SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

下拉刷新框架其实有很多,而且质量都比较高。但是在日常开发中,每一款产品都会有一套自己独特的一套刷新样式。相信有很多小伙伴在个性化定制中都或多或少的遇到过麻烦。今天我就给大家推荐一个在定制方面很出彩的一个刷新框架SwipeToLoadLayout,该框架自身完成了下拉刷新与上拉加载功能,同时将顶部视图与底部视图的UI定制功能通过接口很方便的提供给使用者自行定义。
相关代码已经上传到github上,欢迎star、fork

基本流程

先简单了解一下SwipeToLoadLayout的使用流程,以下拉刷新为例:

  1. 完成Header部分,实现SwipeRefreshTrigger与SwipeRefreshTrigger接口
  2. 完成activity或fragment的布局,在SwipeToLoadLayout节点下配置好Header与下拉目标组件(如RecyclerView等)

这里还是要稍微说一下,因为这个布局过程还是有一定的规则的
首先布局的id是固定的,这个我们在ids.xml中就能看出。框架提供三个View:Header、Target、Footer,分别对应三个位置的View

<?xml version="1.0" encoding="utf-8"?> <resources> <item name="swipe_target" type="id" /> <item name="swipe_refresh_header" type="id" /> <item name="swipe_load_more_footer" type="id" /> </resources> 

其次onFinishInflate()方法告诉我们,最多只能同时存在这三个View,不能有更多的子View了

    @Override
    protected void onFinishInflate() { super.onFinishInflate(); final int childNum = getChildCount(); if (childNum == 0) { // no child return return; } else if (0 < childNum && childNum < 4) { mHeaderView = findViewById(R.id.swipe_refresh_header); mTargetView = findViewById(R.id.swipe_target); mFooterView = findViewById(R.id.swipe_load_more_footer); } else { // more than three children: unsupported! throw new IllegalStateException("Children num must equal or less than 3"); } if (mTargetView == null) { return; } if (mHeaderView != null && mHeaderView instanceof SwipeTrigger) { mHeaderView.setVisibility(GONE); } if (mFooterView != null && mFooterView instanceof SwipeTrigger) { mFooterView.setVisibility(GONE); } } 

这样你就能得出下一步该怎么来实现了吧?没错肯定是这样的

<?xml version="1.0" encoding="utf-8"?> <com.aspsine.swipetoloadlayout.SwipeToLoadLayout > <View android:id="@id/swipe_refresh_header" /> <android.support.v7.widget.RecyclerView android:id="@id/swipe_target" /> <View android:id="@id/swipe_load_more_footer" /> </com.aspsine.swipetoloadlayout.SwipeToLoadLayout> 

Header的部分尤为重要。我们需在Header上实现SwipeTrigger与SwipeRefreshTrigger接口,接口中的方法分别对应滑动刷新在各个状态下的回调。它们分别为
onPrepare:代表下拉刷新开始的状态
onMove:代表正在滑动过程中的状态
onRelease:代表手指松开后,下拉刷新进入松开刷新的状态
onComplete:代表下拉刷新完成的状态
onReset:代表下拉刷新重置恢复的状态
onRefresh:代表正在刷新中的状态
有了这几个接口,我们就可以完成Header部分的任何动画效果了。当然上拉加载更多的场景,只是把SwipeRefreshTrigger接口换成SwipeLoadMoreTrigger接口而已,其他跟下拉刷新情况完全相同

  1. 在activity或fragment中配置下拉监听事件,并在数据获取完成后主动触发刷新swipeToLoadLayout.setRefreshing(false);完成功能

更深入的部分我们放到源码分析里面再说

看起来好像很简单,那么我们就通过几个小Demo了解一下如何使用吧

仿新浪微博

之所以第一个范例选择新浪微博,是因为它是最传统刷新风格:根据箭头和文字的不同来表明当前不同的状态


 

