有限状态机应用是非常广泛的,比如关卡的切换、角色动画状态的切换等等,我自己写了个有限状态机,开发世嘉MD游戏的朋友可以用得到,对于解耦还是有点帮助的,不必挤在一个文件里。
没有学过MD游戏开发基础的可以翻看我写的基础篇教程。
C语言开发世嘉MD游戏-基础篇
https://blog.csdn.net/qq272508839/category_9528531.html
//=================================================
FSM.c文件代码如下:
#include <genesis.h>
#include "FSM.h"
void initStateMgr(StateMgr *_stateMgr, u8 _stateCount)
{
_stateMgr->preState = NULL;
_stateMgr->curState = NULL;
_stateMgr->stateList = MEM_alloc(sizeof(State) * _stateCount);
for (u8 i = 0; i < _stateCount; i++)
{
_stateMgr->stateList[i].ID = i;
_stateMgr->stateList[i].enter = NULL;
_stateMgr->stateList[i].stay = NULL;
_stateMgr->stateList[i].exit = NULL;
}
_stateMgr->stateCount = _stateCount;
}
void regStateEvent(StateMgr *_stateMgr, u8 _stateIndex, void (*_enter)(), void (*_stay)(), void (*_exit)())
{
_stateMgr->stateList[_stateIndex].enter = _enter;
_stateMgr->stateList[_stateIndex].stay = _stay;
_stateMgr->stateList[_stateIndex].exit = _exit;
}
void changeState(StateMgr *_stateMgr, u8 _stateIndex)
{
if (_stateIndex < 0 || _stateIndex > _stateMgr->stateCount - 1)
return;
if (_stateMgr->stateList == NULL)
return;
if (_stateMgr->stateList[_stateIndex].enter == NULL)
return;
_stateMgr->preState = _stateMgr->curState;
if (_stateMgr->preState != NULL && _stateMgr->preState->exit != NULL)
_stateMgr->preState->exit();
_stateMgr->curState = &(_stateMgr->stateList[_stateIndex]);
if (_stateMgr->curState != NULL)
_stateMgr->curState->enter();
}
void updateState(StateMgr *_stateMgr)
{
if (_stateMgr->curState != NULL)
_stateMgr->curState->stay();
}
FSM.h头文件代码如下:
#ifndef _FSM_H_
#define _FSM_H_
#include <genesis.h>
typedef struct state
{
u8 ID;
void (*enter)(void);
void (*stay)(void);
void (*exit)(void);
} State;
typedef struct statemgr
{
u8 stateCount;
State *preState;
State *curState;
State *stateList;
} StateMgr;
//初始化状态管理,给_stateMgr分配内存
void initStateMgr(StateMgr *_stateMgr, u8 _stateCount);
//注册状态事件:enter,stay,exit
//_stateIndex是状态索引值
void regStateEvent(StateMgr *_stateMgr, u8 _stateIndex, void (*_enter)(), void (*_stay)(), void (*_exit)());
//改变状态
void changeState(StateMgr *_stateMgr, u8 _stateIndex);
//状态update
void updateState(StateMgr *_stateMgr);
#endif