1 package day1; 2 3 import java.util.ArrayList; 4 import java.util.Collections; 5 import java.util.HashMap; 6 7 public class pookerDemo { 8 9 public static void main(String[] args) { 10 //创建Map集合 11 HashMap<Integer, String> pooker = new HashMap<Integer, String>(); 12 //创建list集合 13 ArrayList<Integer> pookerNumber = new ArrayList<>(); 14 //定义13个点数的数组 15 String[] numbers = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"}; 16 //定义四个花色 17 String[] colors = {"♠","♥","♦","♣"}; 18 int index = 2; 19 //遍历数组 花色+点数的组合,存储到Map集合 20 for(String number:numbers) { 21 for(String color:colors) { 22 pooker.put(index, number+color); 23 pookerNumber.add(index); 24 index++; 25 } 26 } 27 //存储大王和小王 28 pooker.put(0, "大王"); 29 pookerNumber.add(0); 30 pooker.put(1, "小王"); 31 pookerNumber.add(1); 32 //洗牌 编号打乱 33 Collections.shuffle(pookerNumber); 34 // System.out.println(pooker); 35 // System.out.println(pookerNumber); 36 37 //发牌功能 玩家 底牌 38 ArrayList<Integer> player1 = new ArrayList<Integer>(); 39 ArrayList<Integer> player2 = new ArrayList<Integer>(); 40 ArrayList<Integer> player3 = new ArrayList<Integer>(); 41 ArrayList<Integer> dipai = new ArrayList<Integer>(); 42 //发牌 43 for(int i=0;i<pookerNumber.size();i++) { 44 //底牌 45 if(i<3) { 46 dipai.add(pookerNumber.get(i)); 47 //对索引进行判断 48 }else if(i%3==0) { 49 //索引上的编号 发给玩家1 50 player1.add(pookerNumber.get(i)); 51 } 52 if(i%3==1) { 53 //索引上的编号 发给玩家2 54 player2.add(pookerNumber.get(i)); 55 }else if(i%3==2){ 56 //索引上的编号 发给玩家3 57 player3.add(pookerNumber.get(i)); 58 59 } 60 } 61 //对玩家手中的牌进行排序 62 Collections.sort(player1); 63 Collections.sort(player2); 64 Collections.sort(player3); 65 66 //看牌 将玩家手中的编号,到Map几个中查找 ,根据键查找 67 Look("玩家1",player1,pooker); 68 Look("玩家2",player2,pooker); 69 Look("玩家3",player3,pooker); 70 Look("底牌",dipai,pooker); 71 } 72 /** 73 * 74 * @param name 75 * @param playe 76 * @param pooker 77 */ 78 public static void Look(String name,ArrayList<Integer> playe,HashMap<Integer, String> pooker) { 79 System.out.println(name+" "); 80 //通过ArrayList集合获取元素,作为键到Map集合中查找 81 for(Integer key:playe) { 82 String value = pooker.get(key); 83 System.out.print(value+" "); 84 } 85 System.out.println(); 86 } 87 88 }
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