如果你在早期研究过PullToRefresh,那么很容易在这个框架基础上实现相应的视图更新功能

先完成头部的定义。WeiboRefreshHeaderView作为头,其实际为一个LinearLayout

class WeiboRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger

头部布局很简单

<?xml version="1.0" encoding="utf-8"?> <com.renyu.swipetoloadlayoutdemo.view.WeiboRefreshHeaderView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="60dip" android:gravity="center" android:orientation="horizontal"> <RelativeLayout android:layout_width="wrap_content" android:layout_height="wrap_content"> <ProgressBar android:id="@+id/pb_weibo" style="?android:attr/progressBarStyleSmallInverse" android:layout_centerInParent="true" android:visibility="gone" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ImageView android:id="@+id/iv_weibo" android:src="@mipmap/tableview_pull_refresh_arrow_down" android:layout_centerInParent="true" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </RelativeLayout> <TextView android:id="@+id/tv_weibo" android:layout_marginStart="10dip" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="下拉刷新"/> </com.renyu.swipetoloadlayoutdemo.view.WeiboRefreshHeaderView> 

activity的布局也很简单,把头跟身子一起加在SwipeToLoadLayout里

<?xml version="1.0" encoding="utf-8"?> <com.aspsine.swipetoloadlayout.SwipeToLoadLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:id="@+id/swipe_weibo"> <include layout="@layout/header_weibo" android:id="@id/swipe_refresh_header" /> <TextView android:id="@id/swipe_target" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:text="下拉刷新"/> </com.aspsine.swipetoloadlayout.SwipeToLoadLayout> 

下面就是完成头部动画效果了。新浪微博的这个效果就是视图被下拉到头部高度之后,将箭头位置旋转一下同时更换文字,刷新时展现progressbar即可

class WeiboRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger {

    var pb_weibo: ProgressBar? = null
    var iv_weibo: ImageView? = null
    var tv_weibo: TextView? = null

    // 是否发生旋转
    var rotated = false

    private val rotate_up: Animation by lazy {
        AnimationUtils.loadAnimation(context, R.anim.rotate_up)
    }

    private val rotate_down: Animation by lazy {
        AnimationUtils.loadAnimation(context, R.anim.rotate_down)
    }

    constructor(context: Context) : super(context)
    constructor(context: Context, attributeSet: AttributeSet) : super(context, attributeSet) constructor(context: Context, attributeSet: AttributeSet, defStyleAttr: Int) : super(context, attributeSet, defStyleAttr) override fun onFinishInflate() { super.onFinishInflate() pb_weibo = findViewById(R.id.pb_weibo) iv_weibo = findViewById(R.id.iv_weibo) tv_weibo = findViewById(R.id.tv_weibo) } override fun onReset() { pb_weibo?.visibility = View.GONE iv_weibo?.visibility = View.VISIBLE tv_weibo?.text = "下拉刷新" } override fun onComplete() { tv_weibo?.text = "刷新完成" pb_weibo?.visibility = View.GONE } override fun onRelease() { } override fun onMove(p0: Int, p1: Boolean, p2: Boolean) { if (p0 > SizeUtils.dp2px(60f)) { if (!rotated) { rotated = true tv_weibo?.text = "释放更新" iv_weibo?.clearAnimation() iv_weibo?.startAnimation(rotate_up) } } else { if (rotated) { rotated = false tv_weibo?.text = "下拉刷新" iv_weibo?.clearAnimation() iv_weibo?.startAnimation(rotate_down) } } } override fun onPrepare() { } override fun onRefresh() { tv_weibo?.text = "加载中" iv_weibo?.clearAnimation() iv_weibo?.visibility = View.GONE pb_weibo?.visibility = View.VISIBLE } } 

 

对照一下上文的刷新周期,应该很好理解

美团外卖

美团外卖是利用ImageView直接播放一段animation直到刷新完成停止。在下拉过程中,该ImageView随着位移的距离变化而发生相应的大小变化


 

美团外卖动画效果是由一系列的图片组成的,所以与新浪微博效果相比更为简单一些


 

一样要完成头部视图的定义

class MTRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger
<?xml version="1.0" encoding="utf-8"?> <com.renyu.swipetoloadlayoutdemo.view.MTRefreshHeaderView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center" android:padding="10dip"> <ImageView android:id="@+id/iv_mt" android:layout_width="112dp" android:layout_height="44dp" android:background="@drawable/animation_list_refresh_mt" android:transformPivotX="56dp" android:transformPivotY="22dp" android:scaleY="0.3" android:scaleX="0.3"/> </com.renyu.swipetoloadlayoutdemo.view.MTRefreshHeaderView> 

