[maya] MetaHuman imports Maya error problem

Recently, when a model in MetaHuman is imported into Maya, the following error is always reported

Error:
Could not export asset with id 2oowklMl to Maya because it does not have source assets.
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There is no problem with the way of exporting assets
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, and there is no problem with the settings of maya
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, because my model is downloaded in advance. Later, I thought about whether it should be set before exporting .
Then I re-downloaded a new character

Set up all the above settings first, and
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you have successfully entered Maya
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And the driver is also good,
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then it’s OK.
If I encounter other problems, I will update it.

Summary:
Set Maya to DirectX 11
to download MSPlugin (this can be downloaded in Quixel Bridge below)
and you need to tick the
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settings in Quixel Bridge
Edit ------ MANAGE PLUGINS
import Maya plug-in MSPlugin (check it in Maya)
insert image description hereDOWNLOAD SETTINGS Set
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EXPORT SETTINGS and the settings are OK.
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Origin blog.csdn.net/sunGZ123456/article/details/122938504