Java实现控制台版CS

也可以把这四个类直接复制下去放在一个包下面

父类

package Cs1_6;

public abstract class Persion {
    public abstract void Attack(Persion p);

    public abstract boolean Shan();
    public abstract boolean Baoji();

    public Persion() {
    }

    public Persion(int hp, int atk) {
        this.hp = hp;
        this.atk = atk;
    }

    private  int hp;

    public int getHp() {
        return hp;
    }

    public void setHp(int hp) {
        this.hp = hp;
    }

    public int getAtk() {
        return atk;
    }

    public void setAtk(int atk) {
        this.atk = atk;
    }

    private int atk;

}

匪徒类继承人类

package Cs1_6;

public class Fei extends Persion {
    public static int shantemp=0;
    public Fei() {
    }

    public Fei(int hp, int atk) {
        super(hp, atk);
    }

    @Override
    public String toString() {
        return String.format("匪徒的生命为%d,攻击为%d",this.getHp(),this.getAtk());
    }

    @Override
    public void Attack(Persion p) {
        if (p instanceof Police){
            Police pp = (Police)p;
            if (Baoji()){
                System.out.println("匪徒达成暴击");
                pp.setHp(0);
                return;
            }
            if(Shan()){
                if(++shantemp==3){
                    System.out.println("获得闪避之神称号");
                    System.out.println("每次收到伤害可抵挡5点");
                }
                System.out.println("警察已闪避");
                System.out.println("闪避成功获得10点回复效果");
                pp.setHp(pp.getHp()+5);
                return;
            }
            if(shantemp>=3){
                pp.setHp(pp.getHp()-pp.getAtk()+5);
                System.out.println("闪避之神抵挡5点伤害");
                return;
            }
            pp.setHp(pp.getHp()-pp.getAtk());
        }

    }

    @Override
    public boolean Shan() {
        if (Math.random()>0.7) return true;
        return false;
    }

    @Override
    public boolean Baoji() {
        if (Math.random()>=0.9) return true;
        return false;
    }
}

警察类继承人类

package Cs1_6;

public class Police extends Persion {
    public static int shantemp=0;

    public Police() {
    }

    public Police(int hp, int atk) {
        super(hp, atk);
    }
    public String toString() {
        return String.format("警察的生命为%d,攻击为%d",this.getHp(),this.getAtk());
    }
    @Override
    public void Attack(Persion p) {
        if (p instanceof Fei){
            Fei ff = (Fei)p;
            if (Baoji()){
                System.out.println("警察达成暴击");
                ff.setHp(0);
                return;
            }
            if(Shan()) {
                if(++shantemp==3){
                    System.out.println("获得闪避之神称号");
                    System.out.println("每次收到伤害可抵挡5点");
                }
                System.out.println("匪徒已闪避");
                System.out.println("闪避成功获得10点回复效果");
                ff.setHp(ff.getHp()+10);
                return;
            }
            if(shantemp>=3){
                ff.setHp(ff.getHp()-ff.getAtk()+5);
                System.out.println("闪避之神抵挡5点伤害");
                return;
            }
            ff.setHp(ff.getHp()-ff.getAtk());
        }
    }
    public boolean Shan() {
        if (Math.random()>0.7) return true;
        return false;
    }
    public boolean Baoji() {
        if (Math.random()>=0.9) return true;
        return false;
    }

}

开始游戏的类

package Cs1_6;

public class Game {
    public static void Da(Persion p1,Persion f1){
        Police p;
        Fei f;
        if (p1 instanceof Police){
            p=(Police) p1;
            f=(Fei) f1;
        }
        else{
            p=(Police) f1;
            f=(Fei) p1;
        }
        System.out.println("警察开了枪");
        p.Attack(f);
        System.out.println(f.toString());
        while (p.getHp()>0 && f.getHp()>0){



            System.out.println("匪徒开了枪");
            f.Attack(p);
            System.out.println(p.toString());
            System.out.println();
            if(p.getHp()<=0){
                break;
            }
            System.out.println("警察开了枪");
            p.Attack(f);
            System.out.println(f.toString());
    }}
    public static void IsLive(Persion p1,Persion f1){
        Police p;
        Fei f;
        if (p1 instanceof Police){
            p=(Police) p1;
            f=(Fei) f1;
        }
        else{
            p=(Police) f1;
            f=(Fei) p1;
        }
        if (p.getHp()<=0){
            System.out.println("警察阵亡");
        }
        else if(f.getHp()<=0){
            System.out.println("匪徒阵亡");
        }
    }
    public static void main(String[] args) {
        //创建
        Police p = new Police(100,(int)(Math.random()*20+1));
        Fei f = new Fei(100,(int)(Math.random()*20+1));
        //谁先打
 //       boolean b = Math.random()>=0.5;
       //警察先打
        if(Math.random()>=0.5){
            Da(p,f);
//            System.out.println("警察开了枪");
//            p.Attack(f);
//            System.out.println(f.toString());
//            while (p.getHp()>0 && f.getHp()>0){
//
//
//
//                System.out.println("匪徒开了枪");
//                f.Attack(p);
//                System.out.println(p.toString());
//                System.out.println();
//                if(p.getHp()<=0){
//                    break;
//                }
//                System.out.println("警察开了枪");
//                p.Attack(f);
//                System.out.println(f.toString());
//            }
        }
        //匪徒先打
        else{
            Da(f,p);
//            System.out.println("匪徒开了枪");
//            f.Attack(p);
//            System.out.println(p.toString());
//            while (p.getHp()>0 && f.getHp()>0){
//
//                System.out.println("警察开了枪");
//                p.Attack(f);
//                System.out.println(f.toString());
//                System.out.println();
//                if(f.getHp()<=0){
//                    break;
//                }
//                System.out.println("匪徒开了枪");
//                f.Attack(p);
//                System.out.println(p.toString());
//            }
        }
//        while (p.getHp()>0 && f.getHp()>0){
//
//            System.out.println("警察开了枪");
//            p.Attack(f);
//            System.out.println(f.toString());
//            if(f.getHp()<=0){
//                break;
//            }
//            System.out.println("匪徒开了枪");
//            f.Attack(p);
//            System.out.println(p.toString());
//        }
        //是否活着
        IsLive(p,f);
//        if (p.getHp()<=0){
//            System.out.println("警察阵亡");
//        }
//        else if(f.getHp()<=0){
//            System.out.println("匪徒阵亡");
//        }
    }

}

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转载自blog.csdn.net/a1439775520/article/details/103232068
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