ucgui在windows上的移植,及为go语言打造简易跨平台GUI的想法

go语言缺乏官方GUI的支持,这点有时候很不方便。

虽然网上有很多开源的实现,但都不太满意,不太好用。

网上开源的有哪些?参见《2019,Go GUI项目爆发的一年?》https://studygolang.com/articles/21525?fr=sidebar

近来出现了很多跨平台的Go GUI项目。

虽说用井喷之势形容有些过了,但是的确有加速的迹象。难道Go语言将要开辟出另一大块疆土?

忙中偷闲,整理了一份目前GUI/图形/图像相关的Go项目列表。见下。欢迎补充。

原生GUI绑定

dlgs是一个跨平台的显示对话框和输入框的Go代码库。

glfw是一个GLFW3绑定库。

go-mobile支持移动平台应用开发(Android和iOS)。(其中包含OpenGL ES 2.0和ES 3.0绑定库。)

go-sdl2是一个SDL2绑定库。

go-gtk是一个GTK2绑定库。

gotk3是一个GTK+3绑定库。

GXUI,Google员工出品,但已经停止维护很久了。

。。。。。。

突然想起来曾经很火的嵌入式GUI,UCGUI多么的小巧灵活,且是使用100%的标准C代码编写的,跨平台当然很好移植和使用。

官方还有模拟器  emWin(UCGUI)模拟器。在电脑上有模拟器啊,这是不是很赞。

且图形界面可以在电脑上拖拽设计,这点儿更赞。

为什么网上没有go语言的ucgui的绑定?于是就萌生了用go语言封装ucgui的想法。

那么既然是为go语言打造的简易GUI,跨平台是必须的吧,至少Windows,linux和嵌入式linux都要支持的吧。

这不,以下先让ucgui在windows上的移植跑起来,是第一步。

ucgui在linux上的移植,参见博文:https://blog.csdn.net/yyz_1987/article/details/78380007

后续计划,ucgui的go语言封装

UCGUI简介:

UCGUI是一种嵌入式应用中的图形支持系统。

它设计用于为任何使用LCD图形显示的应用提供高效的独立于处理器及LCD控制器的图形用户接口。

它适用单任务或是多任务系统环境, 并适用于任意LCD控制器和CPU下任何尺寸的真实显示或虚拟显示。

它的设计架构是模块化的,由不同的模块中的不同层组成,由一个LCD驱动层来包含所有对LCD的具体图形操作。

UCGUI可以在任何的CPU上运行,因为它是100%的标准C代码编写的。

UCGUI能够适应大多数的使用黑白或彩色LCD的应用,它提供非常好的允许处理灰度的颜色管理。

还提供一个可扩展的2D图形库及占用极少RAM的窗口管理体系。

在Windows上的移植:,移植好的demo放在的我的github上了,

地址:https://github.com/yongzhena

https://github.com/yongzhena/ucgui-windows.git

使用方法:  
首先,windows上必须有GCC的环境。  
推荐安装mingwgcc  
我安装的是x86_64-810gcc-posix-seh-npMingw64v75.7z这个压缩包,直接解压。再配置环境变量即可。  
跟移植相关的,都在ucgui/GUI_X文件夹中。  
在ucgui/GUI文件夹中,有写好的makefile文件,直接make即可编译出libucgui.a库。  
然后需要把这个库放到GUIDemo_windows文件夹里。  
同时,里面有几个windows上需要依赖的库在里面。libGDI32.LIB,libWINMM.lib,   
同时多了两个文件MainTask.c和WinMain.c,其中windows程序的入口在WinMain.c中。  
这个里面也有一个makefile文件,可执行make命令,直接就生成了demo,test.exe可执行程序。   

