boren - 飞机大战9之战机爆炸

import pygame
import sys
import random # 产生随机数
import feiji
import diji

# 控制飞机
def key_kong(hero):
    for shi_jian in pygame.event.get():
        # type 类型   QUIT 退出
        if shi_jian.type == pygame.QUIT:
            pygame.quit()  # 退出游戏
            sys.exit()  # 系统文件的退出
        # 判断是否按了键 KEY
        elif shi_jian.type == pygame.KEYDOWN:
            # 检测电脑是否按了a键,向左移动
            if shi_jian.key == pygame.K_a :
                hero.move_left()
            elif shi_jian.key == pygame.K_d :
                hero.move_right()
            elif shi_jian.key == pygame.K_j:
                hero.fashe()
            elif shi_jian.key == pygame.K_b:
                hero.zhanji_boom()


# 1。初始化
def zhu():
    pygame.init()
    # 2。设置一个窗口
    chuangkou = pygame.display.set_mode((400, 700))
    # 3。设置一个标题
    pygame.display.set_caption("飞机大战")
    # 6. 导入图片 image图像   load 加载
    bei_jing = pygame.image.load("图片/background.png")
    # 创建一个飞机对象
    feiji1 = feiji.feiji(chuangkou)
    diji_ku = [] # 列表
    pygame.key.set_repeat(1,1)
    # 5。循环
    while True:
        # 把背景放上去
        chuangkou.blit(bei_jing, (0, 0))
        # 把飞机和相关元素放上窗口去
        feiji1.show()
        b = random.randint(1,300)
        if b == 5:
            diji_ku.append(diji.diji(chuangkou))

        for diji1 in diji_ku:
            diji1.show()
            diji1.move()
            diji1.fashe()
            if diji1.yuejie():
                # remove是通过内容把列表中的元素删除
                diji_ku.remove(diji1)

        # 爆炸判断?
        for diji2 in diji_ku:
            if diji2.x<feiji1.x+100 and diji2.x+51>feiji1.x:
                if diji2.y<feiji1.y+124 and diji2.y+39>feiji1.y:
                    feiji1.zhanji_boom()

        # 控制飞机jj
        key_kong(feiji1)
        print("---")
        # key_kong2(diji1 , 2)
        # 4.刷新
        pygame.display.update()


# main主要的函数
if __name__ == '__main__':
    zhu()



import pygame
import zidan
import random
"""
敌机类:
属性:飞机位置 ,飞机图片,飞机名字,飞机窗口
方法:移动,开火
"""
class diji():
    def __init__(self,ck):
        self.name="diji"
        self.x = random.randint(0,400)
        self.y = 0
        self.picture = pygame.image.load("图片/enemy-1.gif")
        self.zidan_ku=[]
        self.chuangkou = ck
        self.fang_xiang = "right"
    def show(self):
        self.chuangkou.blit(self.picture,(self.x,self.y))
        for dan_ge_zidan in self.zidan_ku:
            dan_ge_zidan.show()
            # 飞机的子弹移动
            dan_ge_zidan.move__djfd()
            if dan_ge_zidan.yuejie2():
                self.zidan_ku.remove(dan_ge_zidan)

    def move(self):
        self.y += 1
        # self.x += 1

    def fashe(self):
        a = random.randint(1,100)
        if a==2:
            self.zidan_ku.append(zidan.zidan(self.chuangkou, self.x + 0, self.y +0, "图片/bullet.png"))

    def yuejie(self):
        if self.y > 700:
            return True
        else:
            return False




import pygame
import zidan
import time
import sys

class feiji():
    def __init__(self, ck):
        self.name = "hero"
        self.x = 200
        self.y = 400
        self.chuangkou = ck
        self.picture = pygame.image.load("图片/hero1.png")
        self.zidan_ku = []
        # 爆炸代码
        self.boom = False  # 判断战机是否被撞击
        self.boom_picture = []  # 爆炸图库
        self.jiaru_boom_picture()  # 爆炸图库加入图片的函数
        self.boom_picture_num = 0  # 第几张爆炸图片
        self.image_index = 0 # 计数,当达到一定数值显示下一张图片

    def jiaru_boom_picture(self):
        self.boom_picture.append(pygame.image.load("图片/hero_blowup_n1.png"))
        self.boom_picture.append(pygame.image.load("图片/hero_blowup_n2.png"))
        self.boom_picture.append(pygame.image.load("图片/hero_blowup_n3.png"))
        self.boom_picture.append(pygame.image.load("图片/hero_blowup_n4.png"))

    # 把飞机放到屏幕上
    def show(self):
        if self.boom == True:
            self.chuangkou.blit(self.boom_picture[self.boom_picture_num], (self.x, self.y))
            self.image_index += 1
            if self.image_index == 70:
                self.image_index = 0
                self.boom_picture_num += 1


            if self.boom_picture_num > 3:
                time.sleep(2)
                pygame.quit()  # 退出游戏
                sys.exit()  # 系统文件的退出
        else:
            self.chuangkou.blit(self.picture, (self.x, self.y))

        # 如果有子弹,就放上窗口
        # print(len(self.zidan_ku))
        for dan_ge_zidan in self.zidan_ku:
            dan_ge_zidan.show()
            # 飞机的子弹移动
            dan_ge_zidan.move__fd()
            if dan_ge_zidan.yuejie():
                self.zidan_ku.remove(dan_ge_zidan)

    # move 向左移动
    def move_left(self):
        self.x -= 20
        if self.x < -25:
            self.x = 5

    # 向右移动
    def move_right(self):
        self.x += 20
        if self.x >= 330:
            self.x = 330

    # 发射子弹的函数
    def fashe(self):
        # 新建子弹对象保存到zidan1变量到列表里去
        self.zidan_ku.append(zidan.zidan(self.chuangkou, self.x + 48, self.y - 10, "图片/bullet.png"))
        self.zidan_ku.append(zidan.zidan(self.chuangkou, self.x + 14, self.y + 25, "图片/bullet1.png"))
        self.zidan_ku.append(zidan.zidan(self.chuangkou, self.x + 80, self.y + 25, "图片/bullet2.png"))

    def zhanji_boom(self):
        self.boom = True



# back  返回,后面
# ground 地面
# 哪一行代码确定战机的位置,27行,用坐标确定战机位置
# 飞机的类
# 飞机名字, 飞机的位置,窗口,图片


import pygame
# 子弹的类
# 属性:子弹的位置 ,子弹窗口,子弹图片,伤害,子弹名字,子弹数量,
# 方法:子弹的show展示,move移动
class zidan():
    def __init__(self, ck, x, y, zidan_tupian):
        self.x = x
        self.y = y
        self.window = ck
        self.picture = pygame.image.load(zidan_tupian)

    def show(self):
        # print("子弹的y坐标是%d"%self.y)
        self.window.blit(self.picture, (self.x, self.y))

    def move__fd(self):
        self.y = self.y - 1
    def move__djfd(self):
        self.y = self.y + 2

    def yuejie(self):
        if self.y < -100:
            return True
        else:
            return False

    def yuejie2(self):
        if self.y > 700:
            return True
        else:
            return False
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转载自blog.csdn.net/houlaos/article/details/104586768