Godot 3.2 has been released, bringing the following changes:
- Support WebRTC, an protocol for real-time communication multiplayer games
- Made significant improvements to its visual shader system
- Better visual scripting support
- Version control system integrated Godot Editor
- An analytical network congestion for the network analyzer
- MSAA renderer for OpenGL ES 2-aliasing support, and other improvements of the code path GLES 2
- When building in the Clang compiler, support link LLD on Linux. There is also a new logo for linking to ThinLTO
- Support Oculus Mobile SDK on Android
For details, see the release notes