//LCDSIM.c
#include <windows.h>
#include <memory.h>
#include <math.h>

#include "LCD.h"
#include "GUI.h"
#include "LCDConf.h"

unsigned int LCD_Buffer[LCD_YSIZE][LCD_XSIZE];
BITMAPINFO bmp; 

void LCDSIM_Init(void) 
{
	//初始化位图结构	
	ZeroMemory(&bmp,   sizeof(BITMAPINFO));  

	bmp.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
	bmp.bmiHeader.biWidth = LCD_XSIZE;   //位图宽度
	bmp.bmiHeader.biHeight = -LCD_YSIZE;  //位图高度  //当图像是倒立显示的时候,把biHeight改为对应的负值
	bmp.bmiHeader.biPlanes   =   1;   
	bmp.bmiHeader.biBitCount   =   32;   //一个像素32Bit
	bmp.bmiHeader.biCompression   =   BI_RGB; 
}


void UpdataShow(HDC _hdc)
{
	SetDIBitsToDevice(_hdc,
								0, 0,  //在屏幕中的起始坐标
								LCD_XSIZE, LCD_YSIZE,  //显示的屏幕的宽,高
								0 , 0,   //位图左下角的坐标
								0,  //DIB中的起始扫描线
								LCD_YSIZE,  // DIB扫描线数目
								(BYTE*)LCD_Buffer,  //位图数据区起始指针,是BYTE*类型
								&bmp,  //位图的BITMAPINFO指针
								DIB_RGB_COLORS);  //颜色使用类型
}

void LCDSIM_SetPixelIndex(int x, int y, int Index, int LayerIndex)  
{
#if 0
	int R = (Index & 0xF800) >> 11;
	int G = (Index & 0x07E0) >> 5;
	int B = Index & 0x001F;

	LCD_Buffer[y][x] = R << 3 << 16 | G << 2 << 8 | B << 3;
#endif

#if (LCD_BITSPERPIXEL == 8)
	unsigned char R = 1.164 * (Index - 16);
	LCD_Buffer[y][x] = R << 16 | R << 8 | R ;
#elif (LCD_BITSPERPIXEL == 16) && (LCD_FIXEDPALETTE == 565)
	LCD_Buffer[y][x] = ((Index & 0xF800) << 3 >> 11 << 16) | ((Index & 0x07E0) << 2 >> 5 << 8) | (Index & 0x1F)<<3;
#else if (LCD_BITSPERPIXEL == 1)
	if (Index == 0)
	{
		LCD_Buffer[y][x] = 0x00000000;
	}
	else
	{
		LCD_Buffer[y][x] = 0x00FFFFFF;
	}
#endif
}


void LCDSIM_FillRect(int x0, int y0, int x1, int y1, int Index, int LayerIndex)
{

}


int LCDSIM_GetPixelIndex(int x, int y, int LayerIndex)
{
	return LCD_Buffer[y][x];
}

void LCDSIM_SetLUTEntry(U8 Pos, LCD_COLOR color, int LayerIndex) 
{

}



GUI_PID_STATE Touch_Status;
void Touch_Pressed(int x, int y)  //触摸按下  x,y 为按下是的鼠标在窗体中的坐标
{
	Touch_Status.Pressed = 1;
	Touch_Status.x = x;
	Touch_Status.y = y;
	GUI_TOUCH_StoreStateEx(&Touch_Status);
}

void Touch_Release(void)  //触摸释放
{
	Touch_Status.Pressed = 0;
	Touch_Status.x = -1;
	Touch_Status.y = -1;
	GUI_TOUCH_StoreStateEx(&Touch_Status);
}


//LCD_Win.c
#if defined(_WIN32) || defined(WIN32) || defined(WIN64)
#include <windows.h>
#endif

#include "LCD.h"
#include "LCD_Private.h"              /* include LCDConf.h */
#include "LCDSIM.h"
#include "GUI_Private.h"

#include "memory.h"

/*********************************************************************
*
*       Defines
*
**********************************************************************
*/

#if LCD_BITSPERPIXEL <= 8
  #define PIXELINDEX U8
#else
  #define PIXELINDEX WORD
#endif

