Simple understanding of computer graphics related terms

 1. Models: Things created from geometric primitives—points, lines, and triangles, specified by vertices.

 2. Rendering: The process by which a computer goes from a model to creating an image.

 3. Pixel: The smallest visible element on the display device. Pixels in the system are stored in the frame buffer, which is a memory space managed by the graphics hardware and used to feed the display device.

 4. Shaders: A program written for GPU that runs on graphics hardware.

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