[UE5 Tips] Film and television level Lumen settings, quickly represent real scenes, learn in one minute

First, open the menu bar-Edit-Project Settings 

Find the platform-window, default RHI, select DierctX 12

Then pull up on the left and find the rendering settings. 

Find this and select Lumen respectively. 

Then scroll down, find these, and set them as shown in the figure. 

Then, since I personally don’t like automatic exposure, I chose to turn it off. This automatic exposure is like when you just come out of a hole, your vision goes dark, and then you slowly regain your sight. 

After these settings, restart the software

After restarting, create the post-production volume as shown in the figure

 

 

With this, you can control the rendering quality.

In the world outline, find the "PostProcessVolime" and adjust it in the details. 

, the final acquisition and quality values ​​should be increased. If the acquisition and quality are not enough, the light reflection of your scene will flicker and have a lot of noise.

 

Then continue to scroll down. Since my project is purely for picture display, I need to take screenshots and use a path tracer (similar to the OC renderer). I might as well set it up here. 

The maximum bounce reflects light from materials such as glass. The smaller it is, the smaller the bounce of light from transparent materials. For example, when the value is 1, it is opaque. For example, in my current scene, I set it to 20, because in some scenes, the quality difference between 32 and 20 is not too big.

Pixel sampling, the default is 16384, you can check the box in front and then customize it. The smaller the value, the faster it will be, but the more details will be lost. For example, in my current scene, I set it to 20, because if my 3070 graphics card is 16384, it may take a long time to render...

After that, just wait for the progress bar to end and disappear automatically, which means the rendering is completed. Then, you can use any screenshot tool to fool the customer. 

If you need to see the progress bar of the path tracker, output the command in CMD: r.PathTracing.ProgressDisplay 1

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Origin blog.csdn.net/m0_69824302/article/details/132641032