剩下就是完成动画的播放与缩放的处理了

class MTRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger { var iv_mt: ImageView? = null val animationDrawable: AnimationDrawable by lazy { iv_mt?.background as AnimationDrawable } constructor(context: Context) : super(context) constructor(context: Context, attributeSet: AttributeSet) : super(context, attributeSet) constructor(context: Context, attributeSet: AttributeSet, defStyleAttr: Int) : super(context, attributeSet, defStyleAttr) override fun onFinishInflate() { super.onFinishInflate() iv_mt = findViewById(R.id.iv_mt) } override fun onReset() { } override fun onComplete() { animationDrawable.stop() } override fun onRelease() { } override fun onMove(p0: Int, p1: Boolean, p2: Boolean) { val percent = if (p0 * 1.0f / SizeUtils.dp2px(44f) > 1) 1f else p0 * 1.0f / SizeUtils.dp2px(44f) iv_mt?.scaleY = (0.3f + 0.7 * percent).toFloat() iv_mt?.scaleX = (0.3f + 0.7 * percent).toFloat() } override fun onPrepare() { if (!animationDrawable.isRunning) { animationDrawable.start() } iv_mt?.scaleY = 0.3f iv_mt?.scaleX = 0.3f } override fun onRefresh() { if (!animationDrawable.isRunning) { animationDrawable.start() } iv_mt?.scaleY = 1f iv_mt?.scaleX = 1f } } 

 

代码都很简单,很容易理解

饿了么

饿了么的效果是通过SVG来实现的


 

饿了么app对资源进行了混淆,所以我拿不到图片,只能随便从其他地方找一个了

一样是Header的编写,这里面有一点不同,我用android-pathview这个开源框架实现SVG播放进度控制功能

我需要将这个动画效果在下拉刷新的过程中实现

image
image
class ElemeRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger
<?xml version="1.0" encoding="utf-8"?> <com.renyu.swipetoloadlayoutdemo.view.ElemeRefreshHeaderView xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center"> <com.eftimoff.androipathview.PathView xmlns:app="http://schemas.android.com/apk/res-auto" android:id="@+id/pathView_ele" android:layout_width="58dp" android:layout_height="58dp" app:pathColor="@android:color/black" app:svg="@raw/issues" app:pathWidth="2dp"/> </com.renyu.swipetoloadlayoutdemo.view.ElemeRefreshHeaderView> 

下面就是根据滑动偏移量来处理SVG播放的进度

class ElemeRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger { var pathView_ele: PathView? = null constructor(context: Context) : super(context) constructor(context: Context, attributeSet: AttributeSet) : super(context, attributeSet) constructor(context: Context, attributeSet: AttributeSet, defStyleAttr: Int) : super(context, attributeSet, defStyleAttr) override fun onFinishInflate() { super.onFinishInflate() pathView_ele = findViewById(R.id.pathView_ele) } override fun onReset() { } override fun onComplete() { pathView_ele?.setPercentage(1f) } override fun onRelease() { } override fun onMove(p0: Int, p1: Boolean, p2: Boolean) { val percent = 1 - (SizeUtils.dp2px(58f) - p0) * 1.0f / SizeUtils.dp2px(58f) val value = if (percent >= 1) 1f else percent pathView_ele?.setPercentage(value) } override fun onPrepare() { pathView_ele?.setPercentage(0f) } override fun onRefresh() { pathView_ele?.setPercentage(1f) } } 

 

这里你会发出一个疑问,怎么效果与饿了么有的差距?饿了么是滑动到Header完成展开之后就不再继续下滑了,那咱们这个怎么实现呢?那我只能说不好意思,在现有条件下咱们实现不了,只能通过改源码完成

那我们就顺带来阅读源码,看看这个地方怎么改进吧?

源码分析

之前的onFinishInflate咱们就不说了,那个就是告诉我们只能有三个View,分别是Header、Target、Footer

然后是测量阶段,在测量阶段可以得到两个重要的变量mHeaderHeight与mFooterHeight,他们分别代表Header与Footer的高度。同时如果定义的mRefreshTriggerOffset(松开刷新的高度)比Header或Footer的高度小,则修正这个刷新位置

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); // header if (mHeaderView != null) { final View headerView = mHeaderView; measureChildWithMargins(headerView, widthMeasureSpec, 0, heightMeasureSpec, 0); MarginLayoutParams lp = ((MarginLayoutParams) headerView.getLayoutParams()); mHeaderHeight = headerView.getMeasuredHeight() + lp.topMargin + lp.bottomMargin; if (mRefreshTriggerOffset < mHeaderHeight) { mRefreshTriggerOffset = mHeaderHeight; } } // target if (mTargetView != null) { final View targetView = mTargetView; measureChildWithMargins(targetView, widthMeasureSpec, 0, heightMeasureSpec, 0); } // footer if (mFooterView != null) { final View footerView = mFooterView; measureChildWithMargins(footerView, widthMeasureSpec, 0, heightMeasureSpec, 0); MarginLayoutParams lp = ((MarginLayoutParams) footerView.getLayoutParams()); mFooterHeight = footerView.getMeasuredHeight() + lp.topMargin + lp.bottomMargin; if (mLoadMoreTriggerOffset < mFooterHeight) { mLoadMoreTriggerOffset = mFooterHeight; } } } 

