Directly apply the Add node to create an oblique checkerboard effect: