Rendering engine entry to proficient - the first part zero - HLSL compilation method research

HLSL, High-level shader language,  is a language for shaders

What does a low-level shader actually look like? Who can tell? Brother also wants to meet the low-level fuck himself

So, HLSL is the "only" shader language (whether advanced or not, because he is the only one, so you can only follow the liver)

Here, not only want to see what the low-level language looks like, but also see how the language in the middle of compilation exists after compilation. . . .

Yes, it doesn't say how HLSL "calls" compilation, how to "call" after compilation, nor how to pass to registers.

Strangely, everyone on the Internet seems to know what a register looks like. . . . .

Here, let's just talk about "language" itself

Why do you need DirectX

refer to

DirectX11--Three Methods of HLSL Compiling Shaders - Lucky_wangtao's Blog - CSDN Blog

Complete project:

GitHub - avi9111/AREngine: AnotherRenderEngine(AREngine) is going to create to engin to render all kind of shader, hlsl or complied shader

Guess you like

Origin blog.csdn.net/avi9111/article/details/123610788