在onLayout中对三个视图进行布局

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) { layoutChildren(); mHasHeaderView = (mHeaderView != null); mHasFooterView = (mFooterView != null); } 

这里有一个重要的方法layoutChildren,这个方法就是改变三个视图的位置的。当然这个位置要根据不同的类型来处理,默认情况下我们都是STYLE.CLASSIC类型。

private void layoutChildren() { final int width = getMeasuredWidth(); final int height = getMeasuredHeight(); final int paddingLeft = getPaddingLeft(); final int paddingTop = getPaddingTop(); final int paddingRight = getPaddingRight(); final int paddingBottom = getPaddingBottom(); if (mTargetView == null) { return; } // layout header if (mHeaderView != null) { final View headerView = mHeaderView; MarginLayoutParams lp = (MarginLayoutParams) headerView.getLayoutParams(); final int headerLeft = paddingLeft + lp.leftMargin; final int headerTop; switch (mStyle) { case STYLE.CLASSIC: // classic headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset; break; case STYLE.ABOVE: // classic headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset; break; case STYLE.BLEW: // blew headerTop = paddingTop + lp.topMargin; break; case STYLE.SCALE: // scale headerTop = paddingTop + lp.topMargin - mHeaderHeight / 2 + mHeaderOffset / 2; break; case STYLE.BLEW2CLASSIC: // blew2classic if (mHeaderOffset > mHeaderHeight) { headerTop = paddingTop + lp.topMargin; } else { headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset; } break; default: // classic headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset; break; } final int headerRight = headerLeft + headerView.getMeasuredWidth(); final int headerBottom = headerTop + headerView.getMeasuredHeight(); headerView.layout(headerLeft, headerTop, headerRight, headerBottom); } // layout target if (mTargetView != null) { final View targetView = mTargetView; MarginLayoutParams lp = (MarginLayoutParams) targetView.getLayoutParams(); final int targetLeft = paddingLeft + lp.leftMargin; final int targetTop; switch (mStyle) { case STYLE.CLASSIC: // classic targetTop = paddingTop + lp.topMargin + mTargetOffset; break; case STYLE.ABOVE: // above targetTop = paddingTop + lp.topMargin; break; case STYLE.BLEW: // classic targetTop = paddingTop + lp.topMargin + mTargetOffset; break; case STYLE.SCALE: // classic targetTop = paddingTop + lp.topMargin + mTargetOffset; break; case STYLE.BLEW2CLASSIC: // classic targetTop = paddingTop + lp.topMargin + mTargetOffset; break; default: // classic targetTop = paddingTop + lp.topMargin + mTargetOffset; break; } final int targetRight = targetLeft + targetView.getMeasuredWidth(); final int targetBottom = targetTop + targetView.getMeasuredHeight(); targetView.layout(targetLeft, targetTop, targetRight, targetBottom); } // layout footer if (mFooterView != null) { final View footerView = mFooterView; MarginLayoutParams lp = (MarginLayoutParams) footerView.getLayoutParams(); final int footerLeft = paddingLeft + lp.leftMargin; final int footerBottom; switch (mStyle) { case STYLE.CLASSIC: // classic footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset; break; case STYLE.ABOVE: // classic footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset; break; case STYLE.BLEW: // blew footerBottom = height - paddingBottom - lp.bottomMargin; break; case STYLE.SCALE: // scale footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight / 2 + mFooterOffset / 2; break; case STYLE.BLEW2CLASSIC: // blew2classic if (mFooterOffset > mFooterHeight) { footerBottom = height - paddingBottom - lp.bottomMargin; } else { footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset; } break; default: // classic footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset; break; } final int footerTop = footerBottom - footerView.getMeasuredHeight(); final int footerRight = footerLeft + footerView.getMeasuredWidth(); footerView.layout(footerLeft, footerTop, footerRight, footerBottom); } if (mStyle == STYLE.CLASSIC || mStyle == STYLE.ABOVE) { if (mHeaderView != null) { mHeaderView.bringToFront(); } if (mFooterView != null) { mFooterView.bringToFront(); } } else if (mStyle == STYLE.BLEW || mStyle == STYLE.SCALE || mStyle == STYLE.BLEW2CLASSIC) { if (mTargetView != null) { mTargetView.bringToFront(); } } } 

