Software Testing Week 6 Group Work

1. Basic tasks: functional tasks and test management

(1) Plan description

a. Comparative test products selected by this group:

   Hundreds of words and scallops in English

b. Test schedule

 

project

Content description

estimated time

(minute)

actual time

(minute)

Planning

  1. plan
             20             30

· Estimate

· Estimate how much time the task will take

            60             70

Testing Design

  1. test design
            40            40

· Analysis

· Requirements and test requirements analysis

            30            40

· Design Test Cases

· Design test cases

           30              30

Testing Environment

  1. Build a test environment (install test tools, management tools and other related operating and supporting software)
           30            40

Testing Implementation

  1. Test implementation
           20            30

· Test

· Execute tests

          30           30

Reporting

  1. Report
           30            40

· Test Report

· testing report

          30           30

· Postmortem & Process Improvement Plan

· Summarize after the fact and propose a process improvement plan

           40           50

total

           380          440

 

 

 (2) Requirements description

a. The functional module division diagram of Baici Zhan and Scallop English

   

 

Statement of needs:

 

b. The functional modules that I am responsible for

The modules I am responsible for are social and thesaurus

 

(3) Test description

a. Design ideas for test cases

First, according to the principle of equivalence class, first find the category to which the module to be tested belongs, and then subdivide it into sub-modules layer by layer. Each sub-function module is an equivalence class.

It is a functional module. According to the principle of boundary value, it is necessary to test the common functions (that is, located at the boundary) in adjacent submodules (that is, adjacent equivalence classes) , and find that their special

点。按照场景测试方法,用时间出发来控制流程。 用例场景:流经用例的途径。遍历路径上所有基本流与备选流。 

基本流:经过用例的最简路径 备选流:触发:从基本流触发,或从另一备选流触发。归属:归属基本流,或归属另一备选流,或终止。

 

 

测试用例设计:

 

 b. 测试执行的部分操作和运行界面截图

百词斩(社交)

百词斩(词库)

 

扇贝英语(社交)

扇贝英语(词库)

 

c. 本组使用的测试管理工具名称,版本号,以及下载链接地址

   禅道

   V7.4官方版

  下载地址:http://www.xiazaiba.com/html/45269.html

 

(4)结论说明:

        学习与社交、娱乐相结合是目前移动学习类应用产品普遍推行的一种模式。对于大多数人而言,学习本身就是一件枯燥乏味的事情,但试想如果能够在学习的过程中融入比赛、竞争类的小游戏;提供与他人交流和分享的机会……这样的学习似乎也不再无趣。因此将这三者有机结合,在一定程度上,可以增加学习的趣味性,从而充分发挥学习者的主观能动性,提高学习效率,达到事半功倍的效果。在社交模块上百词斩不能导入微信好友,这也是我最近分析才发现的,以前都不用这个功能,其实这个功能缺陷还是挺大的,因为微信作为目前最大的主流社交平台,不支持微信势必丧失一大波用户。
       就词库而言,扇贝不能自定义词库,这确实让人很不习惯,毕竟如果你想建立一个自己的词库,都不知道从哪下手。

(5)工作说明:

        各组员均为0.25

 

 

 

 

2、扩展任务:用户调研和可用性测试

      见毕博可用性测试报告

 

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