JS篇--The JavaScript Event Loop解释篇(新手向)

看完callback queue & Event loop的视频解释后还是有点云里雾里,网上看到了这篇解释文章真的很赞,在此转载与大家分享。

source: https://flaviocopes.com/javascript-event-loop/

原文如下:

1. Introduction

The Event Loop is one of the most important aspects to understand about JavaScript.

I’ve programmed for years with JavaScript, yet I’ve never fully understood how things work under the hoods. It’s completely fine to not know this concept in detail, but as usual, it’s helpful to know how it works, and also you might just be a little curious at this point.

This post aims to explain the inner details of how JavaScript works with a single thread, and how it handles asynchronous functions.

Your JavaScript code runs single threaded. There is just one thing happening at a time.

This is a limitation that’s actually very helpful, as it simplifies a lot how you program without worrying about concurrency issues.

You just need to pay attention to how you write your code and avoid anything that could block the thread, like synchronous network calls or infinite loops.

In general, in most browsers there is an event loop for every browser tab, to make every process isolated and avoid a web page with infinite loops or heavy processing to block your entire browser.

The environment manages multiple concurrent event loops, to handle API calls for example. Web Workers run in their own event loop as well.

You mainly need to be concerned that your code will run on a single event loop, and write code with this thing in mind to avoid blocking it.

2. Blocking the event loop

Any JavaScript code that takes too long to return back control to the event loop will block the execution of any JavaScript code in the page, even block the UI thread, and the user cannot click around, scroll the page, and so on.

Almost all the I/O primitives in JavaScript are non-blocking. Network requests, Node.js filesystem operations, and so on. Being blocking is the exception, and this is why JavaScript is based so much on callbacks, and more recently on promises and async/await.

3. The call stack

The call stack is a LIFO queue (Last In, First Out).

The event loop continuously checks the call stack to see if there’s any function that needs to run.

While doing so, it adds any function call it finds to the call stack and executes each one in order.

You know the error stack trace you might be familiar with, in the debugger or in the browser console? The browser looks up the function names in the call stack to inform you which function originates the current call:

在这里插入图片描述

4 A simple event loop explanation

const bar = () => console.log('bar')

const baz = () => console.log('baz')

const foo = () => {
  console.log('foo')
  bar()
  baz()
}

foo()

The code prints:

foo
bar
baz

as expected.

When this code runs, first foo() is called. Inside foo() we first call bar(), then we call baz().

At this point the call stack looks like this:

Call stack explainationThe event loop on every iteration looks if there’s something in the call stack, and executes it: until the call stack is empty.
在这里插入图片描述

Queuing function execution

The above example looks normal, there’s nothing special about it: JavaScript finds things to execute, runs them in order.

Let’s see how to defer a function until the stack is clear.

The use case of setTimeout(() => {}), 0) is to call a function, but execute it once every other function in the code has executed.

Take this example:

const bar = () => console.log('bar')

const baz = () => console.log('baz')

const foo = () => {
  console.log('foo')
  setTimeout(bar, 0)
  baz()
}

foo()

This code prints, maybe surprisingly:

foo
baz
bar

When this code runs, first foo() is called. Inside foo() we first call setTimeout, passing bar as an argument, and we instruct it to run immediately as fast as it can, passing 0 as the timer. Then we call baz().

At this point the call stack looks like this:

Call stack
Here is the execution order for all the functions in our program:
execution order
Why is this happening?

The Message Queue

When setTimeout() is called, the Browser or Node.js start the timer. Once the timer expires, in this case immediately as we put 0 as the timeout, the callback function is put in the Message Queue.

The Message Queue is also where user-initiated events like click or keyboard events, or fetch responses are queued before your code has the opportunity to react to them. Or also DOM events like onLoad.

The loop gives priority to the call stack, and it first processes everything it finds in the call stack, and once there’s nothing in there, it goes to pick up things in the message queue.

We don’t have to wait for functions like setTimeout, fetch or other things to do their own work, because they are provided by the browser, and they live on their own threads. For example, if you set the setTimeout timeout to 2 seconds, you don’t have to wait 2 seconds - the wait happens elsewhere.

Source again: https://flaviocopes.com/javascript-event-loop/

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