Unity Webgl project program adaptive window settings

Unity Webgl project program adaptive window settings

1. Unity Edior

Set the UI Scale Mode of the Canvas Scaler component of Canvas to Scale With Screen Size in the unity Editor.
canvasInspector

2. Modify the published Index.html file

This method requires the use of jQuery, so jquery is called in the head part. As shown below
index.html

Then add the resizeCanvas method in the code block, use the method in jQuery to obtain innerWidth and innerHeight, and assign them to canvas. It should be noted that the format of canvas.style.width and height is a string ending in px.

      function resizeCanvas(){
    
    
      	ar width1=$(window).get(0).innerWidth;
        var height1 = $(window).get(0).innerHeight;
        canvas.style.width = width1+ "px";
        canvas.style.height = height1 + "px";
      };

Called when the window size changes

$(window).resize(resizeCanvas);

In this way, when we change the size of the browser window, the Canvas in Unity will also change accordingly.
But we still need to call the resize function once when unity is loaded.
My final index.html code is as follows:

<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | WebglDemo</title>
    <link rel="shortcut icon" href="TemplateData/favicon.ico">
    <link rel="stylesheet" href="TemplateData/style.css">
    <script src="jquery-3.3.1.min.js"></script> 
  </head>
  <body>
    <div id="unity-container" class="unity-desktop">
      <canvas id="unity-canvas" width=1600 height=800 /canvas>
      <div id="unity-loading-bar">
        <div id="unity-logo"></div>
        <div id="unity-progress-bar-empty">
          <div id="unity-progress-bar-full"></div>
        </div>
      </div>
      <div id="unity-warning"> </div>
      <div id="unity-footer">
        <div id="unity-webgl-logo"></div>
        <div id="unity-fullscreen-button"></div>
        <div id="unity-build-title">WebglDemo</div>
      </div>
    </div>
    <script>
      var container = document.querySelector("#unity-container");
      var canvas = document.querySelector("#unity-canvas");
      var loadingBar = document.querySelector("#unity-loading-bar");
      var progressBarFull = document.querySelector("#unity-progress-bar-full");
      var fullscreenButton = document.querySelector("#unity-fullscreen-button");
      var warningBanner = document.querySelector("#unity-warning");

      // Shows a temporary message banner/ribbon for a few seconds, or
      // a permanent error message on top of the canvas if type=='error'.
      // If type=='warning', a yellow highlight color is used.
      // Modify or remove this function to customize the visually presented
      // way that non-critical warnings and error messages are presented to the
      // user.
      function unityShowBanner(msg, type) {
    
    
        function updateBannerVisibility() {
    
    
          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
        }
        var div = document.createElement('div');
        div.innerHTML = msg;
        warningBanner.appendChild(div);
        if (type == 'error') div.style = 'background: red; padding: 10px;';
        else {
    
    
          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
          setTimeout(function() {
    
    
            warningBanner.removeChild(div);
            updateBannerVisibility();
          }, 5000);
        }
        updateBannerVisibility();
      }

      var buildUrl = "Build";
      var loaderUrl = buildUrl + "/WebglDemo.loader.js";
      var config = {
    
    
        dataUrl: buildUrl + "/WebglDemo.data.unityweb",
        frameworkUrl: buildUrl + "/WebglDemo.framework.js.unityweb",
        codeUrl: buildUrl + "/WebglDemo.wasm.unityweb",
        streamingAssetsUrl: "StreamingAssets",
        companyName: "DefaultCompany",
        productName: "WebglDemo",
        productVersion: "1.0.0.4",
        showBanner: unityShowBanner,
      };

      $(window).resize(resizeCanvas);
      function resizeCanvas(){
    
    
        var width1=$(window).get(0).innerWidth;
        var height1 = $(window).get(0).innerHeight;
        canvas.width = width1;
        canvas.height = height1;
      };

      // By default Unity keeps WebGL canvas render target size matched with
      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
      // Set this to false if you want to decouple this synchronization from
      // happening inside the engine, and you would instead like to size up
      // the canvas DOM size and WebGL render target sizes yourself.
      // config.matchWebGLToCanvasSize = false;

      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
    
    
        container.className = "unity-mobile";
        // Avoid draining fillrate performance on mobile devices,
        // and default/override low DPI mode on mobile browsers.
        config.devicePixelRatio = 1;
        unityShowBanner('WebGL builds are not supported on mobile devices.');
      } else {
    
    
        canvas.style.width = "1920px";
        canvas.style.height = "1080px";
      }
      loadingBar.style.display = "block";

      var script = document.createElement("script");
      script.src = loaderUrl;
      script.onload = () => {
    
    
        createUnityInstance(canvas, config, (progress) => {
    
    
          progressBarFull.style.width = 100 * progress + "%";
        }).then((unityInstance) => {
    
    
          loadingBar.style.display = "none";
          fullscreenButton.onclick = () => {
    
    
            unityInstance.SetFullscreen(1);
          };
        }).catch((message) => {
    
    
          alert(message);
        });
        resizeCanvas();
      };
      document.body.appendChild(script);
    </script>
  </body>
</html>

The author is not technically proficient. If there are any errors in the article, please feel free to enlighten me! ! ! ! Welcome everyone to communicate more

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Origin blog.csdn.net/wjm_hmj/article/details/131516924