[UE4] Use of blueprint node Select

Select official website link https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Utilities/Select/

Select simple usage

The general usage of Select is as follows, just select the type you need

Select other specified types

The types that can be indexed by the select node are limited, what if you want to use other types?

The experimental effect diagram is as follows

The specified type here is ESlateVisibility

Experimental renderings
Experimental renderings

step 1

Pull out the line from the node/right click on the blank space of the blueprint, enter select, and select the Select node

step 2

Right-click the Select blueprint to specify the input pin as shown in the figure below, a pop-up menu, and select the Change Pin Type option

step 3

Clicking the Wildcard option will pop up a search box, enter the type of target you want, such as: ESlateVisibility. Select the type of object you found. Then, the Select node is modified to the type of selection you want, and you can modify the value you want in the input pin of this node (refer to the "experimental effect diagram" above).

OK, you now have it!

Guess you like

Origin blog.csdn.net/ZFSR05255134/article/details/124970116