golang实现聊天室(五)

golang实现聊天室(五)

完成服务端广播消息

server

package main

import (
	"fmt"
	"log"
	"math/rand"
	"net"
)


type Client_list struct {
	list map[net.Conn]string
}

func main() {
	client_list := Client_list{make(map[net.Conn]string, 0)}

	var conn, err = net.Listen("tcp","127.0.0.1:6888")
	if err != nil {
		return
	}

	for {
		c, err := conn.Accept()
		if err != nil {
			return
		}
		go client_list.Receive(c)
	}
}

//noinspection GoUnresolvedReference
func (client_list *Client_list) Receive(c net.Conn) {
	for {
		reveive_byte := make([]byte, 256)
		lens, err := c.Read(reveive_byte)
		if err != nil {
			log.Fatal("Receive error")
		}
		reveive_byte = reveive_byte[:lens]
		fmt.Printf("%s\n", reveive_byte)
		client_list.BroadMessage(c)
	}
}

func (client_list *Client_list) BroadMessage(c net.Conn) {
	// 用户信息唯一表,唯一标识码
	user := rand.Int() % 2
	client_list.list[c] = string(user)

	// 遍历map表
	for clientKey, _ := range client_list.list{
		if clientKey == c {
			continue
		}

		var _, err = clientKey.Write([]byte("服务器广播消息"))
		if err != nil {
			log.Fatal("Wrong about abroad message")
		}
	}

}

client1


package main

import (
	"fmt"
	"log"
	"net"
	"time"
)

func main() {
	var conn, err = net.DialTimeout("tcp", "127.0.0.1:6888", 30*time.Second)
	if err != nil {
		log.Fatal("conn error")
	}
	for {
		conn.Write([]byte("user 2\n "))
		time.Sleep(5 * time.Second)
		re_message := make([]byte, 255)
		length, err := conn.Read(re_message)
		if err != nil {
			return
		}
		re_message = re_message[:length]
		fmt.Printf("%s\n", re_message)
	}
	conn.Close()
}

client2


package main

import (
	"fmt"
	"log"
	"net"
	"time"
)

func main() {
	var conn, err = net.DialTimeout("tcp", "127.0.0.1:6888", 30*time.Second)
	if err != nil {
		log.Fatal("conn error")
	}
	for {
		conn.Write([]byte("user 2\n "))
		time.Sleep(5 * time.Second)
		re_message := make([]byte, 255)
		length, err := conn.Read(re_message)
		if err != nil {
			return
		}
		re_message = re_message[:length]
		fmt.Printf("%s\n", re_message)
	}
	conn.Close()
}

小结

  1. 完成了服务端客户端通信的基本模型
  2. 客户端建立连接,服务端存储客户端基本信息
  3. 服务端根据map信息广播消息

下期目标

  1. 指定用户名作为唯一信息map
  2. 从命令行接收发送信息
  3. 服务端广播唯一客户端发送的信息,给除这个客户端以外的客户端信息
  4. 当客户端退出时,服务端监测,并从map删除,广播消息给其他客户端
  5. 客户端可使用加密算法,对发送信息加密再发送
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转载自blog.csdn.net/csdn_kou/article/details/104099186
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