Canvas学习(canvas学习五--刮刮乐兼容移动和PC)

Canvas学习(canvas学习五--刮刮乐兼容移动和PC)

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>练习刮刮乐</title>
  <style>
    canvas {
      position: absolute;
      z-index: 2;
      border: 1px solid black;
    }

    .text {
      position: absolute;
      font-size: 20px;
      letter-spacing: 3px;
      color: black;
      height: 100px;
      width: 300px;
      line-height: 100px;
      text-align: center;
    }

  </style>
</head>

<body>
  <canvas id="canvas" width="300" height="100">浏览器不支持canvas</canvas>
  <div class="text"></div>
</body>
<script>
  window.onload = () => {
      //判断移动端 or PC
    function IsPC() {
      var userAgentInfo = navigator.userAgent;
      var Agents = ["Android", "iPhone",
        "SymbianOS", "Windows Phone",
        "iPad", "iPod"
      ];
      var flag = true;
      for (var v = 0; v < Agents.length; v++) {
        if (userAgentInfo.indexOf(Agents[v]) > 0) {
          flag = false;
          break;
        }
      }
      return flag;
    }

    var flag = IsPC(); //true为PC端,false为手机端
    var down, move, up;
    if (flag) {
      down = "onmousedown";
      move = "onmousemove";
      up = "onmouseup";
    } else {
      down = "ontouchstart";
      move = "ontouchmove";
      up = "ontouchend";
    }

    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    ctx.fillStyle = "#999999"
    ctx.fillRect(0, 0, 300, 100);

    //鼠标按下
    canvas[down] = downe => {
      console.log(downe);
      //鼠标开始移动
      canvas[move] = movee => {
        console.log(movee);
        if (flag) {
          ctx.clearRect(movee.clientX, movee.clientY, 15, 15);
        } else {
          ctx.clearRect(movee.changedTouches[0].clientX, movee.changedTouches[0].clientY, 15, 15);
        }
      }
    }

    //鼠标弹起来
    canvas[up] = upe => {
      console.log(upe);
      //清除move事件
      canvas[move] = null;
    }

    function getRandomIntInclusive(min, max) {
      min = Math.ceil(min);
      max = Math.floor(max);
      return Math.floor(Math.random() * (max - min + 1)) + min; //含最大值,含最小值 
    }
    let random = getRandomIntInclusive(0, 5); //取0-5之间的数
    console.log(random)
    const prizeArry = ["周一", "周二", "周三", "周四", "周五", "周六"];
    let classNode = document.querySelector(".text");
    classNode.innerText = prizeArry[random];

  }

</script>

</html>
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转载自blog.csdn.net/qq_38880700/article/details/90770355