以下拉刷新为例,看这行代码。
paddingTop与lp.topMargin都是0,mHeaderHeight是Header的高度,mHeaderOffset就是手指滑动的距离(这个稍后会有说明)。在下拉过程中,mHeaderOffset的值会越来越大,所以headerTop的值是从-mHeaderHeight开始逐渐增大的,所以headerView会向下逐步移动

headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset

而Target更为简单,你手指滑动多少它就跟着滑动多少

targetTop = paddingTop + lp.topMargin + mTargetOffset;

这样能够想象出饿了么滑动到mHeaderHeight高度之后如何处理的吧,请参考我自己定义的style--BLEW2CLASSIC

if (mHeaderOffset > mHeaderHeight) {
    headerTop = paddingTop + lp.topMargin;
}
else {
    headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;
}

继续往下来到事件分发部分了

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) { final int action = MotionEventCompat.getActionMasked(ev); switch (action) { case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: // swipeToRefresh -> finger up -> finger down if the status is still swipeToRefresh // in onInterceptTouchEvent ACTION_DOWN event will stop the scroller // if the event pass to the child view while ACTION_MOVE(condition is false) // in onInterceptTouchEvent ACTION_MOVE the ACTION_UP or ACTION_CANCEL will not be // passed to onInterceptTouchEvent and onTouchEvent. Instead It will be passed to // child view's onTouchEvent. So we must deal this situation in dispatchTouchEvent onActivePointerUp(); break; } return super.dispatchTouchEvent(ev); } 

获取事件之后,在手指释放的时候执行onActivePointerUp(),咱们来看看。分别判断了当前是处在下拉以刷新、上拉以加载更多、松开以刷新、松开以加载更多,然后滚动到响应的位置上去。注意在松开状态时,执行了onRelease()回调

    private void onActivePointerUp() {
        if (STATUS.isSwipingToRefresh(mStatus)) {
            // simply return
            scrollSwipingToRefreshToDefault();

        } else if (STATUS.isSwipingToLoadMore(mStatus)) { // simply return scrollSwipingToLoadMoreToDefault(); } else if (STATUS.isReleaseToRefresh(mStatus)) { // return to header height and perform refresh mRefreshCallback.onRelease(); scrollReleaseToRefreshToRefreshing(); } else if (STATUS.isReleaseToLoadMore(mStatus)) { // return to footer height and perform loadMore mLoadMoreCallback.onRelease(); scrollReleaseToLoadMoreToLoadingMore(); } } 

随后就是事件拦截的判断。只要你向下滑动时Target确实不能再向下移动了或者向上滑动时Target确实不能再向上移动了,那么SwipeRefreshLayout就把事件拦截,执行onTouchEvent里面的位移操作了