#ifdef WIN32
  #ifndef ASSERT
    #define ASSERT(Val) \
    if (!(Val)) \
      MessageBox(NULL,"...in file "__FILE__,"Assertion failed...",MB_OK);
  #endif
#endif

#ifdef LCD_ASSERT
  #undef LCD_ASSERT
#endif
#define LCD_ASSERT(v) ASSERT(v)

#ifndef LCD_DISPLAY_INDEX
  #define LCD_DISPLAY_INDEX 0
#endif

/*********************************************************************
*
*       Macros for internal use
*/
#if 0
static int _CheckBound(unsigned int c) {
  unsigned int NumColors = LCD_BITSPERPIXEL > 8 ? (LCD_BITSPERPIXEL > 16) ? 0xffffffff : 0xffff : (1 << LCD_BITSPERPIXEL) - 1;
  if (c > NumColors) {
    GUI_DEBUG_ERROROUT("LCDWin::SETPIXEL: parameters out of bounds");
    return 1;
  }
  return 0;
}

  #define SETPIXEL(x, y, c) \
    if (!_CheckBound(c)) { \
      LCDSIM_SetPixelIndex(x, y, c, LCD_DISPLAY_INDEX); \
    }
#else
  #define SETPIXEL(x, y, c) LCDSIM_SetPixelIndex(x, y, c, LCD_DISPLAY_INDEX)
#endif
#define XORPIXEL(x, y)    _XorPixel(x,y)

/*********************************************************************
*
*       Static code
*
**********************************************************************
*/

/*********************************************************************
*
*       _XorPixel
*/
static void _XorPixel(int x, int y) 
{
	unsigned int Index = LCD_L0_GetPixelIndex(x,y);
	LCDSIM_SetPixelIndex(x, y, LCD_NUM_COLORS-1-Index, LCD_DISPLAY_INDEX);
}

/*********************************************************************
*
*       _DrawBitLine1BPP
*/
static void _DrawBitLine1BPP(int x, int y, U8 const*p, int Diff, int xsize, const LCD_PIXELINDEX*pTrans) {
  LCD_PIXELINDEX Index0, Index1;
  #if (GUI_USE_MEMDEV_1BPP_FOR_SCREEN == 1)
    const LCD_PIXELINDEX aTrans[2] = {0, 1};
    if (!pTrans) {
      pTrans = aTrans;
    }
  #endif
  Index0 = *(pTrans + 0);
  Index1 = *(pTrans + 1);
  x+=Diff;
  switch (GUI_Context.DrawMode & (LCD_DRAWMODE_TRANS|LCD_DRAWMODE_XOR)) {
  case 0:    /* Write mode */
    do {
      LCDSIM_SetPixelIndex(x++,y, (*p & (0x80>>Diff)) ? Index1 : Index0, LCD_DISPLAY_INDEX);
			if (++Diff==8) {
        Diff=0;
				p++;
			}
		} while (--xsize);
    break;
  case LCD_DRAWMODE_TRANS:
    do {
  		if (*p & (0x80>>Diff))
        LCDSIM_SetPixelIndex(x,y, Index1, LCD_DISPLAY_INDEX);
      x++;
			if (++Diff==8) {
        Diff=0;
				p++;
			}
		} while (--xsize);
    break;
  case LCD_DRAWMODE_XOR | LCD_DRAWMODE_TRANS:
  case LCD_DRAWMODE_XOR:
    do {
  		if (*p & (0x80>>Diff)) {
        int Pixel = LCDSIM_GetPixelIndex(x,y, LCD_DISPLAY_INDEX);
        LCDSIM_SetPixelIndex(x,y, LCD_NUM_COLORS-1-Pixel, LCD_DISPLAY_INDEX);
      }
      x++;
			if (++Diff==8) {
        Diff=0;
				p++;
			}
		} while (--xsize);
    break;
	}
}

