Godot 3.2 release, cross-platform game engine

Godot 3.2 has been released, bringing the following changes:

  • Support WebRTC, an protocol for real-time communication multiplayer games
  • Made significant improvements to its visual shader system
  • Better visual scripting support
  • Version control system integrated Godot Editor
  • An analytical network congestion for the network analyzer
  • MSAA renderer for OpenGL ES 2-aliasing support, and other improvements of the code path GLES 2
  • When building in the Clang compiler, support link LLD on Linux. There is also a new logo for linking to ThinLTO
  • Support Oculus Mobile SDK on Android

For details, see the release notes 

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Origin www.oschina.net/news/110384/godot-3-2-released
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