Unity Notes (2020.11.15)

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The time to submit Unity jobs is getting closer. But now there are more homework in each subject. I don't have time to play games at all, and I rarely have time to read. What is very annoying is that the Internet was disconnected on the 11th and 12th for two days. It affects my progress and mood.
With the two Unity classes this week, I tried the production of the aiming system. Of course, I am incapable. I found a piece of code on the Internet, and I tried it and it seemed okay. I will release it after I find time to analyze it.
Now I kind of want to overturn the previous design and use Rigidbody.AddForce for mobile, because I am not particularly satisfied with this move now. Of course, I can do it without changing it. Maybe I need to write another landing detection mechanism to prevent the problem of driving after the car rolls over.
The camera is also written by myself. The camera I wrote may be helpful when writing the aiming system, instead of spending time studying the complicated and dying Cinemachine. Originally, there were only two classes this week, and one of them had to be used to write documentation (I really want to vomit, let’s develop it, and do the fancy documentation, which may not be enough time).
The current aiming idea is to press the right button to aim, and place the camera in the commander's or gunner's perspective when aiming. Maybe this can be simplified? If you really can't finish it, so be it. The first-person perspective that I did before can be used. Or don't think about the camera zooming in and out, the whole game has a fixed angle of view.
Next, in addition to aiming, shooting is also to be done, if a decent ballistic system is to be made. It's a bit difficult.
That's it, there are a lot of things to do.

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Origin blog.csdn.net/qq_37856544/article/details/109704863