Houdini4: Project Settings

Background: When making a project, usually multiple people cooperate, so there will be a lot of materials, etc. At this time, a project is required.

1. Create a project

file>new project

 Here is a knowledge point about paths. We found that some paths under the disk are locked with $. The advantage of these default paths is that you can quickly select this path for saving. We can also add our own default path. First select Good path, then hit the plus sign and you're done!

 2. Designated project $HIP

 First save a .hip file

 After this step is completed, the path of the project will be replaced by $HIP/. Let's import a 3D model to see if it is bound properly. By the way, feel the benefits of designated projects

The 3D model here is obviously not the default in Houdini, it can be the OBJ file we made in the modeling software. The import steps are as follows.

 We open the file path, click $HIP and find that it is the folder of our project, which means the binding is successful.

The advantage of locking imports is that after moving the path of the project, these imported things can still be opened without problems (so it is still quite important)

3. Modify the $HIP path

edit>Aliases and Variables>Variables>HIP

 but! You set it up at the beginning, don't change it in the middle of the project, after changing it, you can't find the path in the previous $HIP, and an error will be reported! !

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Origin blog.csdn.net/karonneveralone/article/details/120608676#comments_20467899