/*********************************************************************
*
*       _DrawBitLine2BPP
*/
#if (LCD_MAX_LOG_COLORS > 2)
static void _DrawBitLine2BPP(int x, int y, U8 const * p, int Diff, int xsize, const LCD_PIXELINDEX * pTrans) {
  LCD_PIXELINDEX Pixels = *p;
  int CurrentPixel = Diff;
  x += Diff;
  switch (GUI_Context.DrawMode & (LCD_DRAWMODE_TRANS | LCD_DRAWMODE_XOR)) {
    case 0:
      if (pTrans) {
        do {
          int Shift = (3 - CurrentPixel) << 1;
          int Index = (Pixels & (0xC0 >> (6 - Shift))) >> Shift;
          LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
          SETPIXEL(x++, y, PixelIndex);
          if (++CurrentPixel == 4) {
            CurrentPixel = 0;
            Pixels = *(++p);
          }
		    } while (--xsize);
      } else {
        do {
          int Shift = (3 - CurrentPixel) << 1;
          int Index = (Pixels & (0xC0 >> (6 - Shift))) >> Shift;
          SETPIXEL(x++, y, Index);
          if (++CurrentPixel == 4) {
            CurrentPixel = 0;
            Pixels = *(++p);
          }
		    } while (--xsize);
      }
      break;
    case LCD_DRAWMODE_TRANS:
      if (pTrans) {
        do {
          int Shift = (3 - CurrentPixel) << 1;
          int Index = (Pixels & (0xC0 >> (6 - Shift))) >> Shift;
          if (Index) {
            LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
            SETPIXEL(x, y, PixelIndex);
          }
          x++;
          if (++CurrentPixel == 4) {
            CurrentPixel = 0;
            Pixels = *(++p);
          }
		    } while (--xsize);
      } else {
        do {
          int Shift = (3 - CurrentPixel) << 1;
          int Index = (Pixels & (0xC0 >> (6 - Shift))) >> Shift;
          if (Index) {
            SETPIXEL(x, y, Index);
          }
          x++;
          if (++CurrentPixel == 4) {
            CurrentPixel = 0;
            Pixels = *(++p);
          }
		    } while (--xsize);
      }
      break;
  }
}
#endif

/*********************************************************************
*
*       _DrawBitLine4BPP
*/
#if (LCD_MAX_LOG_COLORS > 4)
static void _DrawBitLine4BPP(int x, int y, U8 const * p, int Diff, int xsize, const LCD_PIXELINDEX * pTrans) {
  LCD_PIXELINDEX Pixels = *p;
  int CurrentPixel = Diff;
  x += Diff;
  switch (GUI_Context.DrawMode & (LCD_DRAWMODE_TRANS | LCD_DRAWMODE_XOR)) {
    case 0:
      if (pTrans) {
        do {
          int Shift = (1 - CurrentPixel) << 2;
          int Index = (Pixels & (0xF0 >> (4 - Shift))) >> Shift;
          LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
          SETPIXEL(x++, y, PixelIndex);
          if (++CurrentPixel == 2) {
            CurrentPixel = 0;
            Pixels = *(++p);
          }
		    } while (--xsize);
      } else {
        do {
          int Shift = (1 - CurrentPixel) << 2;
          int Index = (Pixels & (0xF0 >> (4 - Shift))) >> Shift;
          SETPIXEL(x++, y, Index);
          if (++CurrentPixel == 2) {
            CurrentPixel = 0;
            Pixels = *(++p);
          }
		    } while (--xsize);
      }
      break;
    case LCD_DRAWMODE_TRANS:
      if (pTrans) {
        do {
          int Shift = (1 - CurrentPixel) << 2;
          int Index = (Pixels & (0xF0 >> (4 - Shift))) >> Shift;
          if (Index) {
            LCD_PIXELINDEX PixelIndex = *(pTrans + Index);
            SETPIXEL(x, y, PixelIndex);
          }
          x++;
          if (++CurrentPixel == 2) {
            CurrentPixel = 0;
            Pixels = *(++p);
          }
		    } while (--xsize);
      } else {
        do {
          int Shift = (1 - CurrentPixel) << 2;
          int Index = (Pixels & (0xF0 >> (4 - Shift))) >> Shift;
          if (Index) {
            SETPIXEL(x, y, Index);
          }
          x++;
          if (++CurrentPixel == 2) {
            CurrentPixel = 0;
            Pixels = *(++p);
          }
		    } while (--xsize);
      }
      break;
  }
}
#endif

