HLSL, High-level shader language, is a language for shaders
What does a low-level shader actually look like? Who can tell? Brother also wants to meet the low-level fuck himself
So, HLSL is the "only" shader language (whether advanced or not, because he is the only one, so you can only follow the liver)
Here, not only want to see what the low-level language looks like, but also see how the language in the middle of compilation exists after compilation. . . .
Yes, it doesn't say how HLSL "calls" compilation, how to "call" after compilation, nor how to pass to registers.
Strangely, everyone on the Internet seems to know what a register looks like. . . . .
Here, let's just talk about "language" itself
Why do you need DirectX
refer to
DirectX11--Three Methods of HLSL Compiling Shaders - Lucky_wangtao's Blog - CSDN Blog