    @Override
    public boolean onInterceptTouchEvent(MotionEvent event) { final int action = MotionEventCompat.getActionMasked(event); switch (action) { case MotionEvent.ACTION_DOWN: mActivePointerId = MotionEventCompat.getPointerId(event, 0); mInitDownY = mLastY = getMotionEventY(event, mActivePointerId); mInitDownX = mLastX = getMotionEventX(event, mActivePointerId); // if it isn't an ing status or default status if (STATUS.isSwipingToRefresh(mStatus) || STATUS.isSwipingToLoadMore(mStatus) || STATUS.isReleaseToRefresh(mStatus) || STATUS.isReleaseToLoadMore(mStatus)) { // abort autoScrolling, not trigger the method #autoScrollFinished() mAutoScroller.abortIfRunning(); if (mDebug) { Log.i(TAG, "Another finger down, abort auto scrolling, let the new finger handle"); } } if (STATUS.isSwipingToRefresh(mStatus) || STATUS.isReleaseToRefresh(mStatus) || STATUS.isSwipingToLoadMore(mStatus) || STATUS.isReleaseToLoadMore(mStatus)) { return true; } // let children view handle the ACTION_DOWN; // 1\. children consumed: // if at least one of children onTouchEvent() ACTION_DOWN return true. // ACTION_DOWN event will not return to SwipeToLoadLayout#onTouchEvent(). // but the others action can be handled by SwipeToLoadLayout#onInterceptTouchEvent() // 2\. children not consumed: // if children onTouchEvent() ACTION_DOWN return false. // ACTION_DOWN event will return to SwipeToLoadLayout's onTouchEvent(). // SwipeToLoadLayout#onTouchEvent() ACTION_DOWN return true to consume the ACTION_DOWN event. // anyway: handle action down in onInterceptTouchEvent() to init is an good option break; case MotionEvent.ACTION_MOVE: if (mActivePointerId == INVALID_POINTER) { return false; } float y = getMotionEventY(event, mActivePointerId); float x = getMotionEventX(event, mActivePointerId); final float yInitDiff = y - mInitDownY; final float xInitDiff = x - mInitDownX; mLastY = y; mLastX = x; boolean moved = Math.abs(yInitDiff) > Math.abs(xInitDiff) && Math.abs(yInitDiff) > mTouchSlop; boolean triggerCondition = // refresh trigger condition (yInitDiff > 0 && moved && onCheckCanRefresh()) || //load more trigger condition (yInitDiff < 0 && moved && onCheckCanLoadMore()); if (triggerCondition) { // if the refresh's or load more's trigger condition is true, // intercept the move action event and pass it to SwipeToLoadLayout#onTouchEvent() return true; } break; case MotionEvent.ACTION_POINTER_UP: { onSecondaryPointerUp(event); mInitDownY = mLastY = getMotionEventY(event, mActivePointerId); mInitDownX = mLastX = getMotionEventX(event, mActivePointerId); break; } case MotionEvent.ACTION_UP: case MotionEvent.ACTION_CANCEL: mActivePointerId = INVALID_POINTER; break; } return super.onInterceptTouchEvent(event); } 

下面就是位移过程。
如果当期处于初始STATUS_DEFAULT状态,则进入STATUS_SWIPING_TO_REFRESH,同时回调onPrepare()方法
如果在下拉刷新流程中向上滑动并且滑动偏移量小于0,为了不让Target部分移动到屏幕之外,则将体系流程恢复到初始STATUS_DEFAULT状态,同时使用fixCurrentStatusLayout()方法调整三个View的位置。上拉加载更多流程同理
在正常下拉刷新流程中,如果当期状态是STATUS_SWIPING_TO_REFRESH或者是STATUS_RELEASE_TO_REFRESH,即处于下拉以刷新、松开以刷新状态,如果下拉的距离超过mRefreshTriggerOffset,则进入松开以刷新状态,反之则进入下拉以刷新状态。上拉加载更多流程同理
这时候会触发位移发生fingerScroll()

