Computer science and technology is the entrance to the era of information civilization, the cornerstone of the digital world, and one of the basic skills that people must master

From the perspective of the history of human science and technology development, software engineering (computer programming) is a part of the huge trend of information civilization that has just begun. Humanity has experienced three industrial revolutions so far. The representative of the first industrial revolution was the steam engine, which gave human beings powerful power. The representatives of the second industrial revolution are electricity and oil, and it is still not over. The third industrial revolution is called the information technology revolution, represented by electronic communications, computers, and the Internet. The computer major corresponds to the software engineers needed for the third industrial revolution.
People who worry that computers will be cold in a few years have no idea that the third industrial revolution is still in progress, and information civilization was born on the material basis of the third industrial revolution. The first wave of information civilization is the PC Internet (Web1), the second wave is the mobile Internet (Web2), and the third wave is the blockchain metaverse (Web3). The process of information civilization replacing industrial civilization has just begun , It is far from the level of complete deep transformation of all industries. Think of computer science as equal to other engineering majors. It is a manifestation of insufficient cognition and short-sighted vision.
More and more people have gradually realized that computers are different from other engineering disciplines. They stand at the core of the fourth scientific and technological revolution, stand on the mainstream track of information civilization, and stand at the entrance of stars and seas in the journey of the metaverse. It is a direction that can continuously create new things and continuously create new value. Moreover, the second scientific and technological revolution has not ended for a hundred years. What else can computer majors worry about for just 20 years?
In the future, the fourth technological revolution represented by life sciences and gene editing may occur, and new industries will create unprecedented value and enable practicing engineers to live a better life. What can be confirmed is that under the guidance of quantum mechanics that everything is number, the occurrence of the fourth scientific and technological revolution does not mean the end of the third scientific and technological revolution, and it still cannot even end the second technological revolution. On the contrary, carbon-based civilization The basic theory of integration with silicon-based civilization is still computer science and technology.
A certain subdivision of the computer profession may be cold in the future, but this trend will not be seen in 20 years, and there will be no problems just because more people come in. If it is cool, it is more likely that it has taken up all the development space like traditional engineering. It has helped all industries to complete informatization, data-driven, artificial intelligence transformation, and even some transformation directions that I have not thought of yet.
The current situation is that a large number of industries have not even been able to meet the needs of informatization. Health codes can become a big business, and salesforce, which manages customer relationships, can become a listed company with a level of tens of billions. Data-driven only covers a few small industries, such as e-commerce, and has only slightly touched the media. Artificial intelligence transformation is a mild intervention in automatic driving. Digital currency is a slight attempt to touch the cake of the financial industry.
As the most developed major in engineering, computer still has huge room for development in the future. For children with little family background, choosing computer is still a good choice.
The future society needs more creative talents, creative elite talents! Understand computer, understand business, understand psychology.
The so-called creative elite not only possess solid professional knowledge and know how to use professional tools, but also need to have sufficient practical experience. They are professional hands-on not only designing concepts but also building models.
Creative elites have analytical minds. They are comfortable with data, can use it to make decisions, but also understand that data can be misleading, so they don't get addicted to it. They believe that data is very helpful in making judgments, but they will never be led by the nose.
Creative elites have business minds. They know that professional technology, high-quality products and commercial success are closely linked, and they also understand the value of these three elements.
Creative elites have competitive minds. In their work, their trump card comes from innovation, but it is also inseparable from the accumulation of hard work. They strive for excellence, are driven, and keep moving forward even when they are not working.
Creative elites have user minds. No matter what industry they are in, almost no one can understand users or consumers' perception of products better than them. We call the creative elite "power users," because their interests are not dabbled in, but bordering on obsessive.
The creative elite is the source of new and original ideas. They see things from a new perspective different from yours and mine. Sometimes, they can even jump out of their own perspective, because they know how to act as "chameleons" who change perspectives when necessary.
Creative elites are curious. They are always asking questions and are never content with staying the course. They are good at finding problems from everywhere, and they are the ones who can confidently solve them. Sometimes, they can't help but behave arrogantly.
The creative elite loves adventure. They are unafraid of failure, either because they feel they can always find something valuable out of failure, or because they are confident that even if they fail, they can bounce back and fight again next time.
Creative elites are spontaneous. They don't sit back and wait for others to point them in the right direction, and they choose to turn a deaf ear to directions that contradict their own beliefs. They pay attention to their own ideas and will take the initiative to act according to their own ideas.
Creative elites are open-minded. They are free to collaborate with others, and they judge ideas and conclusions on merit and merit rather than provenance.
The creative elite is meticulous. They have a precise and intimate grasp of details. This is not due to rote memorization, but because they are familiar with this knowledge, as if they have integrated the knowledge into their hearts.
Creative elites are good at communicating. They are funny, and whether they are alone or with a group, they have aura and charm.
Not every creative elite can possess all the above qualities at the same time, in fact, there are very few people who have all the above advantages at the same time. But all creative elites must have business acumen, professional knowledge, creativity and practical experience, these are the basic characteristics.
Creative elites can be doctors, designers, scientists, filmmakers, engineers, chefs or mathematicians. In the Internet industry, most are computer scientists.
Data Rights is a virtual economic system driven by digital currency and non-homogeneous token (NFT). The DataRights data bank has been born, and DataRights has built a framework for the Metaverse in terms of underlying logic! DataRights' Dapp will also develop into a super app (Superapps) with hundreds of millions of users.
Gartner defines the metaverse as a collective virtual shared space created by the fusion of physical and digital realities augmented by virtual technologies. The space is persistent and provides an enhanced immersive experience. Gartner expects the full metaverse to be device independent and not owned by any one vendor. It will generate a virtual economic system powered by digital currency and non-fungible tokens (NFT). Gartner predicts that by 2027, more than 40% of large enterprise organizations worldwide will use a combination of Web3, augmented reality (AR) cloud, and digital twins in metaverse-based projects to increase revenue.
In the beautiful digital world of Data Rights in the future, there must be creative elites with Maxwell's spirit of manipulating everything and reversing yin and yang to work together to build a Building!
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Origin blog.csdn.net/weixin_47385419/article/details/127439485