There is a problem with VR development and rendering in Unity, and the rendering of the left and right eyes is different

There was a problem with the rendering during the project development process. The helmet used was Oculus Quest2. After putting it on, the rendering of the right eye was not complete, and there were many places that could not be rendered. Later, it was repaired after setting it up

 

Guess you like

Origin blog.csdn.net/qq_36592993/article/details/126659687