ue5 small knowledge points to open lumen settings

 global open

Single level or pp volume enabled

 

 

 5.2 already supported

 Proxy mesh is only used for hard ray tracing, and distance feild is used for soft trace. The above mentioned are far away, and the near ones are still through screen trace, and the screen trace uses full resolution. mesh

A big advantage of hard over soft is that it supports sk mesh, but the performance overhead is huge. Due to deformation, a lumen cache structure needs to be built every frame

 

 The limitation is not to use ultra-thin mesh to prevent multiple overlapping, it is easy to over draw, and soft is much better

 

 

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in project setting

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Origin blog.csdn.net/opk8848/article/details/125554043