/*********************************************************************
*
*       _DrawBitLine8BPP
*/
#if (LCD_MAX_LOG_COLORS > 16)
static void _DrawBitLine8BPP(int x, int y, U8 const*p, int xsize, const LCD_PIXELINDEX*pTrans) {
  LCD_PIXELINDEX pixel;
  if ((GUI_Context.DrawMode & LCD_DRAWMODE_TRANS)==0) {
    if (pTrans) {
      for (;xsize > 0; xsize--,x++,p++) {
        pixel = *p;
        SETPIXEL(x, y, *(pTrans+pixel));
      }
    } else {
      for (;xsize > 0; xsize--,x++,p++) {
        SETPIXEL(x, y, *p);
      }
    }
  } else {   /* Handle transparent bitmap */
    if (pTrans) {
      for (; xsize > 0; xsize--, x++, p++) {
        pixel = *p;
        if (pixel) {
          SETPIXEL(x+0, y, *(pTrans+pixel));
        }
      }
    } else {
      for (; xsize > 0; xsize--, x++, p++) {
        pixel = *p;
        if (pixel) {
          SETPIXEL(x+0, y, pixel);
        }
      }
    }
  }
}
#endif

/*********************************************************************
*
*       _DrawBitLine16BPP
*/
#if (LCD_BITSPERPIXEL > 8)
static void _DrawBitLine16BPP(int x, int y, U16 const * p, int xsize) {
  LCD_PIXELINDEX pixel;
  if ((GUI_Context.DrawMode & LCD_DRAWMODE_TRANS) == 0) {
    for (;xsize > 0; xsize--,x++,p++) {
      SETPIXEL(x, y, *p);
    }
  } else {   /* Handle transparent bitmap */
    for (; xsize > 0; xsize--, x++, p++) {
      pixel = *p;
      if (pixel) {
        SETPIXEL(x + 0, y, pixel);
      }
    }
  }
}
#endif

/*********************************************************************
*
*       _DrawBitLine24BPP
*/
#if (LCD_BITSPERPIXEL > 16)
static void _DrawBitLine24BPP(int x, int y, U32 const * p, int xsize) {
  LCD_PIXELINDEX pixel;
  if ((GUI_Context.DrawMode & LCD_DRAWMODE_TRANS) == 0) {
    for (;xsize > 0; xsize--, x++, p++) {
      SETPIXEL(x, y, *p);
    }
  } else {   /* Handle transparent bitmap */
    for (; xsize > 0; xsize--, x++, p++) {
      pixel = *p;
      if (pixel) {
        SETPIXEL(x+0, y, pixel);
      }
    }
  }
}
#endif

/*********************************************************************
*
*       Exported code
*
**********************************************************************
*/

/*********************************************************************
*
*       LCD_L0_DrawPixel
*
*  Purpose:  Writes 1 pixel into the display.
*/
void LCD_L0_DrawPixel(int x, int y) {
  if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR) {
    XORPIXEL(x, y);
  } else {
    SETPIXEL(x, y, LCD_COLORINDEX);
  }
}

/*********************************************************************
*
*       LCD_L0_DrawHLine
*/
void LCD_L0_DrawHLine(int x0, int y,  int x1) {
  if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR) {
    for (;x0 <= x1; x0++) {
      XORPIXEL(x0, y);
    }
  } else {
    for (;x0 <= x1; x0++) {
      SETPIXEL(x0, y, LCD_COLORINDEX);
    }
  }
}

