Recently, when a model in MetaHuman is imported into Maya, the following error is always reported
Error:
Could not export asset with id 2oowklMl to Maya because it does not have source assets.
There is no problem with the way of exporting assets
, and there is no problem with the settings of maya
, because my model is downloaded in advance. Later, I thought about whether it should be set before exporting .
Then I re-downloaded a new character
Set up all the above settings first, and
you have successfully entered Maya
And the driver is also good,
then it’s OK.
If I encounter other problems, I will update it.
Summary:
Set Maya to DirectX 11
to download MSPlugin (this can be downloaded in Quixel Bridge below)
and you need to tick the
settings in Quixel Bridge
Edit ------ MANAGE PLUGINS
import Maya plug-in MSPlugin (check it in Maya)
DOWNLOAD SETTINGS Set
EXPORT SETTINGS and the settings are OK.