Note that the animation method of baking @maya
1, marked with a key frame (s built by) the bone on each controller
2, k good frames after adjusting the animation in the animation editor window
3, select the root bone (root joint) right selection level
4 The key frame -------> baking animation
5, select the bones (note the bone hierarchy) + model
6, export FBX model (export check baked animation)
maya animation export processing
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Origin blog.csdn.net/qq_40637881/article/details/104914300
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