/*********************************************************************
*
*       LCD_L0_DrawVLine
*/
void LCD_L0_DrawVLine(int x, int y0,  int y1) {
  if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR) {
    while (y0 <= y1) {
      XORPIXEL(x, y0);
      y0++;
    }
  } else {
    while (y0 <= y1) {
      SETPIXEL(x, y0, LCD_COLORINDEX);
      y0++;
    }
  }
}

/*********************************************************************
*
*       LCD_L0_FillRect
*/
void LCD_L0_FillRect(int x0, int y0, int x1, int y1) {
  for (; y0 <= y1; y0++) {
    LCD_L0_DrawHLine(x0,y0, x1);
  }
}

/*********************************************************************
*
*       LCD_L0_DrawBitmap
*/
void LCD_L0_DrawBitmap(int x0, int y0,
                       int xsize, int ysize,
                       int BitsPerPixel, 
                       int BytesPerLine,
                       const U8* pData, int Diff,
                       const LCD_PIXELINDEX* pTrans)
{
  int i;
  /*
     Use DrawBitLineXBPP
  */
  for (i=0; i<ysize; i++) {
    switch (BitsPerPixel) {
    case 1:
      _DrawBitLine1BPP(x0, i + y0, pData, Diff, xsize, pTrans);
      break;
    #if (LCD_MAX_LOG_COLORS > 2)
      case 2:
        _DrawBitLine2BPP(x0, i + y0, pData, Diff, xsize, pTrans);
        break;
    #endif
    #if (LCD_MAX_LOG_COLORS > 4)
      case 4:
        _DrawBitLine4BPP(x0, i + y0, pData, Diff, xsize, pTrans);
        break;
    #endif
    #if (LCD_MAX_LOG_COLORS > 16)
      case 8:
        _DrawBitLine8BPP(x0, i + y0, pData, xsize, pTrans);
        break;
    #endif
    #if (LCD_BITSPERPIXEL > 8)
      case 16:
        _DrawBitLine16BPP(x0, i + y0, (const U16 *)pData, xsize);
        break;
    #endif
    #if (LCD_BITSPERPIXEL > 16)
      case 24:
        _DrawBitLine24BPP(x0, i + y0, (const U32 *)pData, xsize);
        break;
    #endif
    }
    pData += BytesPerLine;
  }
}

/*********************************************************************
*
*       LCD_L0_SetOrg
*
*  Purpose:
*    Sets the original position of the virtual display.
*    Has no function at this point with the PC-driver.
*/
void LCD_L0_SetOrg(int x, int y) {
  //LCDSIM_SetOrg(x, y, LCD_DISPLAY_INDEX);
}

/*********************************************************************
*
*       Support for verification
*
*  Purpose:
*    The following routines are implemented, but have no functionility
*    at this point. The reason is that these functions are supposed
*    to supervise the hardware, which for obvious reasons can not be
*    done in a simulation.
*/
#if LCD_VERIFY
int  LCD_GetErrStat(void) {
  return 0;
}
void LCD_ClrErrStat(void) {
}
int  LCD_GetErrCnt (void) {
  return 0;
}
#endif  

/*********************************************************************
*
*       LCD_On
*       LCD_Off
*
*  (Not supported in Simulation)
*/
void LCD_Off          (void) {}
void LCD_On           (void) {}

/*********************************************************************
*
*       LCD_L0_SetLUTEntry
*/
void LCD_L0_SetLUTEntry(U8 Pos, LCD_COLOR color) {
  LCDSIM_SetLUTEntry(Pos, color, LCD_DISPLAY_INDEX);
}