    @Override
    public boolean onTouchEvent(MotionEvent event) { final int action = MotionEventCompat.getActionMasked(event); switch (action) { case MotionEvent.ACTION_DOWN: mActivePointerId = MotionEventCompat.getPointerId(event, 0); return true; case MotionEvent.ACTION_MOVE: // take over the ACTION_MOVE event from SwipeToLoadLayout#onInterceptTouchEvent() // if condition is true final float y = getMotionEventY(event, mActivePointerId); final float x = getMotionEventX(event, mActivePointerId); final float yDiff = y - mLastY; final float xDiff = x - mLastX; mLastY = y; mLastX = x; if (Math.abs(xDiff) > Math.abs(yDiff) && Math.abs(xDiff) > mTouchSlop) { return true; } if (STATUS.isStatusDefault(mStatus)) { if (yDiff > 0 && onCheckCanRefresh()) { mRefreshCallback.onPrepare(); setStatus(STATUS.STATUS_SWIPING_TO_REFRESH); } else if (yDiff < 0 && onCheckCanLoadMore()) { mLoadMoreCallback.onPrepare(); setStatus(STATUS.STATUS_SWIPING_TO_LOAD_MORE); } } else if (STATUS.isRefreshStatus(mStatus)) { if (mTargetOffset <= 0) { setStatus(STATUS.STATUS_DEFAULT); fixCurrentStatusLayout(); return true; } } else if (STATUS.isLoadMoreStatus(mStatus)) { if (mTargetOffset >= 0) { setStatus(STATUS.STATUS_DEFAULT); fixCurrentStatusLayout(); return true; } } if (STATUS.isRefreshStatus(mStatus)) { if (STATUS.isSwipingToRefresh(mStatus) || STATUS.isReleaseToRefresh(mStatus)) { if (mTargetOffset >= mRefreshTriggerOffset) { setStatus(STATUS.STATUS_RELEASE_TO_REFRESH); } else { setStatus(STATUS.STATUS_SWIPING_TO_REFRESH); } fingerScroll(yDiff); } } else if (STATUS.isLoadMoreStatus(mStatus)) { if (STATUS.isSwipingToLoadMore(mStatus) || STATUS.isReleaseToLoadMore(mStatus)) { if (-mTargetOffset >= mLoadMoreTriggerOffset) { setStatus(STATUS.STATUS_RELEASE_TO_LOAD_MORE); } else { setStatus(STATUS.STATUS_SWIPING_TO_LOAD_MORE); } fingerScroll(yDiff); } } return true; case MotionEvent.ACTION_POINTER_DOWN: { final int pointerIndex = MotionEventCompat.getActionIndex(event); final int pointerId = MotionEventCompat.getPointerId(event, pointerIndex); if (pointerId != INVALID_POINTER) { mActivePointerId = pointerId; } mInitDownY = mLastY = getMotionEventY(event, mActivePointerId); mInitDownX = mLastX = getMotionEventX(event, mActivePointerId); break; } case MotionEvent.ACTION_POINTER_UP: { onSecondaryPointerUp(event); mInitDownY = mLastY = getMotionEventY(event, mActivePointerId); mInitDownX = mLastX = getMotionEventX(event, mActivePointerId); break; } case MotionEvent.ACTION_UP: case MotionEvent.ACTION_CANCEL: if (mActivePointerId == INVALID_POINTER) { return false; } mActivePointerId = INVALID_POINTER; break; default: break; } return super.onTouchEvent(event); } 

位移无非就是对mTargetOffset进行赋值,同时调整三个View的位置。注意这里调用了onMove()回调

    private void fingerScroll(final float yDiff) { float ratio = mDragRatio; float yScrolled = yDiff * ratio; // make sure (targetOffset>0 -> targetOffset=0 -> default status) // or (targetOffset<0 -> targetOffset=0 -> default status) // forbidden fling (targetOffset>0 -> targetOffset=0 ->targetOffset<0 -> default status) // or (targetOffset<0 -> targetOffset=0 ->targetOffset>0 -> default status) // I am so smart :) float tmpTargetOffset = yScrolled + mTargetOffset; if ((tmpTargetOffset > 0 && mTargetOffset < 0) || (tmpTargetOffset < 0 && mTargetOffset > 0)) { yScrolled = -mTargetOffset; } if (mRefreshFinalDragOffset >= mRefreshTriggerOffset && tmpTargetOffset > mRefreshFinalDragOffset) { yScrolled = mRefreshFinalDragOffset - mTargetOffset; } else if (mLoadMoreFinalDragOffset >= mLoadMoreTriggerOffset && -tmpTargetOffset > mLoadMoreFinalDragOffset) { yScrolled = -mLoadMoreFinalDragOffset - mTargetOffset; } if (STATUS.isRefreshStatus(mStatus)) { mRefreshCallback.onMove(mTargetOffset, false, false); } else if (STATUS.isLoadMoreStatus(mStatus)) { mLoadMoreCallback.onMove(mTargetOffset, false, false); } updateScroll(yScrolled); } private void updateScroll(final float yScrolled) { if (yScrolled == 0) { return; } mTargetOffset += yScrolled; if (STATUS.isRefreshStatus(mStatus)) { mHeaderOffset = mTargetOffset; mFooterOffset = 0; } else if (STATUS.isLoadMoreStatus(mStatus)) { mFooterOffset = mTargetOffset; mHeaderOffset = 0; } if (mDebug) { Log.i(TAG, "mTargetOffset = " + mTargetOffset); } layoutChildren(); invalidate(); } 

最后就是执行结束刷新操作,完成闭环。结束的时候,refreshing值为false,执行onComplete()回调,同时回滚到初始位置

    public void setRefreshing(boolean refreshing) { if (!isRefreshEnabled() || mHeaderView == null) { return; } this.mAutoLoading = refreshing; if (refreshing) { if (STATUS.isStatusDefault(mStatus)) { setStatus(STATUS.STATUS_SWIPING_TO_REFRESH); scrollDefaultToRefreshing(); } } else { if (STATUS.isRefreshing(mStatus)) { mRefreshCallback.onComplete(); postDelayed(new Runnable() { @Override public void run() { scrollRefreshingToDefault(); } }, mRefreshCompleteDelayDuration); } } } 

