June 19--June 25, 2023 (Familiarize yourself with the company code at work, render after get off work, 20 hours this week, 2159 hours in total, 7841 hours left)

It's feeling like a breeze right now. Press the gourd to float the scoop.

I haven't finished familiarizing myself with the company's code yet. Fortunately, I have enough time to copy while debugging. It should be fine to control during working hours.

The rendering side is dizzy, and no one can tell me how to do it correctly. In the morning, watch Rockman's glass material tutorial, and then watch the video tutorial on ray tracing. At night, you should also copy the relevant code of filament to understand the Pbr engine.

Others are optional.
At present, ue video tutorials have been carried out to smart city (3.13), mysql (7.1), tf1 (4.11), blueprint reflection (1.9), moba (1.5) webapp (2.4), mmoarpg (00A_04), fps1_30 (1/3), socket (2.58) Opengl (5.9), GLSL (2.19), osg9, UE C++ multiplayer game master course (p25), pbr video tutorial 7.5 I am familiar with the code
in the company on Monday.

Plan, copy filament at night, Rockman glass material -> ray tracing video tutorial in the morning.

Tuesday:
Debug filament at night. Then fall asleep after watching "Global Illumination Technology". This book is also helpful for hypnosis, haha.

Wednesday:
Morning: UE C++ Multiplayer Game Master Course (p26)
Rockman ssao2 (24:11)
pbr Video Tutorial 7.6

Thursday, Friday and Saturday: Familiarize yourself with the code,
Sunday:
Morning: UE C++ Multiplayer Game Master Course (p30)
Familiarize yourself with the code in the evening.

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Origin blog.csdn.net/directx3d_beginner/article/details/131299165