/*********************************************************************
*
*       LCD_L0_Init
*/
int  LCD_L0_Init(void) {
	LCDSIM_Init();  //初始化LCDSIM
	return 0;
}

int  LCD_L0_CheckInit(void) {
  return 0;
} 

/*********************************************************************
*
*       LCD_L0_ReInit
*
*  Purpose:
*    This routine is supplied for compatibility and interchangability of
*    "C"-sources with embedded versions of the driver. It has no real
*    effect in the PC-version as there is simply no need to re-initialize
*    the LCD since it is just simulated anyhow.
*/
void LCD_L0_ReInit       (void) {}

unsigned LCD_L0_GetPixelIndex(int x, int y)  {
  return LCDSIM_GetPixelIndex(x,y, LCD_DISPLAY_INDEX);
}

/*********************************************************************
*
*       LCD_L0_XorPixel
*
*  Purpose:
*    Inverts 1 pixel of the display.
*/
void LCD_L0_XorPixel(int x, int y) {
  XORPIXEL(x, y);
}

/*********************************************************************
*
*       LCD_L0_SetPixelIndex
*
*  Purpose:
*    Writes 1 pixel into the display.
*/
void LCD_L0_SetPixelIndex(int x, int y, int ColorIndex) {
  SETPIXEL(x, y, ColorIndex);
}

/*********************************************************************
*
*       LCD_L0_GetDevFunc
*/
void * LCD_L0_GetDevFunc(int Index) {
  GUI_USE_PARA(Index);
  return NULL;
}


  void LCDWin_c(void);
  void LCDWin_c(void) { } /* avoid empty object files */



	 	 			 		    	 				 	  			   	 	 	 	 	 	  	  	      	   		 	 	 		  		  	 		 	  	  			     			       	   	 			  		    	 	     	 				  	 					 	 			   	  	  			 				 		 	 	 			     			 
//GUI_X_Win.c
#include "GUI_X.h"
#include <windows.h>


/*********************************************************************
*
*       GUI_X_Init()
*/
void GUI_X_Init(void)
{

}

/*********************************************************************
*
*       GUI_X_ExecIdle()
*/
void GUI_X_ExecIdle(void)
{
	Sleep(1);
};


/*********************************************************************
*
*      Timing:
*                 GUI_GetTime()
*                 GUI_Delay(int)

Some timing dependent routines of uC/GUI require a GetTime
and delay funtion. Default time unit (tick), normally is
1 ms.
*/
int StartTime;  //程序开始运行时的时间 该时间为从系统开启算起所经过的时间 单位为毫秒
int GUI_X_GetTime(void) 
{
	return (timeGetTime() - StartTime);
}

void GUI_X_Delay(int Period) 
{
	Sleep(Period);
}

/*********************************************************************
*
*      Multitask interface for Win32
*
*  The folling section consisting of 4 routines is used to make
*  the GUI software thread safe with WIN32
*/

static HANDLE hMutex;
static int _EntranceCnt;   // For debugging only ... Not required

void GUI_X_InitOS(void) 
{
	StartTime = timeGetTime();  //需要添加winmm.lib库
	//创建一个互斥量对象
	hMutex = CreateMutex(NULL, 0, "GUI Simulation - Mutex");
}

U32 GUI_X_GetTaskId(void)
{
	return GetCurrentThreadId();
}

void GUI_X_Lock(void) 
{
	WaitForSingleObject(hMutex, INFINITE);
	if (++_EntranceCnt > 1)
	{
		//SIM_ErrorOut("Error in GUITASK.c module ...");
	}
}

void GUI_X_Unlock(void)
{
	_EntranceCnt--;
	ReleaseMutex(hMutex);
}


/*********************************************************************
*
*      Text output for Logging, warnings and errors

Logging - required only for higher debug levels
*/
void GUI_X_Log     (const char *s)     { /*SIM_Log(s); */}
void GUI_X_Warn    (const char *s)     { /*SIM_Warn(s); */}
void GUI_X_ErrorOut(const char *s)     { /*SIM_ErrorOut(s);*/ }







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