UE4 Blueprint API Translation [Node] --- Event Tick

Translator: Baladar
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Official website address Event Tick
translate Execute events every frame

annotation

The game is running every frame (continuous execution)


Directory tree:


picture


output

parameter name type of data annotation

Code:

Begin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_5"
   EventReference=(MemberParent=Class'"/Script/Engine.Actor"',MemberName="ReceiveTick")
   bOverrideFunction=True
   NodePosX=240
   NodePosY=944
   NodeGuid=2B8542E248105FDC5493B78F77D43C0A
   CustomProperties Pin (PinId=48BEE5554BCC6C9D6903478CD9E25849,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent=Class'"/Script/Engine.Actor"',MemberName="ReceiveTick"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
   CustomProperties Pin (PinId=AB7451534F30602AECD060BA11F429FC,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
   CustomProperties Pin (PinId=A37899994C5E62165B7A52AAF31E2F80,PinName="DeltaSeconds",PinToolTip="Delta Seconds\n浮点型",Direction="EGPD_Output",PinType.PinCategory="float",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object

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