这里还有一个补充,关于自动滑动方面。自动滚动一般都是通过AutoScroller类,调用其autoScroll()方法来完成,而实际上也是调用Scroller.startScroll()。但是不知道你有没有注意到post(this),它在反复调用这个Runnable的run()来判断滑动是否已经结束。如果没有结束,则通过autoScroll()方法来调用move()回调;如果已经结束,则通过autoScrollFinished()方法来判断下一步应该到达何种状态

private class AutoScroller implements Runnable { private Scroller mScroller; private int mmLastY; private boolean mRunning = false; private boolean mAbort = false; public AutoScroller() { mScroller = new Scroller(getContext()); } @Override public void run() { boolean finish = !mScroller.computeScrollOffset() || mScroller.isFinished(); int currY = mScroller.getCurrY(); int yDiff = currY - mmLastY; if (finish) { finish(); } else { mmLastY = currY; SwipeToLoadLayout.this.autoScroll(yDiff); post(this); } } /** * remove the post callbacks and reset default values */ private void finish() { mmLastY = 0; mRunning = false; removeCallbacks(this); // if abort by user, don't call if (!mAbort) { autoScrollFinished(); } } /** * abort scroll if it is scrolling */ public void abortIfRunning() { if (mRunning) { if (!mScroller.isFinished()) { mAbort = true; mScroller.forceFinished(true); } finish(); mAbort = false; } } /** * The param yScrolled here isn't final pos of y. * It's just like the yScrolled param in the * {@link #updateScroll(float yScrolled)} * * @param yScrolled * @param duration */ private void autoScroll(int yScrolled, int duration) { removeCallbacks(this); mmLastY = 0; if (!mScroller.isFinished()) { mScroller.forceFinished(true); } mScroller.startScroll(0, 0, 0, yScrolled, duration); post(this); mRunning = true; } } 

如果是松开以刷新,则进入刷新状态,同时回调onRefresh()方法
如果是正在刷新状态,则复原,执行onReset()方法
如果是松开以刷新并且通过setRefresh(true)方法进来的,则进入正在刷新状态,执行onRefresh()方法;反之则执行复原操作,执行onReset()方法。
上拉加载更多流程同理

private void autoScrollFinished() { int mLastStatus = mStatus; if (STATUS.isReleaseToRefresh(mStatus)) { setStatus(STATUS.STATUS_REFRESHING); fixCurrentStatusLayout(); mRefreshCallback.onRefresh(); } else if (STATUS.isRefreshing(mStatus)) { setStatus(STATUS.STATUS_DEFAULT); fixCurrentStatusLayout(); mRefreshCallback.onReset(); } else if (STATUS.isSwipingToRefresh(mStatus)) { if (mAutoLoading) { mAutoLoading = false; setStatus(STATUS.STATUS_REFRESHING); fixCurrentStatusLayout(); mRefreshCallback.onRefresh(); } else { setStatus(STATUS.STATUS_DEFAULT); fixCurrentStatusLayout(); mRefreshCallback.onReset(); } } else if (STATUS.isStatusDefault(mStatus)) { } else if (STATUS.isSwipingToLoadMore(mStatus)) { if (mAutoLoading) { mAutoLoading = false; setStatus(STATUS.STATUS_LOADING_MORE); fixCurrentStatusLayout(); mLoadMoreCallback.onLoadMore(); } else { setStatus(STATUS.STATUS_DEFAULT); fixCurrentStatusLayout(); mLoadMoreCallback.onReset(); } } else if (STATUS.isLoadingMore(mStatus)) { setStatus(STATUS.STATUS_DEFAULT); fixCurrentStatusLayout(); mLoadMoreCallback.onReset(); } else if (STATUS.isReleaseToLoadMore(mStatus)) { setStatus(STATUS.STATUS_LOADING_MORE); fixCurrentStatusLayout(); mLoadMoreCallback.onLoadMore(); } else { throw new IllegalStateException("illegal state: " + STATUS.getStatus(mStatus)); } if (mDebug) { Log.i(TAG, STATUS.getStatus(mLastStatus) + " -> " + STATUS.getStatus(mStatus)); } } 

源码分析到此结束。怎么样,是不是很简单

参考文章
MNSwipeToLoadDemo

链接:https://www.jianshu.com/p/